FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Huge Dan Jul 11, 2017 @ 10:54am
Is there a FFX hard mode?
I might be mistaken but I could've sworn that there's a hard mode for FFX after completion, can anyone confirm this??
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Showing 1-15 of 26 comments
Hinnyuu Jul 11, 2017 @ 4:04pm 
This has never been the case, no.

FFX-2 has a New Game+ mode, but it's the same, no added difficulty (in fact it's a lot easier since you keep all your equipment).

I sincerely WISH there was a hard mode for either game. :(
Huge Dan Jul 12, 2017 @ 10:49am 
Originally posted by Hinnyuu:
This has never been the case, no.

FFX-2 has a New Game+ mode, but it's the same, no added difficulty (in fact it's a lot easier since you keep all your equipment).

I sincerely WISH there was a hard mode for either game. :(

Oh man, that's a shame :/ I wanted to re-play FFX so I could try using different characters like Rikku (I underestimated her, didn't use her until the final boss and then discovered that she's AWESOME). Maybe I'll play again, since I skipped all the Dark Aeons and other optional bosses + celestials.
Evrae Jul 12, 2017 @ 12:01pm 
the Monster Arena is hard mode enough
dannyj147 Jul 12, 2017 @ 12:32pm 
You could also try to make the game harder by not upgrading the sphere grid as much either.
Kaldaien Jul 12, 2017 @ 8:56pm 
Use one of the boosters, and erase all the sphere grid nodes. Replace them with luck spheres.
Hinnyuu Jul 12, 2017 @ 9:17pm 
What do you call that, the "Good Luck Mode"?

Editing characters and the Sphere Grid isn't too hard for a naive user, but what's really missing is a comprehensive way of changing enemies. You can edit them in battle, every battle, but that's ridiculously tedious. I just wish there at least was some way to globally employ some sort of stat modifier or whatever...

An ACTUAL difficulty mode with AI changes and so on is probably a pipe dream for now.
Last edited by Hinnyuu; Jul 12, 2017 @ 9:18pm
CCMatt Jul 13, 2017 @ 2:50am 
It needs a randomizer. Randomize starting stats, sphere grid, treasure drops, etc. (sans key items of course)
Chakes Jul 13, 2017 @ 6:39am 
There is a randomizer for this game, even for it's PS2 version.

All it does is randomizing the whole sphere grid though, the charakters will start with the same stats. Still a lot of fun.
Hinnyuu Jul 13, 2017 @ 6:50am 
Item randomization is fairly pointless since gear has so little effect compared to stats (Celestial Weapons aside) and a good number of it is already random to begin with.

Randomizing the Sphere Grid could become very weird, I imagine.

I started with my own personal SG configuration, but it's so much work I stopped about a third or so in. Maybe I'll find the time and will to do it over the summer, but it really is just another stopgap measure. What would be needed would really be fundamental mechanical and scripting changes.
Huge Dan Jul 13, 2017 @ 1:34pm 
Originally posted by dannyj54147:
You could also try to make the game harder by not upgrading the sphere grid as much either.

Fair enough. I skipped the Dark Aeons, penance, yojimbo, anima and haven't touched monster arena. Guess I missed out on tons of content, I'll give FFX another go
Last edited by Huge Dan; Jul 13, 2017 @ 1:34pm
autoraso Jul 14, 2017 @ 11:53am 
Stat gains are just fine, gotta have the feeling of progression. A vast majority of the enemies encounted in the story themselves are way too weak and need like at least x1.25 on all stats and x4 the amount of HP they have.
Hinnyuu Jul 14, 2017 @ 3:22pm 
Originally posted by autoraso:
Stat gains are just fine, gotta have the feeling of progression. A vast majority of the enemies encounted in the story themselves are way too weak and need like at least x1.25 on all stats and x4 the amount of HP they have.
Agreed. You can do this manually with thinks like Farplane, but you have to edit enemy stats EVERY. SINGLE. BATTLE. That gets real annoying real quick. :(

Wish there was just a mod that was, like, enemy HP*4 and STR/MAG/DEF/MDEF +25 or something. Not sure about the values, a % increase to stats could get out of hand quickly because of non-linear scaling. And you definitely don't want ALL stats increased, because enemies with crazy LCK and AGI will just annihilate you.
Last edited by Hinnyuu; Jul 14, 2017 @ 3:22pm
Gorem Jul 14, 2017 @ 8:59pm 
Yeah, the balancing with FFX was always weird to me. Always was "Tidus against this, Auron against this, Wakka against this" and then overkill when you used the right character, with other characters failing to do the same thing.

So, the only way to make the game "hard mode" is to basically play badly and never use the right characters. lol. Go Auron! hit that flying thing!

Then you give Yuna Black magic and suddenly, Lulu becomes a character you never see again.

If there was an actual hard mode, outside of the monster arena where you end up watching 10 hours of death animations, That'd be awesome.

I wonder if its because they wanted it more for the story, and left that since you get random encounters so often, people would prefer to just one shot literately everything with only a slight amount of grind... and then you use the expert sphere grid and realise just how much easier that the game becomes. Its funny that standard grids make the game harder.

I'm all for a hard mode! Bring it!
I am Goyim Jul 15, 2017 @ 12:47pm 
dont use the ♥♥♥♥ with the soccer ball throught the game
Huge Dan Jul 15, 2017 @ 1:03pm 
Originally posted by Zong:
dont use the ♥♥♥♥ with the soccer ball throught the game

Why not? I used him with Auron's path on expert grid and he was great
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Date Posted: Jul 11, 2017 @ 10:54am
Posts: 26