Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Update History 2020 Edition
Update History pre-2020
Protagonist Pack is now available! Version 3.15 also includes balance changes and new player plates!
https://store.steampowered.com/app/2727930/100_Orange_Juice__Protagonist_Pack/
Mother Power had the following change:
"If the effect ends or is replaced while active, heal all damage taken during the effect."
->
"If the effect ends or is replaced while active, heal to full HP."
Dev note: Mother Poppo was struggling with maintaining her HP which made it hard to benefit both from her passive and her Hyper. This card both allows her to avoid hanging on at low HP (and being easy pickings), and to use a second Hyper to top up her HP in an emergency. We believe that'll allow Poppo to win more, as Tomomo intended.
Tomato & Mimyuu
Mimyuu had the following change:
"Revive as Tomato and act on revival."
->
"Revive as Tomato. When you do, you may challenge any enemies on the same panel."
Tomato had the following addition to her passive:
"Lose 1/3 stars when KO'd in battle."
Dev note: Tomato & Mimyuu have long been in our sights for a small improvement. The main pain point with the characters came from them not really delivering on the core concept where Tomato takes revenge on those who bully Mimyuu, as her acting on revival would result in her running ahead of the player who KO'd Mimyuu, and being easily subjected to chain KO instead. This change should make players think twice about picking on Mimyuu. However we also acknowledge that Tomato's stats aren't very high either and even an attempt at payback carried great risk, so the star loss change will make her revenge more viable.
Suguri (46 Billion Years)
Suguri's passive had the following change
"When choosing a damage dealing Boost/Event card to play, you may pay 1.5x its cost (rounded up) to double its damage on use. If you do, gain +1 die to your next movement roll."
->
"When playing a damage dealing Boost/Event card, gain +1 ATK until end of turn and +1 die to your next movement roll. You may pay 1.5x its cost (rounded up) to double its damage."
Dev note: Doubling a damage card's power is no longer necessary to trigger the rest of the passive bonus. Suguri (46 Billion Years) is another character we've long wanted to buff, but it took time to decide how to approach her. After much discussion, we felt the requirement to double a damage card's cost to receive the passive bonus was hampering Suguri's gameplay both in terms of players spending more stars for little gain and hurting their progress, and limiting their options in doing a custom amount of damage to potential targets to bring them down to low HP. With the removal of that restriction and the addition of a further +1 ATK to the ability, we believe she will be a force to be reckoned with on the field.
https://steamuserimages-a.akamaihd.net/ugc/2295214713056596394/740BA33552CD3ACF732DA98785E0662B496FC8F3/
And, what it currently looks like now:
https://steamcommunity.com/sharedfiles/filedetails/?id=3146181438
I wonder what the reason for the art change was?
Trying to use her passive is effectively committing suicide!
I can't tell if it's related to the fact that everyone's settings got reset or not.
...that this is a real powercreep moment.
I got 11 wins and norma 5 before other players could even get to norma 3
It doesn't help the fact that Kai is effectively invincible for 3 turns because how can you hit someone who has +5 EVD?