Avorion

Avorion

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JTHM Apr 20, 2017 @ 6:31am
How do I always display my resource count?
I noticed in a playthrough that EnterElysium did the display was always in the top left. How do I enable that?

Thanks!
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Showing 1-13 of 13 comments
Ownizuka Apr 20, 2017 @ 8:42am 
What you saw was the UI of an older build.

The dev streamlined it a bit in a recent update at the request of the community. Some were unhappy with it but it's actually much more practical than it was.

It now only displays when the information is relevant (build mode, trading, player info, etc).

I think there are 4 or 5 different hot keys/menus that will display it.

You can also see the total on the right hand side whenever you pick up any resource.
JTHM Apr 20, 2017 @ 8:46am 
Originally posted by Ownizuka:
What you saw was the UI of an older build.

The dev streamlined it a bit in a recent update at the request of the community. Some were unhappy with it but it's actually much more practical than it was.

It now only displays when the information is relevant (build mode, trading, player info, etc).

I think there are 4 or 5 different hot keys/menus that will display it.

You can also see the total on the right hand side whenever you pick up any resource.

Really? It seems super annoying to have to hit a button to see critical information like that. I don't see how it's more practical, it's simply removing important information from the main display.

Any idea how to mod it back in? Seems shortsighted to just disable it without even the option to display it.
Ownizuka Apr 20, 2017 @ 9:04am 
The information is displayed in every situation where you actually need it and hidden when you don't. That's as practical as you can get.

You don't need to know your resource count when you're in combat or exploring; it just clutters the screen. It would be like having your ship stats displayed all of the time; there's no need unless you're doing something to change those stats.

Once you get through the beginning of the game and sufficiently stockpile resources, you will never need to look at it again. It will eventually become completely irrelevant; thus it's not critical information as it has no bearing on gameplay.

It's exactly like any other game with player stats except the information is displayed on multiple menus instead of just one.

The vocal community requested the change so the dev delivered; can't really fault him for that. Some have requested a toggle option so it may be added but I think you will come to appreciate it as is once you get further along.

I don't know if there's a way to mod it back in. There were quite a few discussions about it after the patch; you could try searching the forums.
Last edited by Ownizuka; Apr 20, 2017 @ 9:21am
Fox Apr 20, 2017 @ 9:24am 
Originally posted by Ownizuka:
...
The vocal community requested the change so the dev delivered. Some have requested a toggle option so it may be added but I think you will come to appreciate it as is once you get further along.

I don't know if there's a way to mod it back in. There were quite a few discussions about it after the patch; you could try searching the forums.
The change was caused by the Player Groups Update, not by request, to make up UI room for said Groups, and to take a guess the space is dedicated alrdy in the upcomming Alliances Update, otherwise there wouldnt have been a need to hide it in filght mode...

but i agree, there is simply no reason why it was shown all the time at first place... i feel comfortable with the new solution, getting updated when an amount changes and overall summary where i need it, totally fine...
For the mod thing i've read a couple of these requests, so i bet its just a matter of time before a modder comes up with a personalized solution
JTHM Apr 20, 2017 @ 9:56am 
Originally posted by Fox:
Originally posted by Ownizuka:
...
The vocal community requested the change so the dev delivered. Some have requested a toggle option so it may be added but I think you will come to appreciate it as is once you get further along.

I don't know if there's a way to mod it back in. There were quite a few discussions about it after the patch; you could try searching the forums.
The change was caused by the Player Groups Update, not by request, to make up UI room for said Groups, and to take a guess the space is dedicated alrdy in the upcomming Alliances Update, otherwise there wouldnt have been a need to hide it in filght mode...

but i agree, there is simply no reason why it was shown all the time at first place... i feel comfortable with the new solution, getting updated when an amount changes and overall summary where i need it, totally fine...
For the mod thing i've read a couple of these requests, so i bet its just a matter of time before a modder comes up with a personalized solution

Perhaps it's because I'm new that I value having it displayed at all times. Oh well.
Quickhand69er Apr 20, 2017 @ 12:31pm 
I miss it. I liked seeing my resources displayed at all times. As I play single player I feel that an option got taken away and added....nothing.
mirasstone Apr 20, 2017 @ 12:50pm 
I think it´s better now as the HUD was pretty cluttered already.
MycroftCanadaNS Apr 20, 2017 @ 1:14pm 
At first I thought the saame as the OP, but I soon had to get after myself for being so lazy.

I blame remotes for T.V for my laziness.
Slade Williams Jan 20, 2023 @ 10:59am 
Just another thing they did wrong in Development. Removing things are fun as long as you leave options to keep it for those who liked the playstyle. I too like seeing my credits/ores at all times, i would even prefer it as a second monitor display, but im a 3 monitor man
Weaver Jan 20, 2023 @ 11:48am 
"There's A Mod For That!"(TM)
https://steamcommunity.com/sharedfiles/filedetails/?id=1769379152&searchtext=resource+display

I can see a use case for having this information persistently displayed, but I have outgrown the need for it personally. That being said...I have never approved of any user of any program, tool, interface, etc, being told "You don't need" whatever it is they're asking for. If they're asking for it, then that user clearly and obviously sees a need for it.

I see a lot of this in the community lately: "If I don't use it, it's worth nothing and asking for it is wrong." Eeeeeeeh, no. Personally, I feel like they could have given us the option to toggle it. But, like I said, there's a mod for it, so it's a non-issue.

Let's try to be more respectful of the needs and wants of others, yes? Different people play the same game in different ways, and with different goals in mind. It is not "wrong" to do so.

Please Note: I've no idea if the mod is current, and Rinart has apparently taken a hiatus from modding. You "should" be able to force-enable it without ill effect, UNLESS something in the stock game code has changed in recent updates which would invalidate the mod's code. There are a fair few "outdated" mods that still work 100% correctly. Just because the version number stated in the dependency section of modinfo.lua doesn't have the right Avorion version number listed...doesn't mean the mod won't work. It is literally just a pointer towards the Avorion version that the mod was designed for. You can alter that line to *.* and never see that warning message again.
Last edited by Weaver; Jan 20, 2023 @ 11:50am
rickcarson Jan 20, 2023 @ 12:29pm 
I can confirm it works in 2.31
Weaver Jan 20, 2023 @ 12:30pm 
Originally posted by rickcarson:
I can confirm it works in 2.31
Thanks for verifying, Rickcarson. ^_^
Turuk Makto Jan 21, 2023 @ 6:56am 
I was missing it too since it was always there when I started and then it was gone but I guess I got used to pushing i to see it already.
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Date Posted: Apr 20, 2017 @ 6:31am
Posts: 13