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Ein Übersetzungsproblem melden
1.0 used Crystal Tools engine, ARR/HW have a different engine.
And yes 1.0 was awesome just like Batman: AK.
It also exists for Windows so I'm not surprised that they managed to make a PC port.
Wonderful.
I heard devs were denying that DkS3 and Bloodborne had old engines but lol Bloodborne has same old bug as DkS1 if not DeS...
Anyway, Sony Phyre is not engine like CryEngine or Id Tech, its more like Renderware, so it's pretty versalite and not limited to "oh ok it can have these kind of graphics"
There was a running joke for a while about them creating more engines than games.
The FFX/X-2 and Kingdom Hearts HD remixes all use the Phyre engine, and I suspect FFXII will also. It's not a bad engine, but its real purpose is only served on the PS3. Making efficient use of that stupid Cell CPU lead SONY to develop their own engine.
then a few more middlewares for audio and video like fmod and Iggy.
Due a PS2 hardware, u cant use anything else for audio\video\3D\texture handling then PS2 chip has and can do. So you cant expand rendering video\audio tehniq due hardware limitations. PS2 was a most complicated video console then others.
PS3 got a more simplifield architecture that is much more closer to typical PC then older consoles (And PS4 is almost a PC, build in a box), and much more flexability.
To make a PS3 remastered version, Square has to enchance and remade assets for a multi target game engine. Since game mechanic was coded in C++ for a PS2, they has to rework that for a Phyre engine.
Since PS3 remaster FFX conversion, there was no point to rework that, due Phyre can compile for a target win x86 or x64 builds.