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Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.
I've been grinding with x4 speed and overboost Yuna just lazering everything after everyone took their turn. Its same AP for everyone - whatever the battle was worth.
If an enemy is worth 500AP, if one one person takes a turn and kills it in that first turn, only they get the 500AP.
If everyone gets a turn, even if its a turn of having their thumb up their ass, they all get 500AP each.
look at a guide and remember to use lancet so you can get your Overdrive quickly.
Oh maybe the first time I had an hard time because I was too young xD
But When I played it on pcsx 2, the fight was really easy ^^
I don't think we should be using Pokémon as the high bar in game development.
Granted, if you play any character enough they eventually go around the entire sphere grid and get (most) of the abilities of the other characters. But using key spheres early on with characters you would not ordinarily play brings some variety and makes things interesting.
I'm surprised they didn't do this already though, considering the crazy auto-battle and super buff cheat features :)
??
They're surprisingly well designed for pick-up-and-go RPG gameplay and the collection aspect gives you a ridiculous high amount of possibilities for varied replay or long end-game content.
You can hate on the graphical fidelity all you want, but in the gameplay field the Pokémon games are really solid.