Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is worth it. You just have to dig a bit more, assemble full skeleton and those sell well for 500k + with 5 bones in them (often 700k or so). There are so many ways to generate units in nms apart from bones! At least now it is fun to create improbable skeletons. I like this update.
Sure, every once in a blue moon you'd find a 500k lunker, or maybe a 200-250k one, but that was like 1 in every 10 bones.
Most of them were only worth 55-75k and now, after the update, each bone is guaranteed to be worth at least 100k, sometimes more as the completed skeleton sells for 500k minimum. I've seen them sell for almost 750k (which puts the price of each bone at 150k).
I'd say it's more steady income and less RNG involved.
Sure, you *COULD* make more the old way, but only if you got lucky.
You actually get a rare one as a milestone reward during the expedition.
In terms of value, the new fossils are much lower than the old bones.
You can combine 5 x 72K new fossils to make one exhibit valued from 500-700K.
The very lowest value common (blue) bones used to be worth 50-75K each. Uncommon (purple) ones were over 100K each normally. High value rare (yellow) ones could be over a million each. The rare one I just collected in the expedition is worth 910K.
https://steamcommunity.com/sharedfiles/filedetails/?id=3453964208
In my experiences with testing out various ways of early-game cash generation, bones were nearly the worst way to get money early-game the old way.
They spammed your inventory with almost worthless 50-75k junk, 80% of the time. 8 out of 10 bones I'd dig up were all blues. About 2 in 10 were purples worth about 100k as you said.
The Yellows?
Once every 20-30 bones was a yellow.
It was awesome when it happened, but far too rare.
I found salvageable scrap to be the far superior option. The blues with those are 150k, the purples tend to be 500k-ish, and the yellows can go for 1.5-4 million.
But, the thing is...
They spawn corrupt sentinels which you can kill without angering more sentinels (unless a random sentinel happens to be nearby while you do it).
These can sometimes drop salvaged glass which can drop mods and other random items, so you're actually farming for two things at once by doing those. And they are a decent source of early-game Pugneum if you happen to want to repair a starship and can't find a station selling it.
Now, with the new bones?
Each bone is guaranteed to be worth 100k, up to 150k potentially. Though it is true that it might take you more than 5 bones before you get a complete skeleton and it is also inventory spammy.
IMO? Still the worst way to make money, but yet, slightly better than before just because it's more consistent.
Fossil hunting for profit is only worthwhile early game. Once you got the resources, your better off scrapping Sentinel ships. And once you got consistant resource flow nothing beats Stasis/Fusion farming.
what do you need money for? You get everything for free in this game.