RimWorld

RimWorld

RimWorld > General Discussions > Topic Details
Multiplayer mod desync
I've recently started a multiplayer colony with a friend and a few mods and it's been going pretty well so far, with desyncs happening quite rarely. However, the desyncs have recently been much more common and i have to rehost every 2-3 minutes. Is there anything i can do about this ? I haven't added or changed any mods, so i'm not sure what's causing this problem.
Originally posted by Würger:
Originally posted by Tiger200:
Originally posted by ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
< >
Showing 1-9 of 9 comments
I think I remember that someone told me, that all the things, that do tings over a long time are cusing theses probelems. If you use dubs bad hygene for example, the burnpits and making fertiliser ay cause desyncs...
Geojak Feb 14 @ 9:07am 
Best you can do is remove mod by mod and see if it gets better
Originally posted by Tiger200:
I haven't added or changed any mods
Did one of them update without your knowledge.........?
Tiger200 Feb 14 @ 11:18am 
Originally posted by GeneralVeers:
Originally posted by Tiger200:
I haven't added or changed any mods
Did one of them update without your knowledge.........?
checked it, nothing had an update
dev its too stupid to make a co-op mode
Tiger200 Feb 14 @ 11:52am 
Originally posted by ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
The author of this thread has indicated that this post answers the original topic.
Würger Feb 14 @ 1:00pm 
Originally posted by Tiger200:
Originally posted by ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
Tiger200 Feb 14 @ 2:27pm 
Originally posted by Würger:
Originally posted by Tiger200:
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
I see, thanks
pheanox Feb 14 @ 6:07pm 
I have issued a three day ban to Lasfer for Rule 1 and Rule 2.
< >
Showing 1-9 of 9 comments
Per page: 15 30 50

RimWorld > General Discussions > Topic Details