RimWorld

RimWorld

Multiplayer mod desync
I've recently started a multiplayer colony with a friend and a few mods and it's been going pretty well so far, with desyncs happening quite rarely. However, the desyncs have recently been much more common and i have to rehost every 2-3 minutes. Is there anything i can do about this ? I haven't added or changed any mods, so i'm not sure what's causing this problem.
Alkuperäinen julkaisija: Herr Morlock:
Tiger200 lähetti viestin:
''-Lasfer- (NB)'' lähetti viestin:
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
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Näytetään 1-12 / 12 kommentista
I think I remember that someone told me, that all the things, that do tings over a long time are cusing theses probelems. If you use dubs bad hygene for example, the burnpits and making fertiliser ay cause desyncs...
Best you can do is remove mod by mod and see if it gets better
Tiger200 lähetti viestin:
I haven't added or changed any mods
Did one of them update without your knowledge.........?
GeneralVeers lähetti viestin:
Tiger200 lähetti viestin:
I haven't added or changed any mods
Did one of them update without your knowledge.........?
checked it, nothing had an update
dev its too stupid to make a co-op mode
''-Lasfer- (NB)'' lähetti viestin:
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
Tämän ketjun aloittaja on ilmaissut julkaisun vastaavaan alkuperäiseen aiheeseen.
Tiger200 lähetti viestin:
''-Lasfer- (NB)'' lähetti viestin:
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
Würger lähetti viestin:
Tiger200 lähetti viestin:
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
I see, thanks
I have issued a three day ban to Lasfer for Rule 1 and Rule 2.
wow pheanox what a heart of gold you have upholding our community
I like how you had to mock him by letting us know, you could have just done it quietly but you had to flaunt it huh? >->
''-Lasfer- (NB)'' lähetti viestin:
dev its too stupid to make a co-op mode
just try to make a simple co op game then we talk
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Näytetään 1-12 / 12 kommentista
Sivua kohden: 1530 50

Lähetetty: 14.2.2021 klo 3.37
Viestejä: 12