Fallout 4

Fallout 4

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Purple Sauce Nov 13, 2015 @ 6:23am
Why is the perception perk so bad?
In the older fall outs I could literally see anything with perception of 7 or better from a mile away to the point where it was kinda annoying because my screen always had some kind of red marker on it.

But now with 8 perception I can't even see a mole rat on my radar that was 10 steps or so away from me that I was looking at down the sights of my gun. What gives?
Last edited by Purple Sauce; Nov 13, 2015 @ 6:23am
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Showing 46-56 of 56 comments
Zlobsic Nov 27, 2015 @ 11:22am 
Originally posted by Mansen:
And in that case, VATS isn't going to help you either. Mostly because it won't even acknowledge targets at that range to begin with...
VATS is only way you can crit. WHich is, with right build and weapon, more than 200% increased damage.
paugus Nov 27, 2015 @ 11:38am 
Originally posted by Mansen:
And even if you max out VATS completely, you'll never be able to use it at the same ranges as your manual aim.

You're so obviously wrong. Have you even played this game?
Slimane Nov 27, 2015 @ 11:39am 
Originally posted by paugus:
Because they changed its functionality from something relatively worthless to something that can dramatically effect your combat potency in VATS.

Except I had a character with 10 perception and he maybe had 1-5% more chance to hit the head in vats then my character with perception as a dump stat. Point moot.
Mansen Nov 27, 2015 @ 11:42am 
Originally posted by Zlobsic:
VATS is only way you can crit. WHich is, with right build and weapon, more than 200% increased damage.

Sorry - You can get random crits outside of VATS. And you still have to be able to have more than 0% chance to hit something to crit them with VATS in the first place. And you'll have to hit something repeatedly to GET VATS crit charges in the first place.

The chance to hit just doesn't add up to regular shots - Why use VATS at 30-50% chance when you can get guaranteed headshots at medium or longer range consistently?

Originally posted by paugus:
You're so obviously wrong. Have you even played this game?

I'm so obviously wrong.... because what? If you're going to disagree, at least care enough to offer up a counter argument. Yes - Manual aimed fire can be done at far greater distances than VATS can pick up enemies.

Have I even played the game? Buddy - I've completed all of the major storylines by now.
paugus Nov 27, 2015 @ 11:44am 
Originally posted by AngryNeeson52:
Originally posted by paugus:
Because they changed its functionality from something relatively worthless to something that can dramatically effect your combat potency in VATS.

Except I had a character with 10 perception and he maybe had 1-5% more chance to hit the head in vats then my character with perception as a dump stat. Point moot.

Your 10 perception character had access to concentrated fire. Deliverer (gun from Deacon) with concentrated fire means you can snipe people from two damn miles away with 10mm rounds by stacking up 4 or more shots on their head. Perception. Passing through cover, perception. 3rd level of sniper perk, 25% headshot accuracy (if you can't be bothered to make friends with Macready I guess)

The flat accuracy increase from perception isn't nearly as big of a deal as taking one or two of the higher perks, but if you think high perception doesn't make a difference in your VATS accuracy, you're batty.
paugus Nov 27, 2015 @ 11:48am 
Originally posted by Mansen:
I'm so obviously wrong.... because what? If you're going to disagree, at least care enough to offer up a counter argument.

The reason I'm not going to bother picking out any particular thing you said, because it's almost all total crap. Where are you getting your numbers? 30-50% accuracy in VATS? That's why I asked if you've even played Fo4, the things you're describing sound nothing like the things I've experienced. I don't know what you're doing wrong.
WWDragon Nov 27, 2015 @ 12:11pm 
Originally posted by R3sistance:
playing on a controller? VATs will help.
playing with keyboard and mouse? VATs is vastly less accurate then you likely are. They have balanced the SPECIAL skills out in this game by dramatically limiting their usefulness... I dunno but now it feels like each point of special and each perk is worth about half of what a perk or special point was worth in fallout 3.
Agreed.
I can snipe the head off an enemy 50 feet away with a short scope so easily, yet in vats can't get more then 15% to hit, with about 14 perception. ;..;
After modding vats to work like it used to, I mostly use vats as a pause button to take on very dangerous enemies, like deathclaws.
Mansen Nov 27, 2015 @ 12:39pm 
Originally posted by paugus:
The reason I'm not going to bother picking out any particular thing you said, because it's almost all total crap. Where are you getting your numbers? 30-50% accuracy in VATS? That's why I asked if you've even played Fo4, the things you're describing sound nothing like the things I've experienced. I don't know what you're doing wrong.

Oh so your argument is anecdotal. That's great...
ghpstage Nov 27, 2015 @ 1:01pm 
Its not really meant for sniping, though it can do a decent job with crits, where it can hit enemies you can't even see, or enemies you have no realchance of hitting, or if you have Macready's bugged companion perk, which gives 95% chance of a headshot almost anywhere.

What its good at is close range combat, with generally better accuracy than a person can manage in a frenzy while offering several useful ablities, espcially with certain legendary weapons and with perk investment.
Last edited by ghpstage; Nov 27, 2015 @ 1:32pm
Simpson3k Nov 27, 2015 @ 1:05pm 
*sighs* i hate it when people argue that changes from FO 3 and NV to FO4 are better, because it was to easy. Perception summs up your chars senses, listening, smelling, feeling, seeing. Means while you hide perfectly..with high perception..that you can hear those around you..see them..get details about them from the distance. I mean..when you drive with your car at night...and you turn off your cars lights...do the other cars turn their lights off either and dissapear in darkness just like you?

If perception in FO 3 and NW was to easy for you..why did you get FO 4 then? Did you secretly hope..perception wouldnt have to do anything with perception in the game mechanics..just like it does?
Purple Sauce Nov 28, 2015 @ 1:28pm 
Originally posted by Simpson3k:
*sighs* i hate it when people argue that changes from FO 3 and NV to FO4 are better, because it was to easy. Perception summs up your chars senses, listening, smelling, feeling, seeing. Means while you hide perfectly..with high perception..that you can hear those around you..see them..get details about them from the distance. I mean..when you drive with your car at night...and you turn off your cars lights...do the other cars turn their lights off either and dissapear in darkness just like you?

If perception in FO 3 and NW was to easy for you..why did you get FO 4 then? Did you secretly hope..perception wouldnt have to do anything with perception in the game mechanics..just like it does?

Just ignore them they're just fan boys talking. Every game has fan boys but I'm not a fan boy and I judge games for what they really are. I dislike playing on easier game modes (which I know is EXACTLY what they are doing and why they have 0 complaints about this) and you simply cannot walk up to enemies with a baseball bat and expect to kill them. You won't know what's there and by the time you do you've already been swarmed or shot to death. That's not cool.
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Date Posted: Nov 13, 2015 @ 6:23am
Posts: 56