FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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^6Tallguy 26 Thg05, 2016 @ 5:24pm
Capture Weapons
I just killed Yunalesca and now I'm thinking about starting to capture monsters. So I was wondering what ability is best to put in the last slot of capture weapons.
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Fraggoso 26 Thg05, 2016 @ 5:31pm 
It really doesn't matter as long as you have someone with Sensor on it.
I would go +Attack but like I said, it doesn't really matter.
cerebus23 26 Thg05, 2016 @ 5:35pm 
Break damage :P its nice to 1 hit everything.
Bakou 26 Thg05, 2016 @ 5:51pm 
just get that skill that lets you attack first so you don't get raped by morbol and his friends early on
Terra 26 Thg05, 2016 @ 5:58pm 
Deathstrike
Stonestrike
Initiative
arkuatic 26 Thg05, 2016 @ 7:31pm 
Nguyên văn bởi Terra:
Deathstrike
Stonestrike
Initiative
Does death and petrify apply to captures? I never bothered to check but as far as I am aware you cannot use overdrives and spells for capture.

I recommend using break damage if you have it available if not blind/silence if death/petrify does not work. Initiative is a really nice one to have to avoid ambushes and down time.
ShinkuTear 26 Thg05, 2016 @ 7:48pm 
Death and Stone strikes should both count for Capture, when they work on the target.
M. Mizie 26 Thg05, 2016 @ 8:58pm 
I recommend deathstrike or stonestrike for capture weapon, sensor if pretty much useless when you know which monster you want to capture since they died when you hit deathstrike to them minus some monster in Omega ruin.
KarmaTheAlligator 26 Thg05, 2016 @ 11:17pm 
Nguyên văn bởi Terra:
Deathstrike
Stonestrike
Initiative
Why initiative and not first strike?
Terra 26 Thg05, 2016 @ 11:23pm 
Nguyên văn bởi KarmaTheAlligator:
Nguyên văn bởi Terra:
Deathstrike
Stonestrike
Initiative
Why initiative and not first strike?

I honestly can't tell the difference between them you're probably right.
Nguyên văn bởi ^6Tallguy:
I just killed Yunalesca and now I'm thinking about starting to capture monsters. So I was wondering what ability is best to put in the last slot of capture weapons.

That deppennds on how strong you actually are
If you are really far in the sphere grid you should concidder Break DMG limit
If you are not that far rn you should get something along like 10% or 5% DMG boost
Shiny 27 Thg05, 2016 @ 12:20am 
Initiative
Sensor
Piercing

For Omega Ruins
I usually have Tidus, Auron, and Yuna as main and then have their capture wepaons with Tidus having Initiative, Auron having piercing and Yuna having sensor, and then switching between their celstials for breaking the damage limit for the tougher enemies and overkilling after you've captured the limit. And then keep Rikku on backup for when you have Mimics with her Godhand for the extra gil.
KarmaTheAlligator 27 Thg05, 2016 @ 12:58am 
Nguyên văn bởi Terra:
Nguyên văn bởi KarmaTheAlligator:
Why initiative and not first strike?

I honestly can't tell the difference between them you're probably right.
Initiative increases the chances of getting a pre-emptive attack. First strike lets that charcater attack first, no matter what (and you'll want that for some enemies).
Shiny 27 Thg05, 2016 @ 1:34am 
Initiative increases pre-emptive strikes and removes the chance of ambush except for when an enemy has a 100% chance of ambushing you. First strike is good for Great Malboro in the Omega Ruins as it always ambushes. That bad breath can end you quickly if you're not careful and I've lost quite a bit of progress in the past for not planning ahead :steamsad:
Lần sửa cuối bởi Shiny; 27 Thg05, 2016 @ 1:34am
Graves 27 Thg05, 2016 @ 4:32am 
Nguyên văn bởi cerebus23:
Break damage :P its nice to 1 hit everything.
best answer
TheOne320 27 Thg05, 2016 @ 4:35am 
=-=-=-=-=-=-=-=-=-=-=-=-=-=
6.3 Capture Weapons
=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is one section that I added in version 2.00. What ability is the best as
second ability to be used when still capturing? Find out. Notice there is no
"Drop" section. You always have to buy the Capture Weapons yourself, so this
MUST be customized.

At first, I had Stone/Deathstrike here. After going into a discussion with
Theoden (don't do that), he convinced me that Overkills can help you early on,
by boosting Aeon's abilities/attributes (Ability Spheres have no attribute, so
every Aeon can easily learn Scan (& Extract Ability, if you're planning on
maxing them). These I consider best abilities on a Capture Weapon, in a party
of 3:

1) E&C. Of the regular fiends, no attack will hit, besides Magic.
2) First Strike. A must when capturing in Inside Sin or the Omega Ruins.
3) Initiative. Just to prevent the battle from taking longer.
4) Piercing. When having the Tidus/Wakka/Auron party, Wakka or Tidus can have
a major advantage of Piercing (aka breaking armor automaticly). Auron could
also armor break the fiends though.
5) Gillionaire. Nice for one of them, not really needed though.
6) Stone/Deathstrike. For Omega Ruins or Inside Sin. You won't Overkill most
fiends in those areas with 9999, so shattering or killing them doesn't
matter then actually.

I'd go with:
Tidus: Initiative.
Wakka: Piercing/First Strike.
Auron: E&C/Piercing.

Source: https://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/37533
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