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翻訳の問題を報告
It's especially bad in games that use frame generation, because they create and destroy SwapChains multiple times. That's when running RTSS in NOT Detours mode will cause it to crash stuff left and right. A lot of games never destroy their SwapChain and you can go a long time without running into compatibility problems caused by RTSS.
I was on the fence with what to do about the map. It stutters a lot even when the game's menus are locked to 60 FPS, little micro stutters while it loads in stuff and then goes to somewhat smooth.
I actually found that leaving frame generation on for it was more tolerable than turning it off any time the game is trying to lock to 60 FPS.
It is the dynamic weather that tanks your framerate chap, i get really good fps but as soon as the heavy fog descends along with heavy snow it absolutely destroys the fps, it's like the thickest fog and rain/snow i have ever seen in a game before, insane,
I guess you're talking about the bug that dips your framerate during sunset and sunrise? (see the last Digital Foundry video about the game)
In that video that I watched at the time, Alex said to change Shadows down and back up to fix it but you need to do every day this happens. Video to see how broken this port is on PC https://www.youtube.com/watch?v=L2Wt-AgYYus
Screenshot I took if you want DF optimsied settings
The biggest change there, is that you can now use Preset J and benefit from improved image quality without ghosting.
No....you didn't!!!!!!!!!!!!!!!!!!!!!
(just Preset J, or also K? ^^)
PS: I did a quick test. There are still these tiny trailing edges on fine vegetation (like tree branches) when running towards or or left and right, but overall it really seems fixed. For instance in the loading screen, when you started to run, characters lower legs and feet became this blur before, a sign of very bad ghosting, this is gone now.
So, much better I'd say. Finally playable.
Also I did use the preset switch within SpecialK for the first time, works like a charm with Alt + Enter. SpecialK is really growing on me. :)
When I alt+tab to desktop FG breaks and doesn't pace the generated frames correctly anymore. Toggling FG fixes this.
I think the slightly awkward cloth physics is less noticeable than the stuttering 30 fps cutscene mess, but your mileage may vary.
Oh good... I was starting to think I was the only one seeing that problem. Maybe it will actually get fixed eventually. I was fixing it by changing the Ray Tracing settings down one level, applying, and then back up. Probably changing any graphics setting somehow resets whatever is causing this frame rate degradation.
Because I thought I can also use Preset K now, but I still see much worse ghosting with that one compared to Preset J. For instance with characters feet while running in a loading screen, that's a good spot to look out for ghosting.
If that log is only a few lines long, as opposed to a flood of NVIDIA debug information, then you should grab the installer for 25.4.1.