Avorion

Avorion

View Stats:
Frizz Feb 20, 2017 @ 5:57pm
Missing Crew
If i delete a crew block that had crew in it, the crew get deleted with it. This is extreamly bad for large ships with large crew sections, as there is no way to get them back even during edit.

Build mode should be temporary as far as deleting cargo, crew or anything else. It should not get rid of your crew or cargo until you exit build mode!
< >
Showing 1-15 of 32 comments
fractalgem Feb 20, 2017 @ 5:58pm 
I have not experienced this issue. I drop my crew capacity really low, then undo, and my crew are still there.

You MIGHT run into problems if you leave your crew capacity really low for a prolonged period of time, but simply deleting your crew quarters will not delete your crew.
Frizz Feb 20, 2017 @ 6:19pm 
I deleted everything but my start block, crew is gone...
So that's what happened to my merry band...deleted by their cap'n.

I must say, crew is a pita at the moment. I expanded my ship in a well populated zone but find it annoying that I have to go from place to place to hire the right folk.

I'm currently on the hunt for a general so that I can expand my roster of commanders to be able to add some leutenants so that there are enough sargeants on my ship. It's annoying having to click on each station and then go through their menus to find out who they have for hire.
A nice personnel dept in each system with more than 4 stations would be most welcome.
Last edited by The Reluctant Geek; Feb 20, 2017 @ 6:38pm
SteelFire Feb 20, 2017 @ 7:23pm 
So, you spaced your crew by getting rid of your entire ship and now you're upset they're gone?

Honestly not sure how you didn't see that one coming.

Suggest next time you slap together a second 'ship' that's just a crew box and cargo, if you need that too, and transfer them over while you decide to obliterate your other ship.
What i dont get is why people do these major edits in normal mode design the ship in creative mode then apply ship plan no loss might have slight overcrowding .
Frizz Feb 20, 2017 @ 9:13pm 
Originally posted by SteelFire:
So, you spaced your crew by getting rid of your entire ship and now you're upset they're gone?

Honestly not sure how you didn't see that one coming.

Suggest next time you slap together a second 'ship' that's just a crew box and cargo, if you need that too, and transfer them over while you decide to obliterate your other ship.
If I want to overhaul my ship I shouldn't have to re-hire my entire crew. They should hang around for a bit and not be instantly destroyed.

At best its poor feedback for not telling me that it will remove 200+ people I cant get back without hours of station hopping. At worst it just a bad feature....
Hanzo Feb 20, 2017 @ 9:19pm 
Originally posted by Frizzank:
Originally posted by SteelFire:
So, you spaced your crew by getting rid of your entire ship and now you're upset they're gone?

Honestly not sure how you didn't see that one coming.

Suggest next time you slap together a second 'ship' that's just a crew box and cargo, if you need that too, and transfer them over while you decide to obliterate your other ship.
If I want to overhaul my ship I shouldn't have to re-hire my entire crew. They should hang around for a bit and not be instantly destroyed.

At best its poor feedback for not telling me that it will remove 200+ people I cant get back without hours of station hopping. At worst it just a bad feature....

Yeah, it should absolutely at least warn you.
SteelFire Feb 20, 2017 @ 9:33pm 
Originally posted by hanzo581:
Originally posted by Frizzank:
If I want to overhaul my ship I shouldn't have to re-hire my entire crew. They should hang around for a bit and not be instantly destroyed.

At best its poor feedback for not telling me that it will remove 200+ people I cant get back without hours of station hopping. At worst it just a bad feature....

Yeah, it should absolutely at least warn you.
I can agree that a warning would be good.

On the flipside, at the same time, I really don't get how someone can think they can delete their entire ship and expect their crew and cargo not to be deleted along with that. I mean, where are they gonna go?? I could see it if you had the ability to build and modify your own ship at a shipyard, then yes, it would be reasonable to expect your crew to transfer to the station while you rebuild... but in the middle of space... well, you just shoved them out the airlock and hoped for the best, really. Is it really that hard a concept that if you're going to delete the entire ship, you should put the crew someplace safe first?
Frizz Feb 20, 2017 @ 9:43pm 
Originally posted by SteelFire:
Originally posted by hanzo581:

Yeah, it should absolutely at least warn you.
I can agree that a warning would be good.

On the flipside, at the same time, I really don't get how someone can think they can delete their entire ship and expect their crew and cargo not to be deleted along with that. I mean, where are they gonna go?? I could see it if you had the ability to build and modify your own ship at a shipyard, then yes, it would be reasonable to expect your crew to transfer to the station while you rebuild... but in the middle of space... well, you just shoved them out the airlock and hoped for the best, really. Is it really that hard a concept that if you're going to delete the entire ship, you should put the crew someplace safe first?

I think that because I KEEP EVERYTHING ELSE!!!
Cash, and building materials stay put. Installed modules and cargo get ejected into space, while others stay in my inventory.

A player expects all resources to behave the same way and not for some to be destroyed, some to eject into space and some to just hang out in a magic endless inventory....

They probably didn't know what to do with the crew or its just not a finished feature. At any rate it should be consistent.
SteelFire Feb 20, 2017 @ 10:05pm 
Originally posted by Frizzank:
Originally posted by SteelFire:
I can agree that a warning would be good.

On the flipside, at the same time, I really don't get how someone can think they can delete their entire ship and expect their crew and cargo not to be deleted along with that. I mean, where are they gonna go?? I could see it if you had the ability to build and modify your own ship at a shipyard, then yes, it would be reasonable to expect your crew to transfer to the station while you rebuild... but in the middle of space... well, you just shoved them out the airlock and hoped for the best, really. Is it really that hard a concept that if you're going to delete the entire ship, you should put the crew someplace safe first?

I think that because I KEEP EVERYTHING ELSE!!!
Cash, and building materials stay put. Installed modules and cargo get ejected into space, while others stay in my inventory.

A player expects all resources to behave the same way and not for some to be destroyed, some to eject into space and some to just hang out in a magic endless inventory....

They probably didn't know what to do with the crew or its just not a finished feature. At any rate it should be consistent.
Modules and cargo get ejected into space...things that are physically tied to that specific ship, rather than the player account... and you'll lose them if you don't re-gather them before they time out and despawn. Crew is tied to a specific ship as well, so would you feel better if you saw the bodies of your crew ejected into space too? They'd still be dead and gone, but you'd have your consistency.
Nokta Feb 20, 2017 @ 10:47pm 
Originally posted by The Reluctant Geek:
So that's what happened to my merry band...deleted by their cap'n.

I must say, crew is a pita at the moment. I expanded my ship in a well populated zone but find it annoying that I have to go from place to place to hire the right folk.

I'm currently on the hunt for a general so that I can expand my roster of commanders to be able to add some leutenants so that there are enough sargeants on my ship. It's annoying having to click on each station and then go through their menus to find out who they have for hire.
A nice personnel dept in each system with more than 4 stations would be most welcome.

A system where you can promote your own crew if they are of the right level would be even better.

To me it really makes not sense that I've to scoure the universe and hire a random dude from a random base to command my ship when I've a thousand guys of my own I could just promote if experienced enough.
jadeosprey Feb 21, 2017 @ 3:46am 
As has been said before elsewhere.

You DON'T have to find and hire a ranking officer, to be able to add more crew.
You can use GENERIC crewman in the officer slots and this will allow you to increase crew numbers.
Generic crew are just not trained, (don't give a bonus on productivity).


On the subject of a warning about lost crew.
Maybe a neat animation, where you see the frozen corpses, floating majestically past the camera view, to let you know something is amiss?

Seriously though. Yes. Some form of warning would be good.

:)
Nokta Feb 21, 2017 @ 3:56am 
Originally posted by jadeosprey:
As has been said before elsewhere.

You DON'T have to find and hire a ranking officer, to be able to add more crew.
You can use GENERIC crewman in the officer slots and this will allow you to increase crew numbers.
Generic crew are just not trained, (don't give a bonus on productivity).


On the subject of a warning about lost crew.
Maybe a neat animation, where you see the frozen corpses, floating majestically past the camera view, to let you know something is amiss?

Seriously though. Yes. Some form of warning would be good.

:)

As a band-aid fix you can do that. It's not cheap nor effective though.
I don't know if it makes a difference, but I'm playing on the beta branch and was not able to promote average crew to anything above sarg.
Free Like GNU Feb 21, 2017 @ 8:12am 
Originally posted by Frizzank:
If i delete a crew block that had crew in it, the crew get deleted with it. This is extreamly bad for large ships with large crew sections, as there is no way to get them back even during edit.

Everytime you do this there is also a detectable tremor in the force as if thousands of digital voices cried out and then suddenly went silent.
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: Feb 20, 2017 @ 5:57pm
Posts: 32