X4: Foundations

X4: Foundations

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Faster Crew Leveling
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Apr 6, 2020 @ 5:42am
Jan 15 @ 1:23pm
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Faster Crew Leveling

Description
What it is
A very experimental and simple boost to level up rates for most crew skills.

This mod aims to be a simple alternative to seminar mods and increased crew level mods.

Skills should level up a LOT faster compared to vanilla, probably to the point of almost cheating. Any and all values are subject to change at any time depending on feedback or which side of the bed I wake up on.

I'll maintain this mod as long as there's a demand or until a better alternative is available either from other modders or egosoft themselves.


Changes in more specifics
  • The chance of gaining a skill level has been massively increased for most activities. It was next to zero in vanilla.

  • Piloting, management and morale hard caps have been removed entirely. Even a bad trader can theoretically now reach 5 stars.

  • Morale rate for service crew is now the same as for pilots.

  • Engineering and boarding rates remain unchanged.

  • Most likely very unbalanced right now.


Answers to common questions
How do I activate it?
It activates automatically after you install it.

Will this work on old saves?
Yes! And new games too!

Is it safe to uninstall?
Yup! This mod will not mess with your saves!


Tips for leveling new crews
  • Use S-class miners or traders for leveling, like Couriers or similar. They level up a LOT faster than M-class ships.
  • Always fly with a co-pilot! The co-pilot of the ship you're flying will gain levels when you do stuff.


Links
Thread on official forum with external download: https://forum.egosoft.com/viewtopic.php?f=181&t=424312
Popular Discussions View All (1)
0
Aug 15, 2024 @ 7:44am
Fix for error in debug.txt
Hikaro
157 Comments
$300  [author] Apr 9 @ 10:40am 
@Moktag Not sure how the venture mechanic works nowadays. But in terms of saves, this mod is only "save safe" in that it will not break your save if you remove the mod. However, the save will probably still be marked as "modified" even after removing the mod.

But I'm honestly clueless about the details, I've never played without mods. :)
Moktag Apr 7 @ 5:46pm 
Will it still allow save file to be used for ventures online?
$300  [author] Apr 1 @ 8:56am 
Tested on 7.60, it still works.
Spaencer Apr 1 @ 12:27am 
Is it working ? i've had my game running for more than 12 hours, and my crews are not even lvl3.
Johnny Mar 2 @ 3:26pm 
Thanks for the mod man, its awesome.
NOOBShaun Feb 27 @ 4:50am 
@Dylan
"Engineering and boarding rates remain unchanged."
"And I will never touch boarding parameters, vanilla level chance is already very high for successful boarding operations." from the mod autor...
maybe you're heavily misinformed?
Dylan Feb 2 @ 9:35pm 
@nnn3323 This mod is not responsible for that, I've had it on for my entire run so far. You're heavily misinformed and may be using conflicting mods.
Stroichik Jan 26 @ 8:16am 
thx for great mod
nnn3323 Jan 18 @ 11:02am 
Anyway, thanks for the great mod, I've been using it for a long time, it's a shame that the marines were left out :(
$300  [author] Jan 16 @ 1:52pm 
That mod's description says that docked ships do not get experience. And I skimmed through the latest version of his code, with the base settings it should take on average 22 hours to go from 0 to 5 stars. :)

Faster Crew Leveling only changes the parameters of the existing leveling system. I will never add other methods of gaining levels beyond vanilla. There are already other mods that do this. And I will never touch boarding parameters, vanilla level chance is already very high for successful boarding operations.

I have no intentions of making other mods at this time.