Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rimworld is a game with violence and death does occur very often, thus children and pregnant women dying would do no good to the game. I am sure you can understand that.
Waiting til a newborn turns into a colonist seems... Unrealistic to me, after a certain point, the lag monster gets you and 16 years in game = 16 * 60 = 960 days.
After 6 years in my colony, Einstein's relativity is easy to notice and it looks like my Rimworld planet is orbiting close to a blackhole. Or maybe Chris Nolan is shooting Interstellar 2 close by...
However, modding your game can offer you some alternatives such as:
https://steamcommunity.com/sharedfiles/filedetails/?id=2077704445
or https://steamcommunity.com/sharedfiles/filedetails/?id=839005762
+
https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863 (you can build your android colonists!)
And it is just a tiny percentage of what the workshop has to offer. However, if this is your first playthrough, keep it unmodded, play Vanilla all the way, then you can mod the game for a brand new experience.
Why do you suggest to finish playing Vanilla first before trying the mod? I'm looking for mods like these because I'm starting to get bored of the base game, there's no way I'm going to "finish" it lol.
however, prior to the new update it was the BEST mod
i love the storytelling aspect it provides... having grandmothers and uncles and aunts visit my colony through trade caravans, having a pack of kids running around the compound... life on the rim is pretty sweet
(unless there are six toddlers clinging to your hardened arcotech veteran, demanding to be played with, hehe)
yes it's a violent game but like,,,, do you guys think bringing a baby into the world isn't violent, extremely dangerous, & gory too??
Of course, if you have played like 50 hours on your colony and feel like it is going nowhere, then get some fresh start, with mods if you wish.
Have you played Random Randy in hardest dificulty in naked sole survivor in tundra?
https://steamcommunity.com/sharedfiles/filedetails/?id=1541438230
I'll be honest, I've played 2500 hours and never bothered to build the ship lol.
The endgame is pretty straightforward. Once your colony is stable and you're accumulating resources, it's only a matter of time before you launch your ship. So to me, there's little point racing to that ending. What makes the game more interesting to me is trying to keep everyone alive for as long as possible and watching a full-grown town blossom.
Check when the posts you are quoting was made, it was before biotech.
d5eaff41 necro'ed the thread.