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It is the same with Bottan, u can just keep getting the mission and kill him endlessly
They also sell for almost nothing, so it's not really like you gain something from exploiting it.
In terms of turret capacity, idk, i might've had more luck, i had +4 items right from the start and +5 items way before i finished operation exodus, the artifacts give +5, so i guess you gain a turret or two and a little bit of flexibility if you go early. I'm assuming late-game they're worse.
Alternatively, the closest "fix" i can think of for this would be to remove the +5 to turrets.
They're still better than the +5 turret mods, as those use power. The artifacts don't.
The artifacts are allso an "any" controller, the +5 normal turret controllers aren't.
The +6 turret controls, now those are a choice, do you need some spare power, or that 6th turret?
Either way, having as many of the articats as you want certainly isn't game breaking as the OP implies. There's a lot more to consider than just turret slots when outfitting a ship.
No, they should not be infinite. Lets say you have all the xsotan artifacts and somehow get a duplicate. What I was thinking is that if you already have the xsotan artifact, it shouldn't be able to give you more. I HAVE OBTAINED 6 DUPLICATES OF THE PIRATE BOSS ARTIFACT!!!
The possibility to get duplicates is in because multiplayer is a thing, and the devs don't want one person to ruin the quest to get into the core just because they killed swok, grabbed the loot, then never showed their face again. They also don't want to screw players over becuase they accidentally sold one of the artifacts without realizing what they were for.
Coding in such a way as to make duplicates impossible, while still not making an insta-death esque situation with the artifacts, is a touch trickier than simply permitting duplicates.
That right there is yer problem. You are expecting the boss to give random artifacts.
They don't.
Lemme repeat that, the Bosses DO NOT give "random" artifacts. One boss will only ever give a specific artifact. (they do however, typically drop a random "exotic-tier" turret, along with other randomized bits 'n bobs.
In fact, Here's a list of where/how you get them.
{SPOILERS AHEAD, you have been warned}
-I is received by finishing the Project Exodus questline
-II is researched at the research station
-III is received by killing Pirate Captain Swoks
-IV is sold by the travelling equipment merchant
-V is received by the artifact delivery questline
-VI is received by killing the AI
-VII is received by the MAD science thing
-VIII is received by finishing the smuggler questline
Despite the numbering built into the things, the actual order of completion is probably more like:
{SPOILERS CONTINUE, you have been warned}
Note that only three of the artifacts are not obtained in a glorious boss-battle. Those are #1, #2, and #4.
#1 and #4 are semi-difficult to locate, as the first is a "find the beacons" quest, the other is "get lucky when the item merchant comes to visit" semi-random encounter.
#2 is, literally, chuck three legendary items into a research grinder. Only one of the three may be a Xostan artifact. (to force you to go and get two other legendaries, I would assume)
It will vomit out artifact #2 every time you do so, even from the very same station, and without needing to close the window even.
The other 5 artifacts are varying degrees of puzzle/fetch-quest, ending in a boss-battle.
That's actually not the problem that the people commenting against it in the thread seem to have. They seem to think the artifacts are OP, and therefore you shouldn't be able to get more than one of each, or more than one unless you use them in the gate array, sell them lose them, whatever, but no longer have possession of them.
Of course, my feeling is that's ridiculous. If you should be limited in your acquisition of artifacts, then why not limited in your acquisition of any exotic or legendary module? The reality is that the power draw of using an artifact versus a legendary all-turret module is insignificant by the time you're looking to use a decent number of either one. The stackability of something like shield or generator modules could be considered just as powerful, if not more so. But no matter what, by choosing to focus heavily towards one type of module over others, be it shields with less firepower, or turrets but with less shields and energy generation, or energy generation for high DPS/high energy draw weapons... by focusing heavily, you limit yourself in other aspects.
Yes, at current, you can easily way overpower the NPCs, but you don't need a ton of module slots or tons of turrets to do that. By the time you hit Xanion with 7 or 8 natural upgrade slots, you can easily curbstomp a large Xsotan group or get a half-way decent fight out of a pirate-controlled sector defense force with 3-4 destroyers in a group of 14-18 ships.