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번역 관련 문제 보고
I never said you were :) I'm just explaining what's going on here =P
I like to think I made an improvement on image quality, but by no means did I accomplish anything mindblowing here. The upscaled textures are a technical achievement for the amount of data streamed, but they only offer a marginal improvement in quality.
I really wish the engine didn't work the way that it does. These background textures are pre-baked, meaning that each room might share similar materials but you can't simply replace a wood texture in-game and have it apply everywhere :( You have to use the game's original tools (which Bandai Namco might not even have), and then re-bake the textures for each room.
It's a design modern games don't use, but one that's completely understandable given the memory constraints of the GameCube / PS2.
Something is odd here. Are you SURE you are using Windows 8.1? The log says your system doesn't support D3D 11.1. That's in no way relevant to this game, but should be supported by a Windows 8.1 system.
Are your drivers up to date and are you using any third-party software aside from x360ce? Maybe something like MSI Afterburner or EVGA PrecisionX?
Your drivers are three years old.
But I will update my NVIDIA drivers and try again.
I do have some questions. Once I installed the patch I seemed to have no Anti Alasing options or anything options other than resolution in the game and secondly while running at 60fps everything seems way way faster than its actually supposed to be. How do I change any of the settings that arent in the games menu?
The anti-aliasing options are in the INI file.
Refer to the Configuration (Render) section for details on both of these things. The only time you'd use an alternate framerate is if you want to speed or slow time down. Some people do this to get through the game faster, so the option's there.
Framerate wise, I guess set Foreground FPS and Background FPS to 30.0, though they're supposed to be 30 by default.
[TSFix.Render]
AllowBackground=true
PostProcessRatio=1.0
OutlineTechnique=2
MSAA_Samples=8
MSAA_Quality=0
RemoveBlur=true
;===Some AMD/Intel laptop hardware may require AllowFlipEx=false to eliminate frame skipping.
AllowFlipEx=false
FlipExBuffers=4
RefreshRate=30
Anamorphic=false
[TSFix.Window]
Borderless=true
ForegroundFPS=30.0
BackgroundFPS=30.0
Center=true
XOffset=0
YOffset=0
FixTaskbar=false
[TSFix.FrameRate]
;====None of this is implemented outside of 1.0.x
Default=30.0
Battle=0.0
City=0.0
Cutscene=0.0
FMV=60.0
Menu=60.0
World=60.0
[TSFix.Stutter]
Bypass=true
Tolerance=0.333333
[TSFix.Textures]
Log=false
Dump=false
FullMipmaps=false
Cache=true
MaxAnisotropy=4
MaxCacheInMiB=2048
MaxDecompressionJobs=12
[TSFix.Input]
BlockLeftAlt=false
BlockLeftCtrl=false
BlockWindows=true
BlockAllKeys=false
[TSFix.System]
Version=0.10.5
Injector=C:\Program Files (x86)\Steam\steamapps\common\Tales of Symphonia\d3d9.dll
Those are the settings and yet the game runs at 60 fps and is way to fast to play
EDIT: CRC error is due to lack of space maybe?
Thanks a lot ! (for the help and your hard work)
Keep doing it, the DLC installer will delete the corrupted files and re-download them. I guess it's a good thing this is a three-part download :P That'd be a 5 GiB re-download if not for that.
I have clean installed everything, yet the problem exists. Could you help me see what's the problem please ?
URL on pastebin.com
http://pastebin.com/vj8vpk1b
http://pastebin.com/3JyubT6B
http://pastebin.com/p918MA0d
http://pastebin.com/xCetVhYb
[TSFix.FrameRate]
;====None of this is implemented outside of 1.0.x
Default=30.0
Battle=30.0
City=30.0
Cutscene=30.0
FMV=30.0
Menu=30.0
World=30.0
[TSFix.Stutter]
Bypass=true
Tolerance=0.333333
I thought that changing the FrameRate values i could get the fos i disere, but the game plays the same as always, ignoring my changes. Can somebody help me? The file i'm momdifying is tsfix.ini.