No Man's Sky

No Man's Sky

View Stats:
This topic has been locked
Hello Games  [developer] Feb 6 @ 4:35am
Experimental Branch 06/02
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 06/02
  • Fixed a PC crash which was introduced in the 5.53 build.

Experimental Branch 06/02
  • Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
  • Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
  • Fixed an issue that could make catching some fish very difficult on gas giants.

  • Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
  • Fixed an issue that could prevent the Assembled Construct from being visible during In Stellar Multitudes.

  • Fixed a rare crashed related to navigation.

  • Fixed a crash that could occur when playing the PS4 version of the game on PlayStation 5.

  • Fixed a crash specific to Xbox.
  • Fixed an issue that could cause framerates to be choppy on Xbox.

  • Fixed an issue which caused visual issues while warping on Intel based Macs.
  • Fixed an issue which caused visual issues when DRS and GTAO were both enabled on Macs with Apple Silicon.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Feb 6 @ 9:52am
< >
Showing 1-15 of 70 comments
Thank you Shawn! Much love! :heart:
Efreet Feb 6 @ 5:05am 
Still no restart mission for the stellar multitudes quest?
A lot of people can't complete it because they're lost the system where the atlas station was .
Thank You! Testing it out now.
Fauna Scanning still seems to have the bug that makes fish go extinct on the discovery list after completion (as I reported on Zendesk earlier). Testing further.
Last edited by Dr. Cargo; Feb 6 @ 5:31am
legas Feb 6 @ 5:10am 
Hi, can i ask you? When the update will be released on Xbox Windows?
Still no fixes of flickering glitches on water surface in VR ?
Tuerk Feb 6 @ 6:13am 
Ohhh, so it's not intentional that I found 3 planets in one system with all 4-5 Synthetic creatures x.x
Cythal Feb 6 @ 6:58am 
Any fix for AMD, the black glitch in menus.
After defeating the Deepwater Guardian and obtaining the rewards (title, float, and helm), reverting to a previous saved game only removes the float and helm, but does not remove the 'Child of Aquarius' title. As a result, defeating the Deepwater Guardian again in the future will not unlock the Jellyfish Tank helm or the Vile Egg float.

https://steamcommunity.com/sharedfiles/filedetails/?id=3422184026

https://steamcommunity.com/sharedfiles/filedetails/?id=3422184046

https://steamcommunity.com/sharedfiles/filedetails/?id=3422184063
Last edited by nanoplasm; Feb 6 @ 7:49am
Shark Feb 6 @ 7:24am 
good work! thx!
AthorEx Feb 6 @ 7:34am 
game crash everytime i try to turn frame generation on
Vargol Feb 6 @ 7:44am 
With Version 5.53 on PS5 using PSVR2

Sea floor still flickers when you're close to sea level, i.e. on the coast line, on the skiff looking down, or you're in the sea at very close to sea level.

Manta Rays are registering as Extinct when you scan them.

Still frequently can't place a base computer unless I use free placement, same with the first building component or anything that doesn't auto-snap to an exist item.
HARAMBE Feb 6 @ 8:32am 
137503_0x351AC_ST76561198180457907
wow, each time i come back to this game, i wonder why i had so little faith in yours and too much on that crap called starbound
Last edited by Dekar_Serverbot; Feb 6 @ 8:33am
Still can't adopt hermit crabs. Dammit. LOL
< >
Showing 1-15 of 70 comments
Per page: 1530 50

Date Posted: Feb 6 @ 4:35am
Posts: 70