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I wasn't able to get above 10fps, even with the new nvidia update.
I dropped your .dll AND .ini into the folder and presto, running like a charm.
I'm working on some frame pacing stuff right now. I hope to iron out the little microstutter problem that still exists in 0.0.1. I'm pretty close to ironing that out on my system, but this is again, going to require Windows 8.1 or newer :-\
I added MaxDeltaTime to help you guys balance the input latency vs. framerate equation a little bit more precisely. I also made the DXGI Flip Model option for Windows 10 optional, so this will work on Windows 8.1+ now.
Last, there's a command console that you can activate by pressing Ctrl+Shift+Tab that will allow you to fuss with (most of) those variables while the game is running to figure out what works for your system.
The parameters in the .ini file on GitHub right now are tuned for my system and they drastically reduce stuttering to the point where the game is actually playable. I think most other systems will also benefit from them, but go ahead and tweak the parameters yourself and report back what works for you.
I think there's a framerate limiter built-in to the game that's messing with all of this. Same problem as ToZ had, though much, much worse.
I use ctrl + shift + tab for the steam overlay so I guess I'll have to change that if I want to chance parameters in-game.
Chances are pretty good that it doesn't since it needs the Desktop Window Manager to handle framepacing. If you run in proper fullscreen mode, then the DWM steps aside and lets the game pace itself.
Eh? You use ctrl+shift+tab for the Steam Overlay? Not just Shift+Tab?
As long as Ctrl is down when you hit Shift+Tab, it won't interfere with Steam. I chose that combination of buttons for precisely that reason. One extra button on a combination nobody's likely to accidentaly hit in the first place :P