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As far as them turning on a dime, I don't think you can do that no matter how many super powered slots you use for pulse engine, its just something NPCs do and we can't.
Sounds like I am right then basically tank the hits and try to kill things fast. On challenging the freighter battle is an actual challenge if you do it early, especially if you use a ship with no supercharge slot for a weapon.
It takes some getting used to but the "Starship Combat Auto-Follow" setting works quite well and sadly much better than my ship with only me controlling it.
I have mine set to toggle and remapped the key to use to Q
https://steamcommunity.com/sharedfiles/filedetails/?id=2903967738
https://steamcommunity.com/sharedfiles/filedetails/?id=2903968339
Heh. I've never even seen that option. Its funny, I have phase beam on all my ships but only use it to shoot space rocks. I always forget about the shield recharge stuff. Thanks for the reminder.
Either is very effective even with enemy strength set as high as it goes plus a mod that I use which increases their shields and hull strength by another 30 - 75% (depending on enemy).
I personally prefer enemy strength set as high as it goes because anything lower than that, once you have all your stuff upgraded....things die so fast you may as well not have combat in the game at all. You will never get hurt, even a little bit, assuming you can aim.
Guess that's why I let the Korvax aim..
Agreed, pared with cyclotron ballsitas for shield removal i can shred a ship in 2 seconds with the knives.
Do the same for your Maneuver Drive upgrades. One thing I’ve found that helps is to mix up your speed boosts turn/rotate at once - it skews the targeting and you don’t take as many hits. You can also move BACKWARDS and turn inside or at least as fast as most enemies. That makes it easier to land the 2-3 hits it take to wipe out any enemy you face.
use pulse engine to avoid
if not on both, just uit the game to choose menu and reload, they gone and loose a bit of time.
For me? Photon Cannon and Rocket Launcher for the kill. No need to find a shinier wrench to loosen the same bolt. Combat autopilot, hit boost when you need to close and brakes when you need to turn. Knock the shields down, hit them with the rockets, and maybe a little more with the cannons if they didn't get smoked with the rockets.
Another vote for the Infra-knife and also for maxing out shields. Relax, take them one at a time and having a squadron as meat shields makes it easier (and a tad more annoying as they will cut in front of you now and then).
I'm having no problems and I'm lousy at twitch games, I THINK the trick is to just stay focused on one target at a time and stay calm.
It can get quite tense, I've had Elite pirates turn up mid fight and managed to stir up the Sentinels but mostly its a duck shoot.