Avorion

Avorion

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How does research work
I just started playing Avorion and due to the lack of enough modules and turrets i wasn't able to figure out out how the research system works... anyone already figured it out ?
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Showing 1-14 of 14 comments
duffbeeer Feb 2, 2017 @ 7:14am 
You can put in turrets/upgrades of the same type in and get a chance to upgrade to a higher rarity afaik. Sometimes you need 4 or 5. Im not really sure yet how this works. Dont sell your whites, save them for research!
Shas'Ui Demotana Feb 2, 2017 @ 8:50am 
From what I understand, research mixes 5 items into one new one with randomly picked item type(whether it'd be a mining/salvaging laser or chaingun turret if you put all of those in there), quality(equal to offered items or x1 above the better items), tech level, special traits based on the 5 items you put in there.
So yeah, if you mix mining lasers and chaingun turrets there's a chance you'd get a mining laser with useless hull damage bonus.
Last edited by Shas'Ui Demotana; Feb 2, 2017 @ 8:51am
[RF]Dr.Gonzo Feb 17, 2017 @ 11:29pm 
Now that i killed the endboss i still dont get the turret research. Some white iron turrets do more dmg than rare items - dont want to touch them for research because leveling up turrets sometimes gives you a turret with higher rarity but worse stats - so you might lose a great turret just for the rarity... and how do i get iron mining turrets leveled up to higher materials or are they just made for the garbage bin ?
FightinWelsh Feb 17, 2017 @ 11:41pm 
combining a lower material turret with a higher one can result in the output being the higher material.
And-e Mar 6, 2017 @ 9:38am 
As far as i know..

- You put 3-5 items in with at most one rarity apart
- It picks from the given items at random: Type, Rarity, Material and Traits (auto-aim etc.)
- Each item inserted gives +20% chance to upgrade Rarity to next tier (5 items =100% upgrade)
- Tech is based on the locations distance from the core
- All other stats are randomly generated (with some dependencies on tech, etc.)

Turret traits can be a tricky thing to research since you might get for example an overheating one and that's not compatible with certain traits and so it removes the trait, on the other hand the random stats generation might decide to give you even more traits besides the one you were trying to get. Though upgrading auto-aim turrets shouldn't have any problems.

Examples:
Type: 3x chaingun turret + 2x radar module = 60% for chaingun, 40% for radar
Material: 2x iron turret + 2 titanium turret = 50% for iron, 50% for titanium
Traits: 2x turrets with auto-aim + 1x turret with burst-fire = 66% for auto-aim, 33% for burst-fire
Rarity:
5x common = 100% for common, 100% chance to upgrade to uncommon
- - - - - - - - - = 100% for uncommon
4x common = 100% for common, 80% chance to upgrade to uncommon
- - - - - - - - - - = 20% for common, 80% for uncommon
2x uncommon + 2x rare = 50% for uncommon, 50% for rare, 80% chance to upgrade to next tier
- - - - - - - - - - - - - - - - - - = 10% for uncommon, 50% for rare, 40% for exceptional

I've probably missed a few things, so ask away!
Last edited by And-e; Mar 6, 2017 @ 10:14am
Obido Mar 6, 2017 @ 4:12pm 
I think almost everything And-e said is correct in my experience except for the traits.

The trait auto-aim works as you said (5x auto aim will result in 100% auto-aim) but for other traits like range / armor piercing... I remember once using 5 times the same gun with resulting in another one with a different trait! Although it's been a long time since I had a closer look at what I am actually using up and might be incorrect here.
rogerDoger Mar 6, 2017 @ 4:16pm 
all this said...u want a 100% mining laser/drill? your in for a longgg hual<epic grind>
Obido Mar 6, 2017 @ 4:46pm 
I haven't been to the core yet, so my best laser was at 46% efficiency, if that's what you mean. Although I am not using it, for I am only scrapping ships and thereby got tons of ressources.
Mister-E Mar 6, 2017 @ 6:10pm 
i think it goes like 3+ will give a chance of upgrading to the next level, but as far as "this is better than what i put in" its RNG, i've popped in 5 identical exemplary 2.8k rail turrets and gotten out a 177 exotic rail turret, yes that's real... down by 2.5k dps useless in the interior
Exzentrik Mar 11, 2017 @ 11:32am 
OK, we did excessive testing on our Server and googling, heres what came out:

There seems to be only one single official statement from the devs, regarding research:
For each Item you put in, you get a 20% chance, that this Item will be upgraded and you have to put in at least 3 Items.

4 common upgrades = 80% chance for uncommon, 20% chance the result will still be common.
5 common upgrades = 100% chance for uncommon result.
4 common + 1 uncommon upgrades = 80% chance for uncommon, 20% chance a rare.

The devs further stated: They want the players to figure out everything else by themselves.

So heres what we, on our server, came up with after the excessive testing:

1. There is no higher Tier than Legendary

2. The Result is loosely bound to what you provided.
If you research 5 different types of turrets, the system seems to pick the base properties of one of them. These are Material, Rarity and Turret-Type (Machine-gun, Bolter, Laser, etc.).
The Result will feature the picked material, Type and a rarity according to the upgrade Chance.

3. The rest is RANDOM
If you provide the research Station with 5 completely identical items, the result can still completely differ.

For example:
You provide 5 common shield-upgrades, that increase the shileds reloading power.
The result will definetly be uncommon, but the effect could be anything you have ever seen on a shield upgrade. Increased Shield-Value, Increased reloading power or even both.

Same with turrets.
If you provide 5 turrets with additional shield damage, you could get a result with additional hull damage. Or even a turrets without any extras. It's completely random. And don't think about combining particularly strong turrets.
We had it multiple times, that the uncommon researched turret was weaker, than the common turrets we provided to the station. The damage and fire rate are also randomly set.

So right now it seems that research, for the most part, is just a way to play lottery with the trash you would normally just sell. If you don't need the credits... just throw them into the station. Maybe you are lucky.

BUT: With items like turret-upgrades, there isn't alot that could go wrong.
Provide the station with 5 common upgraded, that increase the number of armed turrets your ship can carry by 1, and you will definetly get an uncommon upgrade, that increases the number by 2.
Last edited by Exzentrik; Mar 11, 2017 @ 11:41am
Hoki Mar 11, 2017 @ 12:53pm 
research works by creaing a pool of stats provided by the items you give to research.

research does verify what kinda item you can in a couple steps to only provide vaild stats:

1.Step: type of item (turret/upgrade). the chances to get a specific type of item is related to the number of different types you add (2 turrets + 1 upgrade would create a 2/3 chance for turrets). this step repeats to define what kinda upgrade (turret you get following the same rule)

2.Step: type of material (turret)
just like turret type material is a stat on its own and can be transferred from other weapon than the previously picked one.

3. omn stats (turrets). is isnt part of the actual research but the way weapons are generated in general. each turret has a tech level which simply defines a region in the sectormap. the higher the techlevel is the closer you are to the center and the stronger turrets get in general.
the material only defines the range of stats turrets can have´therefore higher materials also come with a better range for high dmg. this doesnt mean that iron weapons have to be bad later on. the RNGrange overlaps for all materials and its possible to get 4digit omnicorn values for iron and titanium values.

upgrades on the other hand have their statrange only defined by the itemrank.
MisusedPower Apr 29, 2019 @ 11:41am 
Originally posted by RFDr.Gonzo:
Now that i killed the endboss i still dont get the turret research. Some white iron turrets do more dmg than rare items - dont want to touch them for research because leveling up turrets sometimes gives you a turret with higher rarity but worse stats - so you might lose a great turret just for the rarity... and how do i get iron mining turrets leveled up to higher materials or are they just made for the garbage bin ?

the material of turrets dont really matter as far as damage goes material mainly effects how many hits the turret can take before it gets blown off
Trollslegur Apr 29, 2019 @ 12:00pm 
Originally posted by Deckard Cain:
Originally posted by RFDr.Gonzo:
Now that i killed the endboss i still dont get the turret research. Some white iron turrets do more dmg than rare items - dont want to touch them for research because leveling up turrets sometimes gives you a turret with higher rarity but worse stats - so you might lose a great turret just for the rarity... and how do i get iron mining turrets leveled up to higher materials or are they just made for the garbage bin ?

the material of turrets dont really matter as far as damage goes material mainly effects how many hits the turret can take before it gets blown off
Dude...

TWO

FREAKING

YEARS.

Look at the last post date before committing the crime of Necro.
MisusedPower May 1, 2019 @ 7:18pm 
aaannnnnnd the trolls appear..
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Date Posted: Feb 2, 2017 @ 6:14am
Posts: 14