Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IIRC its the first tier with fighter bays. It provides better armor plating with less weight. Certain materials perform better than others for certain blocks, it may be a good idea to play around with the results for each material to see which you prefer. Some are no-brainers, like Avorion genny and shields, but others are not as clear - like cargo bays. You want to choose the lightest material for those (which I believe is trinium). There is some info on google about this.
So when upgrading blocks, those red numbers are benifical.
(ok, so it weighs a ton, but it also doesn't require additional mechanics to support it...)
offset by the requirement for more crew to man maneuvering systems to compensate for the weight multiplier. a large 0.1 thickness armor plate does the job just fine.
EDIT: nvm, MIYUKI did
ever heard of shieldpenetration trait of turrets?
armor > rocks if the enemy uses railguns. i dont care that my hull is intact is railguns still dmg my techblocks.
armors offer the best deal of defense against all kinds of traits and all kinds of turrets at the cost of price and hp pool compared to rocks. but to get the same level of protection you'll need a minimum of 4 layers of stone plating to block most of the railguns effectivly (the blockpenetration of those ellas is about 4-6 blocks). the ressources you might save by doing so will be used up by techblocks to provide enough movement and rotation.
trinium is mainly used to reduce weight of your build and the availability of before mentioned armor blocks.
the game in its current state tries to support the use of multimaterial builds.
iron and naonite are more or less default materials (iron in generel hullwise and naonite techblockwise).
iron: default material
titanium: improved ration of hp/weight
naonite: techblock access
trinium: leightweight material; lower hp values compared to other materials
xanion: techblock material, relativly low weight
ogonit: high hp values but also high weight; focus is hull for non-agile ships (battleships classes)
Avorion: improved stats with higher weight compared to xanion. the main use is the (hidden) jumpdrive trait, that avorion isnt affected by time/space distortions.
what material is best to use depends on the situation you have and the stats youre looking for.
The real question is: What is the point of titanium?
Damn! I feel like an idiot now. Thank you for pointing of that Red can be good.
Also thank you to everyone else. You have some great tips in here!
Titanium is something you can mine even with the drone which is a vast improvement over iron.
Iron's purpose is to be the worst material in the galaxy, useable primarily in station contruction or by bottom-feeders who are having a hard time finding titanium.