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I personally don't like the commonwealth Bos, so I am gonna go with others
I also hate Danse, he's boring and annoying but like BoS in general.
Cambridge police station missions mean almost nothing, all begins when you meet Maxson. Although you might figure from Danses dialogues, that BoS is going to arrive as full division soon, you are not gonna be dissapointed with the war they will bring upon.
I've mentioned it here on the forum several times why I personally find them utterly incompetent, lacking and a pain to be associated with.
But if you want a true footsoldier experience become the general of the Minimen and continue to talk with Preston.
Rofl? It's the ♥♥♥♥♥♥♥♥ faction if you could call them that with really poor storyline. BoS provides alot of soldier work and what could be better than riding vertibird when you wish. Also they are only faction that oficially give ranks, improve your power armor outfit and looking, and actually mentioning gearing and tinkering with tech.
Id say BoS is best choice ( not only they have best designed storyline and kinda complete ending and most quests ) if you want to play military type that following orders and doing soldier work clearing wasteland filth.
wimpy cowards...
Thing that turns me off the minutemen. Is that I "cant" run the minutemen. I cant recruit them, I can give orders where they patrol, I cant get them to escort caravans. Only thing that is involved in the minutement faction, is that preston keeps telling me to do stuff which helps settlements, then take back a castle. the only ONE mission that raelly feels like I am doing something is when Shaw turns up and tells you about the armory and do the quest to restore it. And thats it. The Minutement faction is so bad from what I have experienced so far. There is no professional soilders in the minutemen, Just Preston and Shaw from what I can gather.
Yea also 90% of NPC walking in walls and stuck in obstacles like bookshelf and cant find a way to go around. Sad that Bethesda didnt work arround NPC affilation more.........
looks like they didnt work much on any of AI.
That reminds me when you go with Boon in new vegas near Legion places it begins dialogues, decisions, you are forced to start a war with them having him around each time you explore something of interest for him there things to be going, like Khans camp etc.
Bringing him to the NCR main camp unlocks tons of unique dialogues with NPC's, solving alot of quests in places like energy station could affect almost every companion even turn them hostile, force other factions to atack it, bring hiden outcomes much later in game and alot more...... 10 years later i run Fallout 4 and observe paladin Danse trying to overrun the wall and commenting we should be moving.
PROGRESS ON THE MOVE
You make it sound like the Fallout 4 BoS was writen by Michael Bay O_o
In Fallout 3 institute was represented by dr. Zimmer only i guess? Im pretty sure one of their goals actual control over commonwealth, but is this that bad? Looks pretty logical for heavy military organization, military always tried to control as much as possible prewar or after, it's just how they act in general. Dont forget that this is post nuclear world where most of surface inhabitants are potential danger especially when they possess level of tech like institute, also CIT is known threat to all commonwealth people. And however poor F4 interactive world is, you can at least see BoS activities like purging supermutants, raiders, ghouls etc is that really bad? Everyone tnx you for destroying institute and general position about BoS aftergame is as long as they help and dont a threat to common people they are fine.
institute kidnapping people, infecting them with FEV, dont give a ♥♥♥♥ about surface and being autists in general looks much better to you?
[Disclaimer: I've said this somewhere else, so bear with me even though it may sound familiar to some of you.]
First of - No, the shîtîes faction is the Institute, the main Quest is broken and lacks any form of viable alternatives if you are trying to roleplay. Besides the Institute would put Mengele's work ethetics to shame. Not only are they morally worse than him, they are more incompetent too. Mengele was more of a scientist then they ever hoped to be.
Now the Minimen are almost as incompetent as the BoS. Well at least they managed to get a come back from their zero numbers, additionally they make the only sensisble choice of appointing you their leader. If that actually meant something (game play or storywise) this would be acceptable, but right now being the general of the Minimen is just a broken game mechanic. Maybe not, maybe it's a misunderstanding. Change that title from General to Private (because probably Preston is a moron that was dropped one too many times as a child and doesn't know the difference of military ranks) and it would feel appropriate. If you traveled with Preston, see his incompetence and what he says (especially how he repeats stuff that is utterly obvious) you soon come to the conclusion he is SPECIAL. The sad kind of SPECIAL.
Let's have a look at the Brotherhood of Steel then. They are losers. But it's worse.
They are incompetent, xenophobic, deluded, hyprocritical losers.
The revel in genocide and spread lies to legitmate it.
The want to murder all (or maybe most of the) ghouls. Yet there is no evidence that ghouls ever turn into ferals, nobody witnessed this, we have very sharp witted centuries old ghouls. (Example Nick Valentines personal quest involving one of the few pre-war ghouls who didn't turn feral)
Okay what other races are on the BoS genocide list?
They want to murder all mutants, because FEV is said to be irreversible, it doesn't matter that there are friendly Mutants around, look at Marcus (NV and F2), Fawkes and uncle Leo. No it doesn't matter, but interestingly there seems to be a cure for FEV, but the Brotherhood doesn't care... Because murder,murder, kill, genoicide...
They want to murder all Synth, because synth are evil and they are basically toaster going postal. Just listen to Curie, Gloria, Danse, the Mayor, etc. these characters are more fleshed out than Preston, any of the Proctors or Adolf Maxson. Again this is genocide unless you believe the fallacies and lies spread by the institutem but if you do we don't need to continue this conversation.
Additionally the Brotherhood doesn't want to let any outsider close but they can't get anything done without the help of an outsider.
Tell me one game where the brotherhood didn't need the help of the outsider (you the character) to get things done. They rely so much on you it's a wonder they keep functioning without you.
And if you ever watched them perform in combat you wonder how they made it to the Commonwealth alive. They attack Synths and barely able to survive, they don't stand a chance against gunners. Supermutants? Not so much. Raiders, uhm, well, no...
They do kill those children of Atom guys though... *sigh*
And before the fanboys of the other factions want to spred their lies:
The Railroad is just pathetic, I don't even know where to start describing their incompetence and lack of judgement.
The only faction that should be fleshed out in a DLC because it would give the Commonwealth the chance of a better survival and an acension to glorious days past is <drummroll>
the Cabot House with Lorenzo as leader.
To give you a quick run down of corrections and information:
Railroad want to save synths (Generation 3 synths at least, the ones pretty much human) because they're very clearly sentient and consider them to be equivalent to slaves hence the underground railroad references going on. However, they are deceptively ruthless. They'll kill innocents and even children if it means saving a few synths. I recommend you do a FEW quests for them until Tom tells you about ballistic weave technology, then stop. The reason you should do this is because it gives you access to the armor crafting recipe of the Ballistic Weave mod which works in tandem with your armorer skill to allow you to make clothing items on level with pieces of power armor in terms of damage and energy resistence. It also doesn't mean you're on their side really, as that pretty much happens purely if you do all of their questline.
Minutemen are good people, but their lack of actual structure is what lead to their almost total extinction and is still prevalent even as you rebuild them from the ground up. Other than that they're not really a sham as much as they are ignorant to the fact that there needs to be some form of structure if they want to continue existing as an actual group rather than just a band of people who happen to have the same opinion on how they should treat others and help each other to help others.
The Institute's goal isn't to replace people, those are merely cruel scientific tests and ways to keep an eye out for people who might be threats to them and of course runaway synths. Once you enter the Institute you'll be walking across holotapes and terminals detailing how evil they are left and right, it's a wonder the floor isn't made of them. They have the capability to rejuvinate the wastes and bring it back to pre-war levels of safety, but they don't want to do it because they don't give a crap about anyone else but themselves and as far as they care there can be another apocalypse that wipes out the entirety of the surface of the planet and makes it inhospitable for any life ever again, just as long as it doesn't kill them.
Brotherhood of Steel don't want to hoard tech for themselves to make them stronger, though there's no denying that they definitely do use tech to meet their goals easier and faster, their goal is supposed to be to keep technology from going too far once again and allowing another apocalypse to happen since, you know, that'd be bad and all that stuff. However, they are ignorant to the fact that even before this incarnation of the BoS they were and still are being gigantic hypocrites. They use advanced scientifically based weaponry and suits of technologically enhanced armor to meet their ends, they build vertibirds to give them air superiority and thus can more easily wipe out entire cities if they want to since they never have to stop firing their miniguns and if they so wish they could and WOULD even drop bombs if it meant they won in the end. Then of course there's the whole Liberty Prime thing from Fallout 3's incarnation which literally fired freaking nukes and a death ray, and that was the group that was considered the "softies" version of the BoS.
They are also blinded by hatred towards the fact that destroying the Institute is as far as they need to go in order to keep synths from being used for mass warfare, since they aren't like conventional robots that can be hacked easily, and that there's ghouls who are pretty much just normal people that can thrive off of rads and live longer but also have a bit of a bad complexion. Like the Minutemen, they genuine do want to make the wastes a better place, however the way the BoS see making the wastes a better place is by putting themselves at the top and eradicating all types of ghouls, all synths and all super mutants.
TL;DR, minutemen are just naive guys who are trying to do good, bos are ignorant hypocrites but they do have good intentions at least, institute are pretty much douchebags, and the railroad are people who have good intentions but take things too far.
Also all that said I still choose the BoS because their missions are the coolest ones to play in my opinion, plus you can talk some sense into their ignorant ramblings about how ghouls super mutants and synths are poopy butts and they don't like them.
The BoS ending was lol
That's the moments people enjoy fallout, exploding bramins, alien blasters, drugs power armor and plasma rifle, intelligent death claws, holy grenades, unbeatable chess game with smartest computer, superhero in your represent, thats the Fallout, complicated but yet not serious game that laugh at things at surface but still very deep as you think about it. As i always said let other people who do better with RPG do the world, not try to make another crappy-bugged story with no sense, at least there is some things are worth seeing :D
Digging graves, being slaver, working with mafia, the evil walkthrough was always FUN for alot of people and always being legit part of fallout world, Bethesda took it out first and tried to make not really evil, but kinda harsh and in some ways negative organisation and crybabies who want devs to let them talk everyone to peace start to whine, hehe i wonder what would be if they return true BAD walkthrough.