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mine are reasonably fast. They aren't speed demons though.
@Alice Of The Twist
I've noticed this with faction ships as well, may need to post it in the bug reports forum.
major shouts to LeonserGT as his designs are awesome.
-Kaatoz
I believe AI ships purposefully go slower than possible because of how the pathfinding works. I have watched AI miners maneuvering and flying very large ships through extremely dense asteroid fields with little difficulty. The pathfinding in my opinion is actually very good but the trade off for this precision is speed.
This is speculation, but I believe the AI can only plot courses through obstacles using sharp angles and straight lines, not smooth curves like we do. The AI follows this path to the letter, meaning it has to lower its speed to pretty much zero to make those sharp corners accurately enough. The AI also calculates the maximum safe speed it can reach in the straightaways before having to slow down for the next corner, so lots of turns plus low braking power means no speed.
AIs are overall extremely cautious flyers so the maximum speed they travel at is determined by a ship's maneuvering power more than its acceleration or top speed. If the AI can brake and evade quickly it will feel safer, and allow itself to fly faster.
...
Holy wall of text batman, I need to learn to control myself.
Hope this helps, somehow.
I've noticed this too. And it not only large ships that gets stuck. It seems if a ship get too close to a asteroid, or even debris from wreckage no matter how small, the ship stops moving. I've had to go and push the ships away from the object to get it moving again.