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รายงานปัญหาเกี่ยวกับการแปลภาษา
https://www.youtube.com/watch?v=ujn2e0HhKho
Dev note: While this update may not be flashy, it'll hopefully make the game more robust to play for a long, long time! We've overhauled the game's save system with the new system we trialed in the second Bounty Hunt beta.
The save files are now found in a "save" folder in the game's installation folder. They are further separated into folders by your Steam user ID, and all 3 user profiles have a separate save file. The big benefit of this is that family sharing and similar scenarios will no longer overwrite your save file as it's based on your Steam ID. The new format of the save files should also make them way more safe against save corruption, keeping your progress more secure.
Dev note: The graphics engine in 100% Orange Juice has been overhauled to use OpenGL 3.3! It's a big change which completes the removal of any windows-only code from the game, but you shouldn't notice any immediate difference from it.
In the future, this makes new effects and features possible, possibly even new kinds of mods. Eventually this will enable us to release the game on other platforms besides Windows as well!
Since the update changes pretty much how all visuals in the game are executed, there may be some small visual glitches in situations we didn't think to check, so if you see something weird, please make sure to report it!
Dev note: We're aware that these aren't a perfect solution, but they seemed to be at least of some help to users. We hope to get feedback from players with visual impairments to help us further improve the game.
Dev note: in hindsight when we planned this update, we didn't expect to have this many active players. While we expected the change to generate a lot of reports, it turned out a bit overwhelming and we also want to make sure all the new players can play without issue while we figure them out. That's why we reverted the graphics engine change. The downside is that the new accessibility options are also gone because they rely on the OpenGL build. However, we've updated a new "Public OpenGL Beta" branch with the compatible OpenGL .exes, so anyone that wants to keep playing on/testing the new engine can just swap into that. We'll keep it up to date with future updates too so there's no problem playing online.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253237419