FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Nabla May 15, 2016 @ 4:13pm
Mod request: Shared AP
The only thing that I have always really hated about this game is spending every fight swapping in and out people to take a useless action in order to be gaining AP. It would be great if there were a mod that allowed everyone to gain AP from kills in each battle, even when not active.
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Showing 1-15 of 64 comments
Faendra May 15, 2016 @ 4:31pm 
Yeah, it's something that always bothered me. The first time i played the game, i get stuck with the ronso fight with kimahri because i didn't play with him at all
KaiTenSatsuma May 15, 2016 @ 4:33pm 
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.
KarmaTheAlligator May 15, 2016 @ 4:35pm 
Originally posted by KaiTenSatsuma:
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.
One minute every fight means a lot in the long run. And in Pokemon you do that only until the monster can take care of itself (or you don't even need to with the exp share).
Faendra May 15, 2016 @ 4:37pm 
Originally posted by KaiTenSatsuma:
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.
Not true, the characters gain as much ap as they fought/kill in battle (You just have to try in on the boat vs sin's squam, you'll see that)
Psychoholic May 15, 2016 @ 4:38pm 
In the meantime, I'll use FFXED periodically to give sphere levels to people I've left behind... But a mod would be nicer.
KaiTenSatsuma May 15, 2016 @ 4:39pm 
Originally posted by Faendra:
Originally posted by KaiTenSatsuma:
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.
Not true, the characters gain as much ap as they fought/kill in battle (You just have to try in on the boat vs sin's squam, you'll see that)

I've been grinding with x4 speed and overboost Yuna just lazering everything after everyone took their turn. Its same AP for everyone - whatever the battle was worth.

If an enemy is worth 500AP, if one one person takes a turn and kills it in that first turn, only they get the 500AP.

If everyone gets a turn, even if its a turn of having their thumb up their ass, they all get 500AP each.
Last edited by KaiTenSatsuma; May 15, 2016 @ 4:41pm
Arachnade May 15, 2016 @ 4:40pm 
Originally posted by Faendra:
Yeah, it's something that always bothered me. The first time i played the game, i get stuck with the ronso fight with kimahri because i didn't play with him at all
That fight actually is scaled to kimahri because he is a mimic character he can play any role right from the get go. I had him be a black mage and at the fight it was easy. In another go he was basically Auron and same thing just bigger scale.

look at a guide and remember to use lancet so you can get your Overdrive quickly.
Faendra May 15, 2016 @ 4:56pm 
Originally posted by KaiTenSatsuma:
Originally posted by Faendra:
Not true, the characters gain as much ap as they fought/kill in battle (You just have to try in on the boat vs sin's squam, you'll see that)

I've been grinding with x4 speed and overboost Yuna just lazering everything after everyone took their turn. Its same AP for everyone - whatever the battle was worth.

If an enemy is worth 500AP, if one one person takes a turn and kills it in that first turn, only they get the 500AP.

If everyone gets a turn, even if its a turn of having their thumb up their ass, they all get 500AP each.
Hmmmmm maybe you're right, i will check that...



Originally posted by Chiken:
Originally posted by Faendra:
Yeah, it's something that always bothered me. The first time i played the game, i get stuck with the ronso fight with kimahri because i didn't play with him at all
That fight actually is scaled to kimahri because he is a mimic character he can play any role right from the get go. I had him be a black mage and at the fight it was easy. In another go he was basically Auron and same thing just bigger scale.

look at a guide and remember to use lancet so you can get your Overdrive quickly.

Oh maybe the first time I had an hard time because I was too young xD
But When I played it on pcsx 2, the fight was really easy ^^
Last edited by Faendra; May 15, 2016 @ 4:57pm
Fli May 15, 2016 @ 4:59pm 
Originally posted by KaiTenSatsuma:
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.

I don't think we should be using Pokémon as the high bar in game development.
DarkestLight May 15, 2016 @ 5:03pm 
Originally posted by Faendra:
Originally posted by KaiTenSatsuma:
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.
Not true, the characters gain as much ap as they fought/kill in battle (You just have to try in on the boat vs sin's squam, you'll see that)
Characters must perform a single action in battle and they will get full exp. Just use pray/aim/cheer/etc with any character in battle and notice that they will get the same exp as everyone else (regardless of if they do any actual damage or net any kills).
Last edited by DarkestLight; May 15, 2016 @ 5:04pm
MLGesus May 15, 2016 @ 5:13pm 
Usually I get lazy and main tidus/wakka/yuna and early on try to get tidus/wakka onto the same path and get yuna onto lulu's.
KarmaTheAlligator May 17, 2016 @ 1:28pm 
Bumping that, because that's needed.
Kaldaien May 17, 2016 @ 1:41pm 
It's funny, I actually find this aspect of the game enjoyable. It has forced me to replay the game using characters that I did not really understand the first playthrough.

Granted, if you play any character enough they eventually go around the entire sphere grid and get (most) of the abilities of the other characters. But using key spheres early on with characters you would not ordinarily play brings some variety and makes things interesting.

I'm surprised they didn't do this already though, considering the crazy auto-battle and super buff cheat features :)
RiO May 17, 2016 @ 2:04pm 
Originally posted by Fli:
Originally posted by KaiTenSatsuma:
Though at the same time its maybe an additional minute to do the swapping, and everyone gains full AP instead of having it split.

Christ, you must've done this in Pokemon, don't tell me its hard with x4 speed and, if you need it, full healing.

I don't think we should be using Pokémon as the high bar in game development.

??

They're surprisingly well designed for pick-up-and-go RPG gameplay and the collection aspect gives you a ridiculous high amount of possibilities for varied replay or long end-game content.

You can hate on the graphical fidelity all you want, but in the gameplay field the Pokémon games are really solid.
Souren Araya May 18, 2016 @ 4:55pm 
Bumping. Would love a shared AP mod.
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Date Posted: May 15, 2016 @ 4:13pm
Posts: 64