RimWorld

RimWorld

Flickmann Jul 4, 2020 @ 9:41am
Game is a grindy click-fest
I don't think any game requires quite as many mouse clicks as Rimworld does. The early stages especially require constant micro supervision of your colonists, otherwise ♥♥♥♥ just won't get gone. Why is it that when a colonist has finished chopping a tree, or mining some ore, they just leave it lying there on the ground? I have to manually click to get them to drop it off. Yes, I know there is a "transport" option in the work menu, but it's a bit silly to have a colonist just leave the fruits of his work lying in the open once he decides he's had enough and goes to play some horseshoes.

It's so fun to constantly click and manage my colony-idiot's latest mental breakdown because he forgot to eat his lunch at the table; the table he just sat and ate breakfast at. When a construction site they're working on runs out of material, instead of using common sense to harvest more they'll just stand with their heads up their arses and go play horseshoes. More pointless clicking to prioritise harvesting. And if I really want them to build an entire wall, do I really have to tell them to prioritise every darn block?

What am I missing here?
Originally posted by ambi:
yeah vanilla kinda sucks. mods save the game.

speaking as someone who's played 2500 hours.
< >
Showing 1-15 of 35 comments
HunterSilver Jul 4, 2020 @ 9:49am 
You're queueing too many jobs. Let people finish what they're working on and parse out tasks in small batches. One house at a time, one bed at a time, a few trees at a time. If you want colonists to be smarter and manage their own time better you need mods that add that AI to them.

This is a common pitfall in most city builder style games, it's easy to assign hundreds to thousands of individual tasks to your colonists. They'll then try to prioritize them to the best of their ability but frankly they're not very smart.

Edit: It also sounds like you're using automatic priorities and leaving too many jobs on every colonist. Specialize labor and manually set priorities. If you want people to focus on construction, increase the priority of construction.

These mods will handle most of the problems you're having. It will still work best if you focus on critical tasks first until you have the excess time and labor to prevent these workflow jam ups.

https://steamcommunity.com/sharedfiles/filedetails/?id=2034960453

https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319

https://steamcommunity.com/sharedfiles/filedetails/?id=1372003680

https://steamcommunity.com/sharedfiles/filedetails/?id=1885186534

https://steamcommunity.com/sharedfiles/filedetails/?id=1561769193
Last edited by HunterSilver; Jul 4, 2020 @ 9:54am
Flickmann Jul 4, 2020 @ 9:59am 
Originally posted by HunterSilver:
You're queueing too many jobs. Let people finish what they're working on and parse out tasks in small batches. One house at a time, one bed at a time, a few trees at a time. If you want colonists to be smarter and manage their own time better you need mods that add that AI to them.

This is a common pitfall in most city builder style games, it's easy to assign hundreds to thousands of individual tasks to your colonists. They'll then try to prioritize them to the best of their ability but frankly they're not very smart.

Edit: It also sounds like you're using automatic priorities and leaving too many jobs on every colonist. Specialize labor and manually set priorities. If you want people to focus on construction, increase the priority of construction.

These mods will handle most of the problems you're having. It will still work best if you focus on critical tasks first until you have the excess time and labor to prevent these workflow jam ups.

https://steamcommunity.com/sharedfiles/filedetails/?id=2034960453

https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319

https://steamcommunity.com/sharedfiles/filedetails/?id=1372003680

https://steamcommunity.com/sharedfiles/filedetails/?id=1885186534

https://steamcommunity.com/sharedfiles/filedetails/?id=1561769193

Appreciate the list dude but man, installing lots of mods just to take out pointless clicking and faffing doesn't quite sit well with me. I think a big problem is the game only begins with 3 colonists; once you get an extra one or two to focus purely on the brain-dead tasks like hauling and cleaning it's not so bad.
Raymond Jul 4, 2020 @ 10:00am 
Use work tab and schedule tab. Problem solved.
Sorry you don't fully understand the game. I recommend the While You're Up mod but ultimately this game is fine as it is and I think the problem lies with your playstyle.
Flickmann Jul 4, 2020 @ 10:18am 
Originally posted by High Drag Low Speed:
Sorry you don't fully understand the game. I recommend the While You're Up mod but ultimately this game is fine as it is and I think the problem lies with your playstyle.

Sure thing bud; never the precious game's fault! Must be why EVERY person I've ever spoken to about Rimworld has a metric buttload of mods installed, including many QoL mods like you suggested - none of us understand the game!
Last edited by Flickmann; Jul 4, 2020 @ 10:18am
desrtfox071 Jul 4, 2020 @ 10:52am 
Originally posted by Flickmann:
Originally posted by High Drag Low Speed:
Sorry you don't fully understand the game. I recommend the While You're Up mod but ultimately this game is fine as it is and I think the problem lies with your playstyle.

Sure thing bud; never the precious game's fault! Must be why EVERY person I've ever spoken to about Rimworld has a metric buttload of mods installed, including many QoL mods like you suggested - none of us understand the game!
He's not wrong. If you're micromanaging all the time, you are, in fact, doing it wrong. this is precisely what the worktab is for. You'll need to slow your roll and let the colonists actually get some jobs done. Resist the urge to continually pile more things to do on them.
Originally posted by Flickmann:
Originally posted by High Drag Low Speed:
Sorry you don't fully understand the game. I recommend the While You're Up mod but ultimately this game is fine as it is and I think the problem lies with your playstyle.

Sure thing bud; never the precious game's fault! Must be why EVERY person I've ever spoken to about Rimworld has a metric buttload of mods installed, including many QoL mods like you suggested - none of us understand the game!
The mods help but are by no means necessary. If you overload the colonists you won't get anything done. You can get all uppity but at the end of the day it IS your playstyle that is causing flaws. There are mods to help some but they are by no means necessary. The only QoL mod I use is While You're Up and I can do without it but I find it's a nice thing to have to save a little bii of time. Must be why EVERY person I've spoken to about you knows that you are overloading your colonists. See how terrible your argument is?
Raymond Jul 4, 2020 @ 11:05am 
Originally posted by Flickmann:
Sure thing bud; never the precious game's fault! Must be why EVERY person I've ever spoken to about Rimworld has a metric buttload of mods installed, including many QoL mods like you suggested - none of us understand the game!
How many of those QoL users actually know work schedule can force pawns working without sleep or recreation?
Most people just jump straight to the workshop right after they bought the game, and when they come to the forum for advice they are met with mod suggestions like @HunterSilver did, instead of actual advice on how to solve the problem in vanilla. Just because people are lazy doesn't mean the game doesn't give you the tools to solve the challenges.
czpetr Jul 4, 2020 @ 11:28am 
Originally posted by Flickmann:

I think a big problem is the game only begins with 3 colonists; once you get an extra one or two to focus purely on the brain-dead tasks like hauling and cleaning it's not so bad.


You can edit your starting scenario to begin with more pawns. If you are comfortable starting with bigger colony, there's no reason not to do it.
Fora Jul 4, 2020 @ 11:30am 
Change the scenario and start with more workers. Set one to only haul/clean.
I try to keep each pawn two similar sets of skills, ie construction and mining, all the crafting, planting and plant cutting, doctor and research, cleaning and hauling
HunterSilver Jul 4, 2020 @ 11:59am 
Originally posted by YariMurai:
How many of those QoL users actually know work schedule can force pawns working without sleep or recreation?
Most people just jump straight to the workshop right after they bought the game, and when they come to the forum for advice they are met with mod suggestions like @HunterSilver did, instead of actual advice on how to solve the problem in vanilla. Just because people are lazy doesn't mean the game doesn't give you the tools to solve the challenges.
I gave him advice right above that in the same post. Make less work for colonists, specialize labor, and use the work tab to control activities. =P
Terripan Jul 4, 2020 @ 1:08pm 
Originally posted by YariMurai:
Originally posted by Flickmann:
Sure thing bud; never the precious game's fault! Must be why EVERY person I've ever spoken to about Rimworld has a metric buttload of mods installed, including many QoL mods like you suggested - none of us understand the game!
How many of those QoL users actually know work schedule can force pawns working without sleep or recreation?
Most people just jump straight to the workshop right after they bought the game, and when they come to the forum for advice they are met with mod suggestions like @HunterSilver did, instead of actual advice on how to solve the problem in vanilla. Just because people are lazy doesn't mean the game doesn't give you the tools to solve the challenges.


I think you nailed the problem right on the head. Because of the ease of modding the game, people are too trigger-happy to just say "fix it with a mod lol" instead of giving actual suggestions. The worst part of it is when somebody who has literally no experience with vanilla tries to give advice, like "oh if you're having trouble with raids just build a big killbox with loads of embrasures and fill it with barbed wire." I don't believe anybody in this thread is guilty of it, but if you're going to try to give advice to people about the game, then make sure you actually know what vanilla is like.
Originally posted by Flickmann:
I don't think any game requires quite as many mouse clicks as Rimworld does. The early stages especially require constant micro supervision of your colonists, otherwise ♥♥♥♥ just won't get gone. Why is it that when a colonist has finished chopping a tree, or mining some ore, they just leave it lying there on the ground? I have to manually click to get them to drop it off. Yes, I know there is a "transport" option in the work menu, but it's a bit silly to have a colonist just leave the fruits of his work lying in the open once he decides he's had enough and goes to play some horseshoes.

It's so fun to constantly click and manage my colony-idiot's latest mental breakdown because he forgot to eat his lunch at the table; the table he just sat and ate breakfast at. When a construction site they're working on runs out of material, instead of using common sense to harvest more they'll just stand with their heads up their arses and go play horseshoes. More pointless clicking to prioritise harvesting. And if I really want them to build an entire wall, do I really have to tell them to prioritise every darn block?

What am I missing here?



Originally posted by Flickmann:
When a construction site they're working on runs out of material, instead of using common sense to harvest more they'll just stand with their heads up their arses and go play horseshoes.

this is some of the dumbest ♥♥♥♥ ive heard

it isnt like you can want to keep some ore for a natural barrier for raids, it isnt like you can want to wait for trees to be fully grown before you chop them down, it isnt like you can use trees to concentrate raiders and it isnt like your constructors arent also your best cutters/miners


srsly. if you buy a colony builder why do you expect that they will automatically decide to mine things so you dont have to press three buttons.


also you have way too many tasks
Last edited by believor in Prawn; Jul 4, 2020 @ 1:28pm
The author of this thread has indicated that this post answers the original topic.
ambi Jul 4, 2020 @ 6:45pm 
yeah vanilla kinda sucks. mods save the game.

speaking as someone who's played 2500 hours.
Last edited by ambi; Jul 4, 2020 @ 6:45pm
8faiNt ı♣ı Jul 4, 2020 @ 6:59pm 
Achtung!
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Jul 4, 2020 @ 9:41am
Posts: 35