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Wow , did really not know about that ... it worked, good finding , and thank you very much :)
Huh, I'd just about given up on getting it to work with DSR. Thanks for the tip.
I can look into a fix for this in the future. My fixed solution probably is not going to be pretty, I think you will have to set the game to Fullscreen in an ini file permanently, I don't think I'll be able to use the in-game setting.
It's unfortunately not, if you define true fullscreen as fullscreen exclusive. That's the mode where D3D takes exclusive control over the graphics adapter and Alt+Tabbing in/out takes additional time.
I'm not a fan of fullscreen exclusive most of the time, but on lower end hardware it's pretty important. You lose performance in windowed mode because Windows schedules the GPU across all other applications running like Google Chrome, etc. Your web browser eats GPU time, VRAM, etc. even when there's a fullscreen borderless window covering it up and that can really add up if you don't have mid to high-end hardware.
Square seem to have some kind of affection for borderless windowed.
Some users with multi montitors find it useful, but it should always be an option not the only means of fullscreen like in all of the ff ports that I know of.
Yeah I found out as much when I alt+tabbed earlier. There is a fullscreen and borderless in there though, so whats the point of duplicating the same mode? Japanese devs baffle me.
So I sort of think they're not even aware that fullscreen mode is broken? If they are, then that setting must be there as a placebo to make people happy :)
There's a particularly awful problem in this game, that's quite the opposite actually. The game advertises itself to Windows as DPI aware (at compile time) and then that's where everything just unravels. You can open up FFX.exe in a hex editor and look at its manifest (XML), there's a section with "<dpiAware>" and Square Enix has inexplicably set that to true even though no attempt to make corrections for DPI is ever performed by the game.
It isn't possible for me to change the game's DPI awareness state from my DLL (Microsoft's poilicy is that an application can set this one time at startup and is not allowed to change it later), so I have had to resort to modifying the system registry to switch application compatibility settings with my mod. It basically just automates the same process that the end-user would do by right clicking the executable and clicking "Disable DPI scaling," as barbaric as that is.
yeah, ignorance is bliss.