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I would go +Attack but like I said, it doesn't really matter.
Stonestrike
Initiative
I recommend using break damage if you have it available if not blind/silence if death/petrify does not work. Initiative is a really nice one to have to avoid ambushes and down time.
I honestly can't tell the difference between them you're probably right.
That deppennds on how strong you actually are
If you are really far in the sphere grid you should concidder Break DMG limit
If you are not that far rn you should get something along like 10% or 5% DMG boost
Sensor
Piercing
For Omega Ruins
I usually have Tidus, Auron, and Yuna as main and then have their capture wepaons with Tidus having Initiative, Auron having piercing and Yuna having sensor, and then switching between their celstials for breaking the damage limit for the tougher enemies and overkilling after you've captured the limit. And then keep Rikku on backup for when you have Mimics with her Godhand for the extra gil.
6.3 Capture Weapons
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is one section that I added in version 2.00. What ability is the best as
second ability to be used when still capturing? Find out. Notice there is no
"Drop" section. You always have to buy the Capture Weapons yourself, so this
MUST be customized.
At first, I had Stone/Deathstrike here. After going into a discussion with
Theoden (don't do that), he convinced me that Overkills can help you early on,
by boosting Aeon's abilities/attributes (Ability Spheres have no attribute, so
every Aeon can easily learn Scan (& Extract Ability, if you're planning on
maxing them). These I consider best abilities on a Capture Weapon, in a party
of 3:
1) E&C. Of the regular fiends, no attack will hit, besides Magic.
2) First Strike. A must when capturing in Inside Sin or the Omega Ruins.
3) Initiative. Just to prevent the battle from taking longer.
4) Piercing. When having the Tidus/Wakka/Auron party, Wakka or Tidus can have
a major advantage of Piercing (aka breaking armor automaticly). Auron could
also armor break the fiends though.
5) Gillionaire. Nice for one of them, not really needed though.
6) Stone/Deathstrike. For Omega Ruins or Inside Sin. You won't Overkill most
fiends in those areas with 9999, so shattering or killing them doesn't
matter then actually.
I'd go with:
Tidus: Initiative.
Wakka: Piercing/First Strike.
Auron: E&C/Piercing.
Source: https://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/37533