FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

データを表示:
Topher 2016年5月31日 7時02分
2
[NLD] [FFX/X-2] Farplane - Memory Editing Tool
EDIT:
4 August 2017

As many of you suspected, the tool is no longer under development. It should still mostly function for the most part.

If anyone wishes to take over development, please contact me.

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Greetings!

I just wanted to let people know about a tool I am working on, so I can get some feedback on my progress so far.

Farplane - FFX/X-2 HD Remaster Editor

Farplane on GitHub[github.com]
Download the latest release[github.com]

What is it?

Farplane is a memory editor for Final Fantasy X/X-2 HD Remaster. It modifies values in the game's memory, allowing you to edit your stats, abilities, equipment, items and much more.

For a full list of features, follow this link![github.com]

Version 0.5.0 Changelog

This version fixes several bugs

- [FFX] Blitzball skill editor only setting Tidus' skills
- [FFX] Fixed offset for base defense
- [FFX-2] Fixed accessories panel showing incorrect data

These features have been added

- [FFX] Equipment editor now supports several new options
- Damage calculation formula
- Attack power and critical chance
- Delete items and correctly create a new item in an empty slot

- [FFX] Mod scripting support
- Runs C#-based scripts compiled when the editor is loaded
- See the script files (*.cs) in the mods folder
- More details and features coming soon

The following mod scripts are included
- Break HP/MP Limit
- Break Damage Limit
- Add Seymour to party
- Automatic free camera toggle

The following boosters are now mod scripts and are no longer available

- [FFX] Break HP/MP Limit
- [FFX] Break Damage Limit

I hope everyone likes my work so far, please feel free to leave any feedback below. Thanks!
最近の変更はTopherが行いました; 2017年8月3日 8時26分
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Kaldaien の投稿を引用:
Can you add an option to make the app run with Always-on-Top window order?

This would be useful considering the game runs in windowed mode by default. The tool could be put in a corner of the screen and used simultaneously.

good idea
can you please add function to edit other blitzball team players?

on my save tidus has cloned into another team, and I guess the only way it will be fixed now is if I can edit him out.
Kaldaien の投稿を引用:
Topher の投稿を引用:
I'm not sure. Most of the offsets have been extrapolated from Cheat Engine tables or from data I have found myself using Cheat Engine or IDA Pro. I guarantee you the data means something and it it will no doubt become apparent as the project comes further along :)

If you want to try and figure it out, pull up the memory location in cheat engine and start changing values till something happens.

I realize all of that :)

I was just wondering if you knew anything extra about the limbo data. I'm positive that a lot of it has to do with the sphere grid nodemap, and I noticed one of the (unimplemented) pages in Farplane is for the sphere grid.

By the way, I've isolated the debug flag that allows the user to control the camera orientation. This flag is at 0x04, and when set to 1 allows horrendously awkward rotation of the camera (gamepad input only).
Oh sweet, i suspect I know the byte you're talking about, I set it and the camera moved, but I didn't try manipulating it with the gamepad. Awesome work! I will add it as an option in the next version.

For the "party" data, I have figured out a bunch more of it - equipped weapon and armor, poison damage stat, total battles and total kills, total and current AP and the overdrive counters (how many actions til X mode is learned) - new version should be out in the next 12 hours and you will be able to see the changes in FFX/Offsets.cs - please note the base offset for stats changed also!! I was starting from Current HP before, it starts at Total AP now, and all the stat offset vales have been changed subsequently


Kristo の投稿を引用:
i have a question, is it possible to bypass the monsters limit of 8 in the party (FFX-2)
Doesn't seem like it, the game has a limited number of locations to store the info. Might be possible someday though!


katuza25 の投稿を引用:
hello is there a way to edit the gil drop and ap to not be 100 but to other values? thanks
Those values are implemented by the game devs. Actual game code mods will come later that may allow changing these value (not for a while)


PeteThePlayer の投稿を引用:
Can you add the option to change the Story percentage in FFX-2? I messed up in my playthrough and got 99%, would be nice to just cover the ♥♥♥♥♥♥♥♥ thing I missed (whatever it is) with your help.

Also, I am a legit idiot with this. Why does Farplane crash when I have a save file loaded and am currently in the game?

No progress on story % yet. As for the crash I don't actually know, if you are getting some kind of error, let me know what it is :)
AkuNoOuji の投稿を引用:
A problem I found was that there was no Ribbon ability for weapons/armor. I tried searching, and looking through the list, but I couldn't find it.


found ribbon, select sensor and ribbon will show up.

found it by accident while adding sensor. No sensor skill though.
SpicyCow の投稿を引用:
AkuNoOuji の投稿を引用:
A problem I found was that there was no Ribbon ability for weapons/armor. I tried searching, and looking through the list, but I couldn't find it.


found ribbon, select sensor and ribbon will show up.

found it by accident while adding sensor. No sensor skill though.
Must be a mistake with the IDs, I'll fix it for the next version. You can use the Perma-Sensor debug option if you don't want to use an auto-ability slot.
you should add chocobo racing time as well.
Hey guys, I've just updated the OP with information of version 0.3.0 - fixes a few bugs and adds a bunch of new features! Check it out!
Wow, that's really awesome. It works great with the always on top feature.

The game continues to accept input from a gamepad when it's not in focus using UnX; figuring out what those debug flags mean using this will be a lot easier than Alt+Tabbing back and forth with Cheat Engine :)

Do you have a PayPal or other account setup for donations?
I'm not familiar with the framework you are using for the UI, so I don't know if this is possible, but having the UI roll-up to just the title bar when you double click it would be absolute icing on the cake for usability :)
Kaldaien の投稿を引用:
I'm not familiar with the framework you are using for the UI, so I don't know if this is possible, but having the UI roll-up to just the title bar when you double click it would be absolute icing on the cake for usability :)

It's not part of the framework unfortunately, but I came up with this[gfycat.com].


Kaldaien の投稿を引用:
Wow, that's really awesome. It works great with the always on top feature.

The game continues to accept input from a gamepad when it's not in focus using UnX; figuring out what those debug flags mean using this will be a lot easier than Alt+Tabbing back and forth with Cheat Engine :)

Do you have a PayPal or other account setup for donations?
I have added 20 "unknown" debug flags in the latest build, which might make things easier. Having the game in the background and playing is pretty useful while I'm coding, I have to say!

I don't have a PayPal for that purpose specifically, but if anyone wants to donate I do have a personal PayPal account, so contact me via PM :-)
This is a really amazing mod, thanks for working on this! This and UnX give me hope for a great modding future for FFX/X-2.
Unknown flag 5, removes spell effects from fire, shell, luck, bribe,haste,enthrust etc. from battle, the character does the animation but no effects appear, this also makes scan not work. Also, items thrown by the use command have no effects either, neither do potions or phoenix downs.
Version 0.3.0.1, Always Critical HIt option in Debug option is not functioning as the critical hit. It didn't land the crit hit, it didn't do that camera close up when it perform the crit hit. the damage is always 10,000. My Bahamut is giving out 30K crit hit. with the debug option for crit hit enabled, it does normal 10,000 on every hit.

Found another issue. Using Max Sphere Level in Permanent Booster will cause some command option in battle to be disabled. For example, Tidus have Attack command, using the Max Sphere Level will cause the attack command to be disabled. It is removed from the in battle section. Also it is prevent to let me use the right button command such as Weapon, Armor and Escape. And I am forced to use the other option such as White Mag, Black Magic, Skills. also it seem to disable Aeons attack command too.
最近の変更はLichenberg (Deaf)が行いました; 2016年6月4日 17時20分
Plex 2016年6月4日 15時20分 
is there a possibility to keep the third person camera mode on when changing maps or going into other areas?
or even freecam mode? I don't think the game even provides such thing.
Lichenberg (Deaf) の投稿を引用:
Version 0.3.0.1, Always Critical HIt option in Debug option is not functioning as the critical hit. It didn't land the crit hit, it didn't do that camera close up when it perform the crit hit. the damage is always 10,000. My Bahamut is giving out 30K crit hit. with the debug option for crit hit enabled, it does normal 10,000 on every hit.

Found another issue. Using Max Sphere Level in Permanent Booster will cause some command option in battle to be disabled. For example, Tidus have Attack command, using the Max Sphere Level will cause the attack command to be disabled. It is removed from the in battle section. Also it is prevent to let me use the right button command such as Weapon, Armor and Escape. And I am forced to use the other option such as White Mag, Black Magic, Skills. also it seem to disable Aeons attack command too.

Thanks for the report, think I have fixed both of those bugs in the next release :)
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投稿日: 2016年5月31日 7時02分
投稿数: 363