Avorion

Avorion

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AV Jan 27, 2017 @ 2:24am
AI controlled ship's are to slow?
I saved up, got a captain, told him to go mine.... he just lazaly strolls to the iron rock.... like going 15% of the speed you do when you drive it... any way to fix this?

tryed to get him to just follow me... same thing. he gets left in the dust , useless



also how do you jump to hyper with a fleet?
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Showing 1-10 of 10 comments
Nox Jan 27, 2017 @ 2:50am 
be sure you gave him the crew he needs.

mine are reasonably fast. They aren't speed demons though.
AV Jan 27, 2017 @ 11:22am 
Originally posted by Nox:
be sure you gave him the crew he needs.

mine are reasonably fast. They aren't speed demons though.
ya he has the crew. its like he does not use boost. does your?
AV Jan 27, 2017 @ 3:49pm 
any one else have this?
Jakrhovir Jan 27, 2017 @ 3:58pm 
Actually I have a similar/differet problem, sometimes the AI in my ships will completely stop. This happens with very large ships that find their way into asteroid fields. I think the pathing may get too complicated and the AI gives up trying to find a way out? They're fully staffed ships. They're also pretty fast, they're just HUGE and apparently stuck in the asteroid field.
Tyrantosaurex Jan 27, 2017 @ 4:11pm 
@AV The AI doesn't use boost, and it's a good idea to try to have as much breaking force as thrust on them or they may ram you during escort. As for hyper, you tell them to escort, wait for them to gather around and stop moving, then they should follow you.

@Alice Of The Twist
I've noticed this with faction ships as well, may need to post it in the bug reports forum.
Shaman-Ra Jun 3, 2017 @ 1:54pm 
My small trinium mining ships go a reasonable speed for mining: 284 m/s on follow and 87 m/s when mining. But I sometimes make them go faster using a "Velocity Security Control Bypass" upgrade module - using that my miners go over 1000 m/s (1 km per sec).
BattleToad Jun 4, 2017 @ 10:36am 
I have spent sometime with the AI as I also noticed pathing/speed issues. The bypass @Shaman-Ra mentioned seems to be a good resolution for this case, AI 'worker's shouldn't be huge unless you are just wanting to torture yourself, my mining ships/salvalers are little 7m crew ships, just enough to get the 2 tools needed on the ship and then captain and required mech/eng to make the ship perform optimally, after that I slap in the bypass upgrade and woila, they are little mining/salvaging demons. I use the .xml for them here. [www.avorion.net], either the IBIS or Sword ships are the ones that I usually construct for menial tasks, as they have great capability for manuevering, and have seen great results when the AI take control. Working slowly on constructing my own fleet o ships in which I will put them up on the Avorion forums, and may post them here in the steam discussion.

major shouts to LeonserGT as his designs are awesome.

-Kaatoz
Itharus Jun 4, 2017 @ 7:31pm 
It might be due to the flight mechanic changes a while back. Some of the ships still can't handle stopping... Gotta love when the AI rams into you because it wants YOUR dock and then YOU lose faction for being hit....
Last edited by Itharus; Jun 4, 2017 @ 7:31pm
Chezzie Jun 15, 2017 @ 11:34am 
Originally posted by AV:
I saved up, got a captain, told him to go mine.... he just lazaly strolls to the iron rock.... like going 15% of the speed you do when you drive it... any way to fix this?

tryed to get him to just follow me... same thing. he gets left in the dust , useless



also how do you jump to hyper with a fleet?

I believe AI ships purposefully go slower than possible because of how the pathfinding works. I have watched AI miners maneuvering and flying very large ships through extremely dense asteroid fields with little difficulty. The pathfinding in my opinion is actually very good but the trade off for this precision is speed.

This is speculation, but I believe the AI can only plot courses through obstacles using sharp angles and straight lines, not smooth curves like we do. The AI follows this path to the letter, meaning it has to lower its speed to pretty much zero to make those sharp corners accurately enough. The AI also calculates the maximum safe speed it can reach in the straightaways before having to slow down for the next corner, so lots of turns plus low braking power means no speed.

AIs are overall extremely cautious flyers so the maximum speed they travel at is determined by a ship's maneuvering power more than its acceleration or top speed. If the AI can brake and evade quickly it will feel safer, and allow itself to fly faster.
...
Holy wall of text batman, I need to learn to control myself.
Hope this helps, somehow.
Last edited by Chezzie; Jun 15, 2017 @ 11:40am
wildbill Jun 15, 2017 @ 1:36pm 


Originally posted by Jakrhovir:
Actually I have a similar/differet problem, sometimes the AI in my ships will completely stop. This happens with very large ships that find their way into asteroid fields. I think the pathing may get too complicated and the AI gives up trying to find a way out? They're fully staffed ships. They're also pretty fast, they're just HUGE and apparently stuck in the asteroid field.


I've noticed this too. And it not only large ships that gets stuck. It seems if a ship get too close to a asteroid, or even debris from wreckage no matter how small, the ship stops moving. I've had to go and push the ships away from the object to get it moving again.
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Date Posted: Jan 27, 2017 @ 2:24am
Posts: 10