FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Kaldaien May 12, 2016 @ 2:04pm
Untitled Project X - v 0.9.0 [In-Game Config UI] - (8/13/17)
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Last edited by Kaldaien; Aug 15, 2017 @ 2:12pm
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Showing 5,071-5,085 of 5,125 comments
cheeseburgertwd May 1, 2017 @ 10:57am 
I love this mod, and it's working great for me. But I have one question - is it possible to have Japanese audio and English subtitles during the cutscenes, but Japanese text for menus and battles, etc.? I'm a beginner Japanese student and I thought it would be a fun way to practice reading the kana (and even pick up a few kanji) by playing a game I know so well, but I don't understand spoken Japanese enough to understand the cutscenes without subtitles.
Lambs2Lions May 1, 2017 @ 4:08pm 
Originally posted by Kaldaien:
Did you guys turn on the DirectInput -> XInput remapping feature, by the way?

I cannot reproduce this problem. XInput analog deadzone compensation works as intended.

The only thing that's wrong with Xbox controllers is that Microsoft only has one axis for the triggers in Direct Input mode. You cannot simultaneously register input on the left and right trigger. If the left trigger is fully depressed, the right trigger is zero -- and if both are neutral, they register 0.5 / 1.0 (not even remotely useful).

This is why Microsoft doesn't want people using Direct Input. It was designed for joysticks originally and they didn't have independent axes.

@Kaldaien how do i turn on DirectInput -> XInput remapping feature?

All i did was run UnX_Calibrate.exe and i put a check in the checkbox that says "Check this box if you use an XInput controller. Is there anything else?

In the advanced control panel it has an Input Management Tab -> Gamepad

The options are XInput, Direct Input, and Raw Input. Raw Input is flashing, so i'm assuming that wha't currently enabled. Not sure how to change it other than what i already said above.

--

BTW if you're struggling to replicate the issue, try to update your xbox controller drivers because i've tried everything i can to set it into XInput mode and i'm not sure what else to do short of buying a PS4 controller which i can't atm

--

PS4 controller has same issues as XBoxOne Controller, every combination triggers the Advanced Control Panel.

Are you sure you uploaded the right dxgi.dll?

If you'd like me to test again, upload the entire zip
Last edited by Lambs2Lions; May 1, 2017 @ 6:30pm
Kaldaien May 1, 2017 @ 9:48pm 
I think I have a general solution for you guys now. You will no longer have access to the game's escape menu using a gamepad though.

If Valve didn't hijack the Guide button on Xbox controllers, I'd have a much more intuitive way of doing all this :)


https://github.com/Kaldaien/UnX/releases/download/unx_087/UNX_Test3.7z

Press LT + RT + Back briefly to bring the config UI up, but without putting it into gamepad input mode. Press and HOLD LT + RT + Back to go into gamepad input mode.

The menu shouldn't come up while trying to use the mod's other bindings (which are, by the way configurable). This menu binding is not configurable, it's going to take a lot of work :-\

-----

There are a few compat settings that you may have to engage so that I can block input to the game. They are:

Xbox Placeholder (click 0 ON). Re-Hook XInput and Disable PS4 HID. That should get the game to stop being a pain in the ass :)
Last edited by Kaldaien; May 1, 2017 @ 9:52pm
Lambs2Lions May 1, 2017 @ 10:36pm 
@Kaldaien

I found a different solution haha. I'm using the release 0.8.7.1 that's online and i have reshade in the My Mod folder, everything works, including all the key mappings. The only thing that doesn't work is the Advanced Control Panel, but that's because it's not part of that release.

I didn't know you have Third Party Mod support in 0.8.7.1 release.

--

I'll give your zip a test tomorrow and let you know if it works :)
Last edited by Lambs2Lions; May 1, 2017 @ 10:37pm
Kaldaien May 1, 2017 @ 10:39pm 
My mods have been able to load other DLLs like that since, well day one :)

Most of my mods are two or more DLLs. I try to isolate the game-specific stuff into a separate DLL that plugs into Special K. There are a handful of games where the mod is built right into Special K for performance reasons.
BeauChaton May 2, 2017 @ 2:25pm 
Hi !

I post because I just had a crash on the game and... I don't know why x))

You said you need some of the "logs" of the game so here's a link :

https://pastebin.com/AmefNmC3

Hope you can help :)

Thanks a lot

(btw... thank you for your work... it's great and I love it ! :D)
Lambs2Lions May 2, 2017 @ 2:32pm 
@jojo626427 try again, crashes will happen from time to time :)

If it happens everytime tho, then it's your settings.
Kaldaien May 2, 2017 @ 2:41pm 
05/02/2017 23:08:34.282: [--(Name)--] [!] { dxgi.dll} nvReleaseSecureLoadLibraryResources 05/02/2017 23:08:34.293: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk 05/02/2017 23:08:34.294: [--(Name)--] [!] { ntdll.dll} RtlUnicodeStringToInteger 05/02/2017 23:08:34.297: [--(Name)--] [!] { ntdll.dll} RtlUnicodeStringToInteger

Third-party software of some sort.

Normal software doesn't start out with RtlUnicodeStringToIntger twice in the callstack. That's a telltale signature that something not belonging to the game is injecting itself.

Given the rest of the callstack, I'm inclined to believe it's video related. Probably video capture software such as ShadowPlay or whatever.
DesignYourMind May 5, 2017 @ 6:25pm 
Earlier today I started encountering a problem that is causing me to crash every time I exit the sphere grid. I thought it might be because of some of the mods that I installed, but when I play the game after uninstalling untitled project x it crashes when I open the sphere grid. I'm not sure how to find out what is causing this and fix it, does anyone know what I should look at? I posted the project x crash log at http://steamcommunity.com/app/359870/discussions/0/1327844097117337496/
Mr. Hemlock May 8, 2017 @ 6:06am 
Originally posted by ArchangelRena:
Earlier today I started encountering a problem that is causing me to crash every time I exit the sphere grid. I thought it might be because of some of the mods that I installed, but when I play the game after uninstalling untitled project x it crashes when I open the sphere grid. I'm not sure how to find out what is causing this and fix it, does anyone know what I should look at? I posted the project x crash log at http://steamcommunity.com/app/359870/discussions/0/1327844097117337496/

Have you tried completely uninstalling then reinstalling the game and seeing if it was just a problem with your install?
DesignYourMind May 8, 2017 @ 8:08am 
Originally posted by WMD Lord Hemlock:
Originally posted by ArchangelRena:
Earlier today I started encountering a problem that is causing me to crash every time I exit the sphere grid. I thought it might be because of some of the mods that I installed, but when I play the game after uninstalling untitled project x it crashes when I open the sphere grid. I'm not sure how to find out what is causing this and fix it, does anyone know what I should look at? I posted the project x crash log at http://steamcommunity.com/app/359870/discussions/0/1327844097117337496/

Have you tried completely uninstalling then reinstalling the game and seeing if it was just a problem with your install?

That's what I tried first. The problem kept happening after I reinstalled, so I believe the issue was caused by editing the sphere grid in Farplane.
Mr. Hemlock May 9, 2017 @ 6:33am 
Originally posted by ArchangelRena:
Originally posted by WMD Lord Hemlock:

Have you tried completely uninstalling then reinstalling the game and seeing if it was just a problem with your install?

That's what I tried first. The problem kept happening after I reinstalled, so I believe the issue was caused by editing the sphere grid in Farplane.

Only other thing I can think of is to make a fresh game, get to the point where you can access the sphere grid, and see if you still get the crash. If you do, then something is borked with your computer. If it doesn't crash, then it's probably the edit using Farplane, as you suggested.
Lambs2Lions May 9, 2017 @ 6:48am 
Originally posted by ArchangelRena:
Originally posted by WMD Lord Hemlock:

Have you tried completely uninstalling then reinstalling the game and seeing if it was just a problem with your install?

That's what I tried first. The problem kept happening after I reinstalled, so I believe the issue was caused by editing the sphere grid in Farplane.

Try going back to an earlier save, before you used the Farplane tool. Chances are that it caused an issue. If it was the farplane tool, report the bug to the developer and attach your corrupt save file so he can try to fix the issue.
Linkan May 16, 2017 @ 10:50pm 
Hello All !
I want to install your mod with the software but it give me this error : Picture [i58.servimg.com]
Please help me !
TrowGundam May 16, 2017 @ 11:07pm 
Originally posted by Linkan:
Hello All !
I want to install your mod with the software but it give me this error : Picture [i58.servimg.com]
Please help me !
Well Google Translate FTW. It seems to be saying something is wrong with the "dxgi.dll" that the mod uses to hook into the game. I would try uninstalling the mod using SKIM64.exe and then reinstalling the mod (maybe even restarting the computer in between). However it might not be that simple. A Google serach of the Error Code returns this: https://ugetfix.com/ask/how-to-fix-error-code-0xc000012f-on-windows/

Which if I'm reading it correct, could mean there are far deeper things wrong with your computer (possibly even a virus or malware infection). I'd follow the article and as a last resort maybe even think about doing a fresh install of Windows, but that is a drastic measure if you aren't use to doing it.
Last edited by TrowGundam; May 16, 2017 @ 11:08pm
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Date Posted: May 12, 2016 @ 2:04pm
Posts: 5,125