安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
i barely remember much of my time in the game because i just held ctrl and shift and murdered tomomo and stage 6 sora boss when it was convenient
getting home was annoying but not impossible
also yse backtrack does seem really weird on this board
i think in my first run i was walking forward with backtrack on but couldn't land on home
From my experience of grinding on Extreme for over 40 minutes (my friend beat it after 4 tries), all I can say is, try to land on bonus / draw panels and avoid battles at all cost (you'll never win against someone who rolls nothing but 6 in the battle, unless you're lucky enough to deny their survival). And of course, I picked Tomomo for Extreme (and blew up CPU Tomomo and Star Breaker with Mio's hyper a few times), but it should be easier if you lower it to normal or anything.
People are also saying that this map makes those CPUs much stupider when doing pathfinding, but for me, it rarely happens when Mio owns like, 200 stars but still at level 2 or 3.
Dark Citadel's design does make it impossible to norma check with Backtrack, I don't think this is a bug. The path to norma check is actually a dead end with a warp & move panel. So when Backtrack happens, you can only norma from center the warp & move panel. The other 4 warp panels are just normal warp panels that you can't roll dice to move after the warp, so that explains why you can't norma check during backtrack on that map.
I used the standard build/character for extreme'ing: Fernet with
Holy Night
Nice Jingle
Quick Restoration
Shield Counter
Dash
Saki's Cookie x2
Pudding x2
Dinner
feel free to change dash for another healing card, that's p much what i did
took me less than 10 attempts; i honestly had a harder time with waruda xmas party
That too. it didn't really apply during my attempts; just ignore it, we're probably better of w/o it.
I beat it on my first try - both at Normal then at Extreme - with her.
Tomomo is a free character, and if you don't have her yet I highly recommend rushing through the original campaign and beating Tomomo Hell in order to unlock her.
In her singleplayer form, she has +2/0/+1 stats, along with 6HP and 6REC.
She easily overpower other characters in that form, including DLC character.
afaik, this is intended, and not a bug.
The only way to access the x2 panel stars is by walking onto them in reverse (i.e. either during a Backtrack event, or by using the card Lost Child).
This seems to be an experimentation with letting the Backtrack mechanic open new paths which can't be access when it's inactive.
I used the damage panel for self-KO when near death and tried to avoid battles, near the end the boss stolen my stars but using Cuties' hyper I managed to get to less than 100 stars to more that 300 while close to my home.
If you want to clear you have to focus on star-gathering, with ways to stole stars from the CPU without fighting them.
Honestly, as far as Extra maps go, this one is probably the tamest after Chaos of the Sweet Gods. In addition to the AI being bad at pathfinding on this map, Mio isn't very threatening outside of her hyper and Starbreaker might as well not exist in that matchup. In other words, as long as you can deal with Tomomo as an opponent you should be fine. Just don't bother trying to go Wins normas.
And yeah, Backtrack works very unusually on this map. Warp panel direction is reversed as normal. But other than that, most arrows stay as they are, with the exception that the arrows to the homes disappear, making them virtually unreachable, and that the x2 bonus panels become accessible from the outer ring.
Keep in mind that Backtrack doesn't happen randomly, but at multiples of 8 chapters (8, 16, 24, ...), so you can plan around it.
I would note that this wouldn't be the first map with backtrack weirdness: Training Program's center warp and 2x bonuses never change direction, making said center warp statistically the most difficult panel to land on in the game. Warp to it after running out of warps in a turn or by random warp effects, then have Witch's Hair Lock be used on you.
A trick that should definitely be used is to cram your deck full of high cost cards, so that the AI puts themselves behind in stars when they play them, as they will play their cards for pretty dumb reasons nearly as soon as they get them (Thanks again to the fellow that told me about this when I started playing the game a few years ago! Made my life a lot easier.).
This'll give you a lot more opportunities to win. Picking high attack characters is also more for regularly beating down others and making them not win, rather than winning yourself (obviously it's also for that, but it needs to be said anyway).
For this map in particular, you could also try to pack Mimic and copy Mio's hyper - due to the layout of the map, it is fairly effective there.
*edit*
Also, holding down left ctrl and left shift both speed up the game faster than it would otherwise run, so pick max speed and hold down both buttons as the speed gain is cumulative (put a book on both buttons or something)! Makes grinding a lot faster.
Not everyone seems to know this.