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For seriously low-end hardware that cannot handle borderless window mode, I am going to fix the game's "Fullscreen" mode. That VSYNC setting is a complete placebo because the game doesn't support actual fullscreen mode right now.
What exactly does your mod fix at the moment in terms of frame-rate issues? Anything?
The fact that these games are both capped to 30 FPS and Square Enix's framerate limiter isn't bloody awful like Namco's means there's a very limited population who will see any performance benefits right now.
You'd probably have to be running an integrated GPU to really need any help with performance.
Thanks for the reply. While I have your attention and we're on the subject, do you think any of these tricks would help with Lightning Returns? My computer is WAY over reccomended spec but I get massive stuttering in towns. It turns out the game is only allocating 512mb in video ram and therefor has to aggressively swap out texture files on the fly for every 20-30 in game feet you walk. I switched the game to my SSD, and that helps a little, but the stuttering is still very noticable. Is there anything that can be done to mitigate this?
Typically you would do those two things in reverse order, you want to select the device with the most VRAM, not pick the first device Windows gives you and then deal with problems later.
This was part of what my original Batman "Fix" mod did. For SLI systems, VRAM was being reported wrong and the game was mismanaging memory. It's possible that Lighting Returns needs a memory management fix too.
That's odd because I only have one GFX card and it has 4gb of VRAM so there's no other device for it to detect. Other people with similarly powerful (single) cards were reporting the same thing. So, it seems like the engine just defaults to using 512mb VRAM no matter how much you actually have. Would changing something like that be a lot of work? Isn't there a chance you could just change a hex value in the executable to tell it to use more VRAM or something?
I'm guessing that's not the case here then. They probably just used the same resource management for the PC version of the game as the Xbox 360, which has 512 MiB of RAM total.