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It would be nice to have modules you have to place on a station to give it that lv1-10 inventory, and maybe if players trades or basically buys your goods, you get a commission out of it.
To avoid having to 'create' items to sell, you could in theory do trade agreements with nearby faction merchants, allowing them to set up 'shop' in your station to sell their goods or services, with you getting a % out of it. This means players can prop up their own 'research' station with varying levels of 'chances' when other players uses it to gamble for better loot, giving the owner a commission each time they attempt it.
This would allow alliances or even individual players to create their own territories.
And due to the lack of 'tech' in low level territories, a lot of AI ships and stations can't protect themselves... They should ramp up ship 'security' levels in low level starting areas with more powerful ships that resides in 'high sec' sectors belonging to each faction.
Yes you can find mid-late game ships early on guarding their 'prime' sectors, and to avoid having them be able to be salvaged by pirates invading... High 'sec' areas never gets any invasion as they are guarded by mid-late game tech.
There's also the issue of AI ships using randomized 'seed' generation for their ships, which results in weird 'satellite' spaceships they use that are very EASY to destroy and flies very very slowly... In fact they don't even boost towards you...