FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Atrum Ruina May 13, 2016 @ 5:46pm
Slight hitching/stuttering.
Anyone else seeing this? It's every few seconds and very brief. I know Fullscreen and VSync don't work right now; is there any recommendation for the time being?

Windows 7
i5 4690K
GTX970
8GB RAM
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Showing 1-15 of 29 comments
Kaldaien May 13, 2016 @ 5:57pm 
You _could_ try this:

http://steamcommunity.com/sharedfiles/filedetails/?id=683802394

It's not listed in the guide, but dxgi.ini includes a framerate limiter of its own that tends to work better than the ones built in to many games. You can set TargetFPS=30 in that INI and my limiter will be applied.

Set it back to 0 if it makes things worse or shows no improvement.
Last edited by Kaldaien; May 13, 2016 @ 5:57pm
Forte224 May 13, 2016 @ 6:26pm 
Just saying I get the same thing. I've tried the TargetFPS=30 but it still does it. Not a huge deal but just adding my 2 cents
Kite May 13, 2016 @ 6:50pm 
Something I noticed with TargetFPS=30. At the end of each battle there's a long delay which about 20 seconds of a black screen. The battle results normally jumps to 60fps, however TargetFPS=30 pervents this. As a side affect there is this delay.
Kaldaien May 13, 2016 @ 8:04pm 
Hmm, that's interesting. I'll have to take a look when I'm not busy.
Kaldaien May 13, 2016 @ 10:10pm 
Originally posted by Kite:
Something I noticed with TargetFPS=30. At the end of each battle there's a long delay which about 20 seconds of a black screen. The battle results normally jumps to 60fps, however TargetFPS=30 pervents this. As a side affect there is this delay.

I cannot duplicate this absurdly long delay you speak of. However, it is definitely the case that the post-battle screen runs sluggish when the game is artificially limited. If during my playthrough I find an actual reason to enforce a 3rd party framerate limiter, I can always add some code to detect when the battle summary is up.

I think just offering some people a proper fullscreen mode will take care of some of the problems. My mod already increases the kernel's timer resolution, so that isn't to blame as it was in Tales of Zestiria / Symphonia's framerate limiter.
Last edited by Kaldaien; May 13, 2016 @ 10:11pm
Kaldaien May 13, 2016 @ 10:52pm 
Good news, sort of, I was able to reproduce the problem you're talking about with the massive delay.

This is in fact a very big problem. There is a good chance that someone is going to run the game with a 3rd party framerate limiter at some point in time and wonder why the bloody hell the game is taking so long to do anything :) I'm wondering this myself right now.
Last edited by Kaldaien; May 13, 2016 @ 10:53pm
Kite May 14, 2016 @ 4:39am 
Even if you manage to fix the delay, the TargetFPS=30 doesn't fix the brief hitching because I think it's not related to frame-times. It might be because FFX is aggressivly tying to manage memory at PS3 levels.

FFX is only using between 550 and 650 MB of system ram.
It constantly loads data in when traversing area and transitioning to and from battle.
Observed occasional hitching when traversing area. Not sure what's causing it, however I don't like it that the game is not using more system memory so it wouldn't need to load so much from disk drive.
I don't see frame rate counter dropping during hitching so I guess the game is repeating last frame.

There are occasional hitching through video when traversing area. One that it's very noticable is at 22-25 seconds. The game also reads a lot from registry, I hide that from procmon.
https://www.youtube.com/watch?v=m4UwPvBLNRY

Updated: I think I solved most of my stuttering issues. My main issue is with my Titan X wants to idle with this game. I noticed the lower the settings I set the more it stuttered. I created a game profile in nvidia control panel and set power management mode to maximum performance. I also turned on V-sync in the settings.
Last edited by Kite; May 14, 2016 @ 5:16pm
Hastee May 14, 2016 @ 8:08am 
Im getting the same issue of micro stutter as well. Wish there was some kind of fix.
SenMithrarin85 May 14, 2016 @ 8:10am 
Originally posted by Kite:
Even if you manage to fix the delay, the TargetFPS=30 doesn't fix the brief hitching because I think it's not related to frame-times. It might be because FFX is aggressivly tying to manage memory at PS3 levels.

FFX is only using between 550 and 650 MB of system ram.
It constantly loads data in when traversing area and transitioning to and from battle.
Observed occasional hitching when traversing area. Not sure what's causing it, however I don't like it that the game is not using more system memory so it wouldn't need to load so much from disk drive.
I don't see frame rate counter dropping during hitching so I guess the game is repeating last frame.

There are occasional hitching through video when traversing area. One that it's very noticable is at 22-25 seconds. The game also reads a lot from registry, I hide that from procmon.
https://www.youtube.com/watch?v=m4UwPvBLNRY

So thats it!

ffs can't square give us a game that doesn't think its running on a ps3 for once?
Kaldaien May 14, 2016 @ 2:24pm 
Originally posted by bp1696:
Just saying I get the same thing. I've tried the TargetFPS=30 but it still does it. Not a huge deal but just adding my 2 cents

What version of Windows are you running?

Unfortunately is very doubtful that what I just did will benefit the OP because they are using Windows 7, but if you have 8.1 or newer, you may see tangible improvements by using unx-flipmode.zip

https://github.com/Kaldaien/UnX/releases/tag/unx_003

It's kind of important to upgrade Windows from time to time for correct performance in games ;) Windows 7 is a total dog and lacks A LOT of important work Microsoft has done to improve windowed-mode efficiency, even with the platform update installed.
Last edited by Kaldaien; May 14, 2016 @ 2:26pm
Canadian_Hoser May 14, 2016 @ 2:30pm 
This game is running brutally bad,so bad i don't want to play it.
Every single combat load or scene change is a very long wait,yet the graphics themself seem perfectly fine.

So seems all the lag is like the system is cycling trying to find the code but takes forever to find it.
Kaldaien May 14, 2016 @ 2:31pm 
Originally posted by Canadian_Hoser:
This game is running brutally bad,so bad i don't want to play it.
Every single combat load or scene change is a very long wait,yet the graphics themself seem perfectly fine.

So seems all the lag is like the system is cycling trying to find the code but takes forever to find it.

Turn off any 3rd party framerate limiter you may have. This is a known problem.
SenMithrarin85 May 14, 2016 @ 2:31pm 
Originally posted by Kaldaien:
Originally posted by bp1696:
Just saying I get the same thing. I've tried the TargetFPS=30 but it still does it. Not a huge deal but just adding my 2 cents

What version of Windows are you running?

Unfortunately is very doubtful that what I just did will benefit the OP because they are using Windows 7, but if you have 8.1 or newer, you may see tangible improvements by using unx-flipmode.zip

https://github.com/Kaldaien/UnX/releases/tag/unx_003

It's kind of important to upgrade Windows from time to time for correct performance in games ;) Windows 7 is a total dog and lacks A LOT of important work Microsoft has done to improve windowed-mode efficiency, even with the platform update installed.

I wish I could, but windows 8.1 breaks certain games like Arkham Knight (which just flickers in fullscreen and runs awful for me in borderless). Windows 10 cuts the fps for some of my games in half. MGS5 is 60 flawless on windows 7 but drops to 35 in places on windows 10. Newer OSs just don't agree with my laptop :(
Flooky Floockster May 14, 2016 @ 2:33pm 
No Single Problem it works on Maxed Out and smooth 30 fps i have I7 6700 and GTX 970
Last edited by Flooky Floockster; May 14, 2016 @ 2:34pm
Lustness May 14, 2016 @ 2:35pm 
Are you using G-sync on a monitor by chance? I was having a lot of video stutter until i turned it off.
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Date Posted: May 13, 2016 @ 5:46pm
Posts: 29