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You can always visit the original Update History thread here for pre-2020 notes.
Poppo stole the changelog!
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Well, slightly more on-topic... I honestly don't see how these "mixers" will spice up co-op. We can't change them to suit our wants and needs (like self-imposed challanges, or to aid us in Hyper+ achievements), and they don't change the basic co-op grind- *ahem*... "gameplay loop".
Pick an easy boss. Counter-pick boss with optimal characters. Make two of em attackers to grind it to dust easy-peasy. Other two players just kind of float around non-interactively, and mooch off of the attacker's hard work so they can get XP in other roles. Only thing that's varied is who does the work of grinding it to 0 HP next.
No challange (except on Hyper), no teamwork, no variation in co-op gameplay.
Well, atleast one can't go wrong with more patches and fixes.
Welcome to the world of support. Defender (which are tanks and attackers), healers and other roles(avenger and dealer) are meant to be played as supporting the attackers. It's not mooching lol
Granted, atleast Supports are doing an useful thing by healing/reviving people at important moments. They go nicely hand-in-hand with attackers. Guardains just kinda sit there and do nothing though, and dealers do worse then nothing - they'll drain your bank account.
Ah well, maybe a good suggestion comes to mind. Was thinking maybe something that'd let support roles do damage or debuff the boss in some way... May as well post it in the usual topic if a good one comes to mind.
Hm... I guess we talk about the changes? (If so, it wasn't that off-topic, i'd say... Ah well, suggestions have their own topic, so whatever.)
(Or has it been fixed yet? Suguriv3 sounded pretty loud still, so i'm not sure.)
Iru's theme ♥♥♥♥♥♥♥ deafens me. Same for Tsih, to some degree Suguriv3, and a handful of others.
Some non-DLC character themes could do with a volume increase, too. They're like a quiet whisper compared to most modern DLC character themes.