Assassin's Creed Shadows

Assassin's Creed Shadows

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Kill Kill Kill !!
Is all the gamplay?
Exept for a few puzzles in tombes.

Nice graphics , nice variaty of weapons, nice season changes etc but....

All missions you have to kill someone one after the other.
Everywhere you go is everywhere you kill...

Still enjoying the game, but it would be nice then be busy with killing figures all the time...
Last edited by Baba Bomba; Apr 16 @ 6:05pm
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Showing 1-15 of 46 comments
Grimno Apr 16 @ 6:11pm 
5
Can't believe you have to assassinate people in Assassin's Creed...
What next?
A game where you Mine and Craft stuff?

What would they even call it?
Harris Apr 16 @ 6:17pm 
Originally posted by Grimno:
Can't believe you have to assassinate people in Assassin's Creed...

For real though, people got used to an AC game having lots of fluff - from naval combat to the annoying follow sequences.

Shadows is a Hitman game that for some reason has AC in the name - and as fan of Hitman and Dishonored I was excited to get that, at the same time I understand why others would not be.
technically you could probably just sneak around and knock out most enemy
Originally posted by Grimno:
What next?
A game where you Mine and Craft stuff?

What would they even call it?
terraria?
sh3riff Apr 16 @ 7:50pm 
You can buy some cosmetics in the shop too .. you will look weird or cool when you kill kill kill
Frog Apr 16 @ 8:12pm 
Originally posted by Baba Bomba:
Is all the gamplay?
Exept for a few puzzles in tombes.

Nice graphics , nice variaty of weapons, nice season changes etc but....

All missions you have to kill someone one after the other.
Everywhere you go is everywhere you kill...

Still enjoying the game, but it would be nice then be busy with killing figures all the time...
well, usually this is how assassins work. they assassinate people.
Last edited by Frog; Apr 16 @ 8:13pm
There really should be a Calesthenic's Creed. Run around a giant map, climb onto roofs and do some sit ups.
While AC games have always been mostly about killing there is no denying that Shadows has a distinct lack of non stabby stab related side activities.

Valhalla had those "mysteries" and while many were pretty forgettable or outright bad, some were quite fun or memorable and few of them ever involved killing but were entirely character/story focused. You could also stack rocks to create cairns or play Orlog, or have a flyting contest and if you felt like it have a drinking contest (probably the worst of the activities though). Origins had Chariot races and other things like the star constellations. Basically all the RPG games had some nice or fun side activities that were not about killing someone at all. Odyssey had some of the best side content of any of the AC games and not all of it was just about killing folks but more story based with quirky / interesting NPCs.

And what does Shadows have? QTE events that award you a knowledge point but are zero fun and more annoying than anything else (I set them to auto complete after a few hours of this nonsense). One archery minigame that is very forgettable. Those "paths" that are braindead and are not even remotely challenging, just follow the yellow brick road, the anomaly parcours with Layla in Valhalla was at least somewhat puzzle based and required you to think at least a little bit.

You really have to love stabbing people in Shadows. Very, very few things in the game are not about killing.

It would very much help the game if it had some fun (entirely optional) side activities.

To say "AC is about assassinating people" is missing the point, of course this is the main gameplay loop, but Shadows is missing virtually ANY fun side activities that are not about murdering people left and right whereas all the other AC RPG games had more to offer.
Last edited by Shin Happens; Apr 16 @ 9:20pm
Dodece Apr 16 @ 9:45pm 
Blame the newer role playing formula in the newer titles. You need the experience points you get for killing enemies. So the game naturally rewards you for racking up a body count. That being said if you haven't already done so. The older titles in the series have a lot more prep work. Before you get around to killing your primary target.
Kaldaien Apr 16 @ 10:25pm 
Originally posted by Baba Bomba:
Is all the gamplay?
Exept for a few puzzles in tombes.

Nice graphics , nice variaty of weapons, nice season changes etc but....

All missions you have to kill someone one after the other.
Everywhere you go is everywhere you kill...

Still enjoying the game, but it would be nice then be busy with killing figures all the time...
Fill up the map. Killing is secondary to that. Story is ... I don't know, does the game even have one?
Originally posted by Shin Happens:
While AC games have always been mostly about killing there is no denying that Shadows has a distinct lack of non stabby stab related side activities.

Valhalla had those "mysteries" and while many were pretty forgettable or outright bad, some were quite fun or memorable and few of them ever involved killing but were entirely character/story focused. You could also stack rocks to create cairns or play Orlog, or have a flyting contest and if you felt like it have a drinking contest (probably the worst of the activities though). Origins had Chariot races and other things like the star constellations. Basically all the RPG games had some nice or fun side activities that were not about killing someone at all. Odyssey had some of the best side content of any of the AC games and not all of it was just about killing folks but more story based with quirky / interesting NPCs.

And what does Shadows have? QTE events that award you a knowledge point but are zero fun and more annoying than anything else (I set them to auto complete after a few hours of this nonsense). One archery minigame that is very forgettable. Those "paths" that are braindead and are not even remotely challenging, just follow the yellow brick road, the anomaly parcours with Layla in Valhalla was at least somewhat puzzle based and required you to think at least a little bit.

You really have to love stabbing people in Shadows. Very, very few things in the game are not about killing.

It would very much help the game if it had some fun (entirely optional) side activities.

To say "AC is about assassinating people" is missing the point, of course this is the main gameplay loop, but Shadows is missing virtually ANY fun side activities that are not about murdering people left and right whereas all the other AC RPG games had more to offer.


You know…I didn’t really think about it until you just said it, but you're absolutely right. That is EXACTLY what Shadows was lacking for me that I couldn’t quite put my finger on—it is the lack of quirky, fun (or not-so-much fun) characters that you’d sort of “get to know” by doing the side quests. Even, for example, something as silly as the old lady in AC Odyssey who continually wears out her poor old husband in the, ahem…bedroom—and you gotta decide how to help her in her quest and if you’re willing to take the husband’s place for a round or 2 with her, in hopes of finally “wearing her out”. As goofy & nonsensical as that is of course, it’s a nice, quick, much needed time-out from all the plundering, raiding, threatening, and killing.

Tbh, I don’t consider most of the little side activities in Shadows very entertaining at all, even if the Knowledge Points are really important (which obviously they are).

Sometimes it’s the little things in a game that make it really fun. I will say though, I liked having so many “targets” to hunt down. I just think it needed more balance, for me personally anyway.
Originally posted by Grimno:
Can't believe you have to assassinate people in Assassin's Creed...
What next?
A game where you Mine and Craft stuff?

What would they even call it?
Palworld?! :P
Gotchyou! :steamhappy:
Originally posted by Skylers Meth:
There really should be a Calesthenic's Creed. Run around a giant map, climb onto roofs and do some sit ups.
I am one with the Callisthenic Creed! :D
Originally posted by sarahewarren:
Originally posted by Shin Happens:
While AC games have always been mostly about killing there is no denying that Shadows has a distinct lack of non stabby stab related side activities.

Valhalla had those "mysteries" and while many were pretty forgettable or outright bad, some were quite fun or memorable and few of them ever involved killing but were entirely character/story focused. You could also stack rocks to create cairns or play Orlog, or have a flyting contest and if you felt like it have a drinking contest (probably the worst of the activities though). Origins had Chariot races and other things like the star constellations. Basically all the RPG games had some nice or fun side activities that were not about killing someone at all. Odyssey had some of the best side content of any of the AC games and not all of it was just about killing folks but more story based with quirky / interesting NPCs.

And what does Shadows have? QTE events that award you a knowledge point but are zero fun and more annoying than anything else (I set them to auto complete after a few hours of this nonsense). One archery minigame that is very forgettable. Those "paths" that are braindead and are not even remotely challenging, just follow the yellow brick road, the anomaly parcours with Layla in Valhalla was at least somewhat puzzle based and required you to think at least a little bit.

You really have to love stabbing people in Shadows. Very, very few things in the game are not about killing.

It would very much help the game if it had some fun (entirely optional) side activities.

To say "AC is about assassinating people" is missing the point, of course this is the main gameplay loop, but Shadows is missing virtually ANY fun side activities that are not about murdering people left and right whereas all the other AC RPG games had more to offer.


You know…I didn’t really think about it until you just said it, but you're absolutely right. That is EXACTLY what Shadows was lacking for me that I couldn’t quite put my finger on—it is the lack of quirky, fun (or not-so-much fun) characters that you’d sort of “get to know” by doing the side quests. Even, for example, something as silly as the old lady in AC Odyssey who continually wears out her poor old husband in the, ahem…bedroom—and you gotta decide how to help her in her quest and if you’re willing to take the husband’s place for a round or 2 with her, in hopes of finally “wearing her out”. As goofy & nonsensical as that is of course, it’s a nice, quick, much needed time-out from all the plundering, raiding, threatening, and killing.

Tbh, I don’t consider most of the little side activities in Shadows very entertaining at all, even if the Knowledge Points are really important (which obviously they are).

Sometimes it’s the little things in a game that make it really fun. I will say though, I liked having so many “targets” to hunt down. I just think it needed more balance, for me personally anyway.
Also... every AC players knows what a Malaka is!
No really memorable discussion or idioms in Shadows!

Technically Shadows is the better game. Love the new parcours options. And Japan is gorgeous! And I love they dropped usuless (and frustrating) modern gameplay.

But I prefer the colour palette of Odyssey (it might be a cultural thing I was raise around the Mediterranean sea), and the story telling, NPC interaction, story, side story and mythical aspect are a lot better in Odyssey.
Last edited by superlloyd; Apr 17 @ 4:04am
sh3riff Apr 17 @ 4:25am 
I remember many scenes from Odyssey even today. But I spent over 2000 hours there.
60 something in Shadows.

Forgot Malaka but remember others.

Problem with the games is that ubisoft has no idea which way to go .. they keep changing the game systems, mechanics, story, lore and visuals way too much.
In this game its the screen visuals .. you can see that they were aiming for realism, no fantasy graphics etc.
Yet when you are hidden, you are glowing white ..
Enemies are glowing in rainbow colors ..
With abilities screen goes grey ..

Thats childish, cartoonish and noir style .. doesnt really go well together.
Plus you cannot go from Fantasy genre to realistic simulation and from nicely cultured colored world to a realistic noir world ..

Thats like pizza with pineapple :)
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