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I think I DO understand the reservations the developers have with not altering the balance of the universe, but yes, diplomacy could be a little more fleshed out in the way hebrux suggested. Maybe unlock diplomacy after the player finishes the story questlines like the unlocking of reputation from SCA after terraforming? Or if they opt for it in the custom game. That way it would be guaranteed not to spoil the larger game (it should be compounded with the mechanisms for a "smaller faction" like having at least one sector etc., of course).
For the record, I just voted for more diplomacy on the egosoft poll. I hope Egosoft listens and has elbow room for that in the oncoming 7.50 and 8.00 updates.
+1 to the More Sandbox Dynamics though. I think basic Diplomacy would make this game more of a sandbox.
The diplomacy I'm advocating for is also optional, meaning it only activates when players reach a certain "Faction Level", which is dictated by player Assets and/or number of sectors owned
I think you misunderstand me. Poor wording on my part. The tutorial itself is fine. I'm happy they revised them because they were... pretty awful in the beginning. I'm referring to every DLC that uses a series of plot line missions as a means to introduce basic game mechanics. Its happened with multiple dlc now. its redundant, tiresome and a waste of limited resources.
The game is great. I want more of the game. Not bernd's burning passion for intergalactic campfire stories.
The mod gives the player full control over the diplomacy you can instigate whatever scenario you wish. It also does good job to announce any major changers during the game.
The default setting is if let's say TRI becomes a super power they will start lose reputation with other factions. But this mite result in something like.
1. TEL has declared war to TRI.
2. couple of hours later ARG has declared war to TRI.
3. ANT has declared war to TRI.
4. couple of hours more ZYA has declared war to TRI.
You think by now that TRI will get is bud whopped but if you check the map after some time you mite find out that TRI has kicked everyone's teeth in. And they are evicting everyone and now they have 1200 capital ships ready to smash.
Or there is another bad scenario depending how you see it. Because all factions will fight each other they mite give way to Xenon this what happen in my game. And now Xenon own half of the map have cut the middle of the map from top north to bottom south. They have 1400 capital ships all I's and K's am boxed inside Avarice and thru the gate jump every 2 or 3 minutes full fleet of 5-6 K;s and one I and this never stops.
I think Egosoft can't allow a game that has so many factors to take in to account and simulate economy/production even with the pre-scripted diplomatic events and the Xenon seek and destroy mind set. Any new player will be ok what am doing in this game? I just played 30 hours or 100 hours and suddenly Xenon came and wipe everything i had?
So the game is fine how it is. if you want there is options you just need to look them up.
No, there is not.
DeadAir made a dynamic relations mod, which just changes relations randomly on set time intervals. It has absolutely nothing to do with diplomacy.
Yeah, as mentioned, that's not what we (at least I) are asking for. Diplomacy doesn't mean the whole galaxy has to be going to war with itself on its own.
And that mod is on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2082610148&searchtext=Dynamic
Well its not random.
From the Mod description:
"Scripted events at set intervals that change relations between two AI factions. The stronger a faction is, the more enemies it will likely have. The weaker a faction is, the more friends it will likely have."
At least it tries to have some logic behind it and you can influance it by manipulating their economy.
True, but then another question is, what exactly does everone consider diplomacy to be?
I would think of envoys, diplomats and missions, actions you can take to influence standings of factions....
But when I think about this, that would actually be awesome, to send diplomats and spies on missions in ships. Perform assasinations, pay officials.... so much stuff that could be done with that.
When talking about Diplo think of the avg 3 "staged" diplomacy you see in pretty much every and any Strategy/RTS/4X games since arround 15-20years...
Basicly the Total-stellaris-civ-Endless-Universalis-Diplo-Template wich is (in different forms) used by dozends upon dozends of Strats, ideally with some cool additions and love....
Nothing crazy, really just the standard you get and see copy&Pasted arround games upon games, from biggie to indie, from Sim to 4x to RTS, ideally a bit polished but atm id settle for "anything"
Lazy version
add Diplo-menu
Wars, non-agression, Alliance
This 3 "Stages" are your starting point. Would be lazy AF and with the current state of TW/CA and their perma s*** storms i would love to see you do a tid bit more then they do....
OK version
you add steps in between like Trade-pacts, Defensive alliances, decleration of friendship - Rivalery, federations, mining-rights for sectors, spy-missions for the stabwounds in our backs etcetc.
Might call that "minimum pdx level", if a pdx game releases with less = s***storm
Id love to see version
you be creative (in stealing) and make Ambassador jobs for NPCs ,
smth like Warbands rep+right-to-rule system to simulate some process to acceptance by the other factions, some sneaky interactions like hacking Diplo-terminals to influence other factions reps with Hacking modules,
let the AI check the sectors ressources and if there is a tasty border sector with lots of ress and a weakened faction they generally dont like...
Occupation- major intergalactic crisis and whatnots...
Thats prob all faaaaar off the table considering how the crisis went out (you couldve picked so many ideas from forum/steam and THIS is it?) but nontherless would be cool...
Im afraid Ego thinks of "weiter so" / "Its fine" and is talking about Hatikva plot tho
If THATS the diplo they mean then i would actually vote no.
Id rather watch Paint dry then have that Railroad stuff stuffed into the sandbox
https://www.reddit.com/r/X4Foundations/comments/1ekflci/comment/lgmqnji/
If Egosoft does add it someday, I hope they at least do a good job at it. AI (especially faction "governance" AI) is not their strong suite.
I spoke to Bernd Lehahn, CEO and Founder of Egosoft (zav42) over Reddit and this is what he said:
"Thank you. Currently not in the office, but we have seen this thread and follow similar ones frequently. We have a long list of ideas for diplomacy related improvements in the future but I can not promise what exactly will be implemented (yet). Thanks for forwarding it to me!"
The goal was to bring this issue up to the change makers at Egosoft, and I'd say we accomplished this goal.
I just hope that Diplomacy is implemented in a sandbox friendly way like how I described in my OP.
Somehow, as usual, I exepct the features to be to exact opposite of what I hope for and expect.