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The good news is, this does nothing when you set PresentInterval to 0, because you've just turned VSYNC off. The other good news is, if you change the Triple Buffering settings in the NVCPL, that only applies to OpenGL. So, this is entirely a placebo.
Like I said, placebo :P
I have a project going that you can find by the title of Fallout 4 "Works" that will drastically reduce input latency on Windows 7 (Platform Update) or 8. It does an even better job on 8.1 / 10 by using some features game developers aren't using at the moment.
The result can be as much as 2 frames less latency given the typical grpahics driver configuration. If you're doing a solid 60 FPS the input latency can rival 120 Hz with a mouse, it's quite surprising how little work was necessary, but it's all very technical stuff that NO tweak guide or driver settings are ever going to bring about.
speaking of which, 99% of the stuff in this post is just wrong and will do nothing because it's for OpenGL.
It's only "locked to" 30 Hz over HDMI at 4K and only if your GPU doesn't support HDMI 2.0 or YCbCr 4:2:0. This leads me to believe you have an AMD GPU because NVIDIA supports both of those things.
It was specific to my monitor, not my GPU. I have a 980.
But hey, let us all know when you find some kind of "Fix" that isnt just a placebo.
You could always try the software I wrote at launch.
http://steamcommunity.com/app/377160/discussions/0/496881136898870103/
Assuming you are on Windows 8 or newer, this will reduce input latency by doing triple buffering the RIGHT way. It's highly technical, but it worked wonders for me at launch when otherwise the game was a hitching mess.