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This term of "Advanced tutorial for new players" that's being thrown around about X4: Timelines is incorrect. The intention of the scenarios were to put new and old players alike in sometimes new, sometimes already existing scenario-based situations. However, considering new players would be new to the sandbox mode right away, the game suggest to experience Timelines before hopping into the Open Universe game mode.
The Xenon ships are actually part of the 7.00 update, not X4: Timelines itself. Their capturability is supposed to be a rarer instance. Mass production of them would not be adviced, for the last time that happened, a galaxy-wide war ensued between the Community of Planets and the Terrans. ;)
Really enjoyed several of the later missions.
I felt that some of the Timelines Missions could need some more narration (maybe you can still add it) For example the last mission where we lure the Xenon out of the sector and closed the gate behind them, this one was great because, it was narrated and gave context. While for example the Mission with the colonization ship lacked in narration and context and therefore felt not very relatable.
I liked the overall Timelines story outside of the sandbox and the plot twist in the end was great.
I think that the Epilog was a bit rushed. It build up great and interesting until, well the very last scene when it was over much too abrupt and it felt like there should be at least a few more things happen to feel like a satisfying epilog.
I won't go into the ships and their actual usability in the sandbox as I personaly don't care much about more ships. The Xperimental looks pretty cool but I will probaply not use it much as its very overpowered.
The new Mitsunos sectors are very beautiful but I hope you will make a bit more with the new faction that lives in it. Maybe another sandbox gamestart where you originate as a Quettanaut from the sector and go out to explore what would be a complete new world for you. Maybe with the order to find that "signal", which would lead you to the main quest as usual.
Contrary to the Dreamer I personaly liked the races and their presentation. I disliked the "speedmining" missions. The Teladi in the spacesuit tunnel racing labyrinth was ok except for the one with the cameras, that one was annoying and I don't really know what it was supposed to teach me that I will ever need in the rest of the game.
Its good that you made only one star the requirement for the unlocks because otherwise more people would complain. Its a bit sad that we can not unlock anything with higher star rating tho (not ships but at least a few loot containers or seminars for higher star ratings) and the leaderboard seems to be bugged because there are several results that should be impossible to achive without editing the files.
You are welcome :).
A lot of the missions sure felt like they were meant to be an advanced tutorial, maybe that's why this idea gets thrown around.
Yea, from a lore perspective it makes sense, but after seeing the Timelines ship rewards and the research I just hoped...
They are 3 interesting missions in the middle of it, the rest is stuff you alrady do in the sandbox, It may be worth it for a newcomer to learn those activities but the DLC should not be about that. Make a separate tutorial, stop giving us those boring tutorial plots like the whole Tides of avarice plot where you learn how to be a pirate...
Nobody asked for this, or maybe a minority as the reviews shos..
Egosoft did what they wanted now honestly start listening to the comunity, in the last survey a lot of people said they are interested in ship DLC why not make that, add more interesting ships to the factions.
Well, in the "Timelines" section of the main menu, the hover text said:
"Timelines - Play self-contained game scenarios while experiencing an overarching story of mystery and galaxy-altering events. Timelines is recommended for new players after playing the basic tutorials."
This pretty much implies Timelines are advanced tutorials, no?
That text needs to be removed. I'm a massive fan of X and if I'd been steered in that direction as a new player I'd have refunded it.
Not really.
But I have a different "problem" with that.
Lets say I'm a new player and not a grumpy old vet that has played all the other DLCs.
I play timelines, and finish the story, then I hop into the Sandbox and play the epilog for it after I unlocked the HQ (so pretty fast after starting because when i'm fresh out of timelines I want to know what happens next in this story arc) and then I'm rewarded with the Xperimental shuttle. Which is awesome. But now here is my problem with that. Why would I, the new player ever try out any other S (or even M) ship in the game (as a player ship) when the ship I got for free is so much better than all the others I could buy. This ship should be available only in endgame because otherwise it devalues all the other ships and the progression from small and ♥♥♥♥♥♥ ship, to awesome cool shiny ship. It makes the modding uninteresting because even modded ships will be worse than the Xperimental. It also makes all the options of different engines and guns uninteresting because this thing can shoot down everything that is not a destroyer.
Modding does not get uninteresting only because of this ship, because you'd mod your important ships too, like your strongest destroyers.
Moving to future hopes, thoughts, etc., in my opinion, the overall sandbox universe map is probably as big as is needed (not that I'd turn down a few more uncontrolled sectors, mind you) and that adding in more ship variety would be fun - but a big part of me really hopes for more aspects of each ship that I can personally walk through and experience - similar to what was done with the Astrid for example. Some of the Timelines mission specific ships let you walk through them a bit, and I'd love to be able to board my miner and walk up a ramp and through the cargo hold, for example, passing by my cabin to get to the pilot seat. Just like how X4 added walking on stations and immersing yourself more in the station-world of the game when compared to X3 and prior, I'd love to be more immersed in walking through my ships - especially the larger capital ships. Maybe, nothing as large was what Star Citizen does, but give me the chance to really feel that sense of excitement when buying that shiny new destroyer, and that first walk through where you get to admire what it was that you achieved by being able to afford and buy it.
Anyway, I'll sign off on this overly wordy response - probably should have put this in a review, but here it is. :-D
FYI, I read and appreciated your post. I don't have anything to add to it, but the Steam forums needs more of these.
But it still feels useful enough to be happy that I got it as a reward.