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[Spoilers] Final Boss Needs Fixing
Alright, I just got to the final boss today. After getting past the barrier I essentially made a beeline for the center. I WAS going to jump out shortly after entering the center but got carried away and now three hours later I had only JUST gotten it's hull down to 70%. Though I had to stop because, you know, THREE HOURS HAD PASSED.

I came back later and now it's shield is at full. All 100% of it. Now I need to do the thing where I kill 10 waves of ships. AGAIN. FOR WHAT WILL PROBABLY BE ANOTHER TWO HOURS.


Seriously, the Guardian needs a way to kill its hull faster, as all the blocks are large so nothing gets knocked off easily, and the shield-restored-to-full on opening the save NEEDS to be fixed. Maybe a warning before jumping in to the center that around four hours of your life will need to be wasted to kill the damn thing!
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Showing 1-15 of 66 comments
Kenshi Feb 16, 2017 @ 6:58pm 
yeah, luckily for me i had a decent amount of firepower so I finished it in around 2 hours but after some exploring around the center's yellow sectors you'll find that there's a quest attached to the final boss that's supposed to allow you to summon reinforcements from all of the friendly faction HQs you visit.

Sidenote: don't use energy weapons for the final boss and just use your highest effective DPS weapons (overheating weapons have a much lower dps than you'd think).
Kerb Feb 16, 2017 @ 7:07pm 
I'm not sure how much firepower is required, but even with 16 exceptional turrets maximized for shields, I'm not doing any damage to the shields.

also unless it's a bug, I know there's some xsotan weapons out there that bypass shields entirely, because I got hit with some. not to be confused with the one weapon that bypasses shields with a percentage chance, these bypassed 100%.

I think a final boss battle should have more substance than simply spend hours whittling their health down.
Last edited by Kerb; Feb 16, 2017 @ 7:10pm
Bugs Bunny Feb 16, 2017 @ 7:28pm 
Well what do you expect, you reach the core and skip two whole upgrade levels and expect to make a snack out of the end boss of the game?

I fought him twice... The first time I did what you did, but I had 43K firepower thanks to custom turrets and a rag tag mix of lucky drops. It took me 2 hours to completely kill it. My main issue was shields, I had about 280K and a booster that took me to 600K ish, but it wasn't enough, I had to pull out many times to recharge and during that time the boss regens like mad, so pulling out is not a good idea.

The second time I showed up with 227K omicron and 880K shields. I used a booster to get that to 1.8 million... I killed it in about 30 minutes and it was pretty easy.

I played a ton of games in my life, and I must say I did not expect this challenge when I first fought it. I was very happy (and tired) when I finally killed him and I haven't had that much fun in a game in a long time...

Bottom line is get better gear... The boss is fine as it is, it's just your setup that's inadequate.
Bugs Bunny Feb 16, 2017 @ 7:34pm 
Originally posted by darkynd:
Sidenote: don't use energy weapons for the final boss and just use your highest effective DPS weapons (overheating weapons have a much lower dps than you'd think).

FYI I used lasers as my main weapons on both kills, works fine.

The trick is to get rid of the shields ASAP, it's a burn phase pretty much (the shield has milestones, if it won't go down, kill adds). Once they are done, kill all but 1 of the adds... Then proceed to blow out all the boss's turrets. From then on you should be fine to just DPS the hull down and ignore the add and few stubborn turrets.

Also, if xsotan or pirates show up, instead of killing them, you can just encase yourself in the boss in a way that they'll be trying to shoot you but will actually damage the boss.
D K Feb 16, 2017 @ 7:54pm 
You are supposd to use a fleet to kill that boss. If you were using a single ship under 10k om you were doing it wrong.
GameGlitches Feb 16, 2017 @ 9:40pm 
Originally posted by Rulerultamis:
Alright, I just got to the final boss today. After getting past the barrier I essentially made a beeline for the center. I WAS going to jump out shortly after entering the center but got carried away and now three hours later I had only JUST gotten it's hull down to 70%. Though I had to stop because, you know, THREE HOURS HAD PASSED.

I came back later and now it's shield is at full. All 100% of it. Now I need to do the thing where I kill 10 waves of ships. AGAIN. FOR WHAT WILL PROBABLY BE ANOTHER TWO HOURS.


Seriously, the Guardian needs a way to kill its hull faster, as all the blocks are large so nothing gets knocked off easily, and the shield-restored-to-full on opening the save NEEDS to be fixed. Maybe a warning before jumping in to the center that around four hours of your life will need to be wasted to kill the damn thing!
i kill boss in 10min with 50k om...
SilvaDreams Feb 16, 2017 @ 11:57pm 
It also helps to try and cut off as many parts as physically possible because that effectively removes HP.
Fly around it and blow chunks off (Some can't be cut off as it has magical boss powers and has integrity fields you'll never see or blow up)
If you dont want to do the chunks Seeker Missiles with high fire rates usually 4 or better they wont blow chunks out of the ship but they will do serious overal damage, i taken out my own ships while leaving them intact. Even blew off the turrets without taking out the plating under them.
Silberfuchs Feb 17, 2017 @ 2:20am 
9 out of 10 times those "my ship does X amount of damage" statements are missleading.

The DPS numbers ignore stuff like burst fire and overheating, inflating damage numbers to the extreme (without actually doing much).
Originally posted by Silberfuchs:
9 out of 10 times those "my ship does X amount of damage" statements are missleading.

The DPS numbers ignore stuff like burst fire and overheating, inflating damage numbers to the extreme (without actually doing much).

Depends on what your seeing if its AoE damage such as cannons the damage is dispersed across many blocks so when you read say 5k damage you have to account for the area that damage is being dispersed into. Same with missiles Seekers do more over all health damage due to not striking the same point, biggest issue is the game lags and you may not see the overall hp drop then suddenly boom goes the ship. This happends when you get in the 20+ turret range with fire rates of 4 or higher so thats 80 different damage stats striking rapidly.
fractalgem Feb 17, 2017 @ 3:52am 
Seriously, the Guardian needs a way to kill its hull faster, as all the blocks are large so nothing gets knocked off easily,

Ram it with a giant rock attached to your ship at 400+ m/s. a 10k Ogonite rock seems to be the bare minimum. You *may* need to spend much more than that on a decent engine attached to the back.

So, uh, technically there already is one.
Last edited by fractalgem; Feb 17, 2017 @ 3:55am
Bugs Bunny Feb 17, 2017 @ 9:41am 
Originally posted by Silberfuchs:
9 out of 10 times those "my ship does X amount of damage" statements are missleading.

The DPS numbers ignore stuff like burst fire and overheating, inflating damage numbers to the extreme (without actually doing much).

This is true to some extent, I posted a 1 million omicron ship screenshot on reddit and it doesn't deliver that because it overheats in less than a second... The actual sustained DPS if I manage my cooldowns and factor in the fact railguns do absolutely nothing half of the time is probably closer to 100k.

That said, I found 4K dps lasers that use minimal energy... I can keep those constantly lit for pretty much forever. Slap 40 of those on a ship and you got 160K actual sustained DPS. Considering you can easily clear a full avorion level xsotan sector invasion (large fleet) with 10K at insane difficulty, this is OP as hell.

For the end boss I'd say 30-40K systained makes it pretty easy, so long as you have enough shields not to pull out.
Originally posted by Deicide666ra:
Originally posted by Silberfuchs:
9 out of 10 times those "my ship does X amount of damage" statements are missleading.

The DPS numbers ignore stuff like burst fire and overheating, inflating damage numbers to the extreme (without actually doing much).

This is true to some extent, I posted a 1 million omicron ship screenshot on reddit and it doesn't deliver that because it overheats in less than a second... The actual sustained DPS if I manage my cooldowns and factor in the fact railguns do absolutely nothing half of the time is probably closer to 100k.

That said, I found 4K dps lasers that use minimal energy... I can keep those constantly lit for pretty much forever. Slap 40 of those on a ship and you got 160K actual sustained DPS. Considering you can easily clear a full avorion level xsotan sector invasion (large fleet) with 10K at insane difficulty, this is OP as hell.

For the end boss I'd say 30-40K systained makes it pretty easy, so long as you have enough shields not to pull out.

OM is not your dps that is where most people are mistaking the readout om is your total firepower rating before damage mitigating factors are included such as how fast the other ship is traveling. The same thing happens in many games including the popular eve online you can have beast dps but if someones overboosted their shield resists (up to 95%) your gonnna see very bad number readouts. Granted this game does not use resistant factors like that game but has other mitigation factors.
SomberFlight Feb 17, 2017 @ 10:05am 
Originally posted by k.mitch.gh:
Originally posted by Deicide666ra:

This is true to some extent, I posted a 1 million omicron ship screenshot on reddit and it doesn't deliver that because it overheats in less than a second... The actual sustained DPS if I manage my cooldowns and factor in the fact railguns do absolutely nothing half of the time is probably closer to 100k.

That said, I found 4K dps lasers that use minimal energy... I can keep those constantly lit for pretty much forever. Slap 40 of those on a ship and you got 160K actual sustained DPS. Considering you can easily clear a full avorion level xsotan sector invasion (large fleet) with 10K at insane difficulty, this is OP as hell.

For the end boss I'd say 30-40K systained makes it pretty easy, so long as you have enough shields not to pull out.

OM is not your dps that is where most people are mistaking the readout om is your total firepower rating before damage mitigating factors are included such as how fast the other ship is traveling. The same thing happens in many games including the popular eve online you can have beast dps but if someones overboosted their shield resists (up to 95%) your gonnna see very bad number readouts. Granted this game does not use resistant factors like that game but has other mitigation factors.
i remember dying to 8-9 amarr pvp dps frigates in my passive tank drake navy issue... i was down like 1 minute later after the jump(gate camp)
Dragon Crisis Core Feb 17, 2017 @ 10:37am 
Originally posted by Alexander:
Originally posted by k.mitch.gh:

OM is not your dps that is where most people are mistaking the readout om is your total firepower rating before damage mitigating factors are included such as how fast the other ship is traveling. The same thing happens in many games including the popular eve online you can have beast dps but if someones overboosted their shield resists (up to 95%) your gonnna see very bad number readouts. Granted this game does not use resistant factors like that game but has other mitigation factors.
i remember dying to 8-9 amarr pvp dps frigates in my passive tank drake navy issue... i was down like 1 minute later after the jump(gate camp)

Yeah sadly eve had a huge inconsistancy between pve and pvp, more then likely they were hitting you at your weaker tank sense in eve you can only get 1 resistant to 95
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Date Posted: Feb 16, 2017 @ 6:37pm
Posts: 66