X4: Foundations

X4: Foundations

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Any quality of life mods anyone recommends?
I'm brand new to the game. i just spent 30 minutes trying to find a data leak so I was wondering if anyone knew of anything to make things more friendly for such a noob.

I'd also like to get into mining etc asap. I've seen to be of given some cargo ship for free do I sell this and have to go to some shipyard or something to buy a mining hip and mining laser separate? Also heard about mining scanning probes?
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Showing 1-6 of 6 comments
Gibbo May 17 @ 4:22pm 
You can do what you like. I'd keep that ship. It's a unique reward. The ship is nothing special, but has a nice paint job.

Mining is pretty straightforward. You look for sectors that have ores and gases and they also have stations that buy those ores and gases. Oort Cloud is a good place to start. That should earn you enough to start building factories. After that you'll have to find them yourself. Use the search tool in the map. To begin with hardly anyone will buy silicon at the top price (Oort Cloud does :)) so focus on ore. You'll get a lot less, but the universe always needs ore and you should find many sectors where you can put a miner to work. To do that is easy. Right click on ship, select info, selct behaviour tab, select automine and select the ore/gas and finally the sector. Oh and push confirm. That ship will keep mining and selling for you until it's destroyed.

Later on when you have 3-4-5 star pilots you can set miners to advanced etc mining. This will earn you the most as you can focus on sectors that are gasping for silicon and pay 150+ credits for it but they are in sectors that have no silicon. Well an advanced miner can mine in one sector and sell in another. All you have to do is what I said before plus give it an anchor point.
Last edited by Gibbo; May 17 @ 4:27pm
Wraith May 17 @ 4:34pm 
Here one if you dislike the leveling of pilot

https://steamcommunity.com/sharedfiles/filedetails/?id=2050537227

Here a collection of QOL mod that you can pick and choose from a single Arthur

https://steamcommunity.com/sharedfiles/filedetails/?id=2939237854

It up to you to see what you like and dislike and then mod to your liking
Play around first and see

As for dataleak you shouldn't be spending that much time on it.
There a sound wave indicator that shows when your getting closer and will help show which direction it is in
Gibbo May 17 @ 5:05pm 
I would say play the game before modding. You need to understand the basics of the game and all it's flaws and where it's really cool. There's enough meat on this game without mods.
Originally posted by Gibbo:
You can do what you like. I'd keep that ship. It's a unique reward. The ship is nothing special, but has a nice paint job.

Mining is pretty straightforward. You look for sectors that have ores and gases and they also have stations that buy those ores and gases. Oort Cloud is a good place to start. That should earn you enough to start building factories. After that you'll have to find them yourself. Use the search tool in the map. To begin with hardly anyone will buy silicon at the top price (Oort Cloud does :)) so focus on ore. You'll get a lot less, but the universe always needs ore and you should find many sectors where you can put a miner to work. To do that is easy. Right click on ship, select info, selct behaviour tab, select automine and select the ore/gas and finally the sector. Oh and push confirm. That ship will keep mining and selling for you until it's destroyed.

Later on when you have 3-4-5 star pilots you can set miners to advanced etc mining. This will earn you the most as you can focus on sectors that are gasping for silicon and pay 150+ credits for it but they are in sectors that have no silicon. Well an advanced miner can mine in one sector and sell in another. All you have to do is what I said before plus give it an anchor point.

Thank you for the information. I've alwas had a love for mining and smelting etc just makes me tick lol



Originally posted by Wraith:
Here one if you dislike the leveling of pilot

https://steamcommunity.com/sharedfiles/filedetails/?id=2050537227

Here a collection of QOL mod that you can pick and choose from a single Arthur

https://steamcommunity.com/sharedfiles/filedetails/?id=2939237854

It up to you to see what you like and dislike and then mod to your liking
Play around first and see

As for dataleak you shouldn't be spending that much time on it.
There a sound wave indicator that shows when your getting closer and will help show which direction it is in

Yeah I noticed the little wave thing I finally caught onto that. It was the second mission I got and thought itd be good to learn how the game works a bit.
Thanks for those recommendation I'll have a read see what they do.



Originally posted by Gibbo:
I would say play the game before modding. You need to understand the basics of the game and all it's flaws and where it's really cool. There's enough meat on this game without mods.

I normally agree that's why I just wanted some quality of life mods. Didn't know if there were some mods that just make certain things easier to do like detecting that data link.


Thank you all for the replies :)
Last edited by Muzzer AWOG; May 17 @ 5:16pm
Ram May 17 @ 8:28pm 
Check my recommended mods here.

The community usually recommends playing without mods first. Mods can be installed later once you know which aspects you would like to change. Immediately installing mods can have some drawbacks, such as impacting balance or changing aspects of the game in a way that you don't necessarily understand without experience.

However, I recommend installing mods immediately:
  1. Vanilla is missing QOL in several vital areas: automatic resource probe deployment, sector exploration, crew management, station production scaling, station scanning, and equipping ship modifications.
  2. Mods address poor design decisions and bugs: Kha'ak mechanics, hidden penalties, police scan bug, crew level system, and friendly fire problems.
  3. Some mods either can never be added to an existing save or operate much better when added from the start.
If you have the Timelines DLC, I recommend Race Cars Are Scouts. It puts travel drives onto the racers you unlock so you can make better use of them. It also lets you build them at your wharf. I use lots of these racers in my game. Thanks, Ram!
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