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HDR should arguably be set to LOW simply because if you turn it up, you make the game too bright, ruining the areas that are supposed to be pitch black.
As for the HDR, that is personal preference, and has nothing to do with framerates.
I'm saying it will be different for everyone. You shouldn't just turn a setting on because someone else had a problem. It's easy enough to try out for 2 minutes to see if you need it. I'm not saying no one will have screen tearing but I haven't had a single bad frame.
That's with or without their framerate limiter engaged.
Nope, fullscreen.
Same, also running in fullscreen.
You obviously know more about this than me. I haven't downloaded new graphics drivers since or close to the launch of this game and there are none specifically for it that I'm aware. I don't force v-sync through the gpu either (that I'm aware. global settings for v-sync is set to off). I also don't have a g-sync monitor.
Windows 10 x64
Intel i7 920 @ 2.66GHZ
Geforce 560Ti 2GB (361.60 beta drivers)
8GB DDR3 RAM
Integrated sound
Western Digital Black HDD
Distance Scaling effects pop in. Turning it up higher allows more objects to be seen from farther away. IMO a must for anyone playing the game.
Nice to see a list of settings in one place, but just dont' assume everyone should have this or that on/off or untouched becuase it worked for you.. :)
HDR has everything to do with framerate.
Not only does it double, triple or quadruple the size of the color buffer in many cases, but there's extra post-processing such as histogram scatter/gather and tonemap application. It's both memory bandwidth and compute intensive.