FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Dreamzera May 12, 2016 @ 12:00pm
So , fullscreen is not true fullscreen?
DSR dos not work , the fullscreen option is not true screen although it have a borderless mode too .... cant play at 4k on 1080p monitor, althoght the launcher recognizes 4k resolution .... great >.>
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Showing 1-15 of 22 comments
Saftle May 12, 2016 @ 12:00pm 
It works. You just have to turn off DPI scaling on the exe. Right click FFX.exe > Compatibility tab.
Dreamzera May 12, 2016 @ 1:32pm 
Originally posted by Saftle:
It works. You just have to turn off DPI scaling on the exe. Right click FFX.exe > Compatibility tab.

Wow , did really not know about that ... it worked, good finding , and thank you very much :)
Saftle May 12, 2016 @ 1:34pm 
No problem. It helps with a lot of games where the developers didn't realize that windows has built-in DPI scaling.
Chr0nos May 12, 2016 @ 4:33pm 
Dont know why but this doesn't work for me :(
SenMithrarin85 May 12, 2016 @ 4:35pm 
Its true fullscreen. There's a borderless option too.
SBRK May 12, 2016 @ 4:42pm 
I don't get the Nvidia FPS counter but somehow the Nvidia Share overlay works. It is weird
lostsomething May 13, 2016 @ 2:20pm 
Originally posted by Saftle:
It works. You just have to turn off DPI scaling on the exe. Right click FFX.exe > Compatibility tab.

Huh, I'd just about given up on getting it to work with DSR. Thanks for the tip.
Kaldaien May 13, 2016 @ 2:34pm 
This is correct, fullscreen mode in this game is just borderless window.

I can look into a fix for this in the future. My fixed solution probably is not going to be pretty, I think you will have to set the game to Fullscreen in an ini file permanently, I don't think I'll be able to use the in-game setting.
Kaldaien May 13, 2016 @ 2:36pm 
Originally posted by SenMithrarin85:
Its true fullscreen. There's a borderless option too.

It's unfortunately not, if you define true fullscreen as fullscreen exclusive. That's the mode where D3D takes exclusive control over the graphics adapter and Alt+Tabbing in/out takes additional time.

I'm not a fan of fullscreen exclusive most of the time, but on lower end hardware it's pretty important. You lose performance in windowed mode because Windows schedules the GPU across all other applications running like Google Chrome, etc. Your web browser eats GPU time, VRAM, etc. even when there's a fullscreen borderless window covering it up and that can really add up if you don't have mid to high-end hardware.
Last edited by Kaldaien; May 13, 2016 @ 2:37pm
SenMithrarin85 May 13, 2016 @ 2:37pm 
Originally posted by Kaldaien:
This is correct, fullscreen mode in this game is just borderless window.

I can look into a fix for this in the future. My fixed solution probably is not going to be pretty, I think you will have to set the game to Fullscreen in an ini file permanently, I don't think I'll be able to use the in-game setting.

Square seem to have some kind of affection for borderless windowed.

Some users with multi montitors find it useful, but it should always be an option not the only means of fullscreen like in all of the ff ports that I know of.
SenMithrarin85 May 13, 2016 @ 2:38pm 
Originally posted by Kaldaien:
Originally posted by SenMithrarin85:
Its true fullscreen. There's a borderless option too.

It's unfortunately not, if you define true fullscreen as fullscreen exclusive. That's the mode where D3D takes exclusive control over the graphics adapter and Alt+Tabbing in/out takes additional time.

I'm not a fan of fullscreen exclusive most of the time, but on lower end hardware it's pretty important. You lose performance in windowed mode because Windows schedules the GPU across all other applications running like Google Chrome, etc. Your web browser eats GPU time, VRAM, etc. and that can really add up if you don't have mid to high-end hardware.

Yeah I found out as much when I alt+tabbed earlier. There is a fullscreen and borderless in there though, so whats the point of duplicating the same mode? Japanese devs baffle me.
Kaldaien May 13, 2016 @ 2:40pm 
There's also a VSYNC setting, which doesn't do anything in borderless mode.

So I sort of think they're not even aware that fullscreen mode is broken? If they are, then that setting must be there as a placebo to make people happy :)
Kaldaien May 13, 2016 @ 2:47pm 
Originally posted by Saftle:
No problem. It helps with a lot of games where the developers didn't realize that windows has built-in DPI scaling.

There's a particularly awful problem in this game, that's quite the opposite actually. The game advertises itself to Windows as DPI aware (at compile time) and then that's where everything just unravels. You can open up FFX.exe in a hex editor and look at its manifest (XML), there's a section with "<dpiAware>" and Square Enix has inexplicably set that to true even though no attempt to make corrections for DPI is ever performed by the game.


It isn't possible for me to change the game's DPI awareness state from my DLL (Microsoft's poilicy is that an application can set this one time at startup and is not allowed to change it later), so I have had to resort to modifying the system registry to switch application compatibility settings with my mod. It basically just automates the same process that the end-user would do by right clicking the executable and clicking "Disable DPI scaling," as barbaric as that is.
Last edited by Kaldaien; May 13, 2016 @ 2:48pm
SenMithrarin85 May 13, 2016 @ 2:49pm 
Originally posted by Kaldaien:
There's also a VSYNC setting, which doesn't do anything in borderless mode.

So I sort of think they're not even aware that fullscreen mode is broken? If they are, then that setting must be there as a placebo to make people happy :)

yeah, ignorance is bliss.
Plex May 13, 2016 @ 2:55pm 
should try the DPI trick on my Surface Pro 2
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Date Posted: May 12, 2016 @ 12:00pm
Posts: 22