RimWorld
Tiger200 14/fev./2021 às 3:37
Multiplayer mod desync
I've recently started a multiplayer colony with a friend and a few mods and it's been going pretty well so far, with desyncs happening quite rarely. However, the desyncs have recently been much more common and i have to rehost every 2-3 minutes. Is there anything i can do about this ? I haven't added or changed any mods, so i'm not sure what's causing this problem.
Escrito originalmente por Herr Morlock:
Escrito originalmente por Tiger200:
Escrito originalmente por ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
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Exibindo comentários 112 de 12
senftoast 14/fev./2021 às 8:54 
I think I remember that someone told me, that all the things, that do tings over a long time are cusing theses probelems. If you use dubs bad hygene for example, the burnpits and making fertiliser ay cause desyncs...
Geojak 14/fev./2021 às 9:07 
Best you can do is remove mod by mod and see if it gets better
GeneralVeers 14/fev./2021 às 11:17 
Escrito originalmente por Tiger200:
I haven't added or changed any mods
Did one of them update without your knowledge.........?
Tiger200 14/fev./2021 às 11:18 
Escrito originalmente por GeneralVeers:
Escrito originalmente por Tiger200:
I haven't added or changed any mods
Did one of them update without your knowledge.........?
checked it, nothing had an update
dev its too stupid to make a co-op mode
Tiger200 14/fev./2021 às 11:52 
Escrito originalmente por ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
O autor do tópico indicou esta mensagem como a resposta.
Herr Morlock 14/fev./2021 às 13:00 
Escrito originalmente por Tiger200:
Escrito originalmente por ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
Tiger200 14/fev./2021 às 14:27 
Escrito originalmente por Würger:
Escrito originalmente por Tiger200:
its not really easy to make a game into multiplayer when you aren't even the offical developer lol
I guess he WAS referring to the developer and not the mod author...

@OP: That is pretty normal. The stability of a multiplayer games decreases over time, propably from the improvements of the colony(ies) (i.e. rising numbers of pawns, amount of stuff and animals).
That's the reason why you would want to have as few mods used, as possible. To me and my pals, only "a dog said" (because you can heal, operate, etc. your trained animals), "show draftees weapons", "color coded mood bars" and propably "prepare carefully" are the only ones we use when playing multiplayer...
Please take note, that only the first one mod is one who really changes actual gameplay mechanics, while the other ones only change minor ui-elements. That is no coincidence.

You better get used to it, until (and if) the developer brings out official multiplayer.
I see, thanks
pheanox 14/fev./2021 às 18:07 
I have issued a three day ban to Lasfer for Rule 1 and Rule 2.
Kaiser 28/fev./2022 às 13:24 
wow pheanox what a heart of gold you have upholding our community
Kushen Zahhak 27/set./2022 às 23:36 
I like how you had to mock him by letting us know, you could have just done it quietly but you had to flaunt it huh? >->
EHHENGSO 16/fev./2023 às 12:37 
Escrito originalmente por ''-Lasfer- (NB)'':
dev its too stupid to make a co-op mode
just try to make a simple co op game then we talk
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Publicado em: 14/fev./2021 às 3:37
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