No Man's Sky

No Man's Sky

View Stats:
Multi-biome planets?
Would be awesome if the next update had planets with multiple types of biomes. Like, frozen north and south poles, temperate regions north and south of the equator and topical/sub-tropics near or on the equator. Would be nice to have majestic forests in one area and sandy, dust-storm deserts in another.
< >
Showing 1-15 of 25 comments
You wouldn't believe the amount of dead threads with this exact "original" idea :]
Last edited by Hykril Tynyx; Feb 6 @ 4:28am
Originally posted by Prescient Stones:
The closest thing we have for that:

https://steamcommunity.com/sharedfiles/filedetails/?id=2697643208
LOL!
Originally posted by Hykril Tynyx:
You wouldn't believe the amount of dead threads with this exact "original" idea :]
Yeah, true. I can't be the only one wanting this ;-)

I think the tech is there, now that they've improved the engine (look what they've done for "Light No Fire"). It just needs to be implemented. But, it would probably end up being a drastic change that would ruin everyone's planets/bases. Or they'd have to make a new type of star system with the "new" multi-biome planets. Probably too much work, especially since they're busy with LNF, too.
If they were going to do multi biomes planets the titan worlds would be the place to do it. They finally have enough planetary assets to make that work and it would make purple systems a much more rewarding destination.

Why they choose not to is a mystery.
I don't know how any of that stuff works and I'm sure its complicated, but maybe they can just cheese it with some color swaps of land and vegetation in different regions of the planet?
Originally posted by Lindy Bomber:
If they were going to do multi biomes planets the titan worlds would be the place to do it. They finally have enough planetary assets to make that work and it would make purple systems a much more rewarding destination.

Why they choose not to is a mystery.

I don't think there's much mystery to it. They said at an early stage that planets are deliberately single-biomed to encourage exploration. The reasoning is that if planets were more varied, people would spend more time on them and not go off looking for others. And you still have multiple biomes close to each other, because every star system has multiple planets.

(I'm not convinced by this reasoning, but my understanding is that that's why they have never put multiple biomes on planets and almost certainly never will - though I hope I'm wrong about that!)
cube Feb 6 @ 7:19am 
There's a mod for that.[www.nexusmods.com]
Originally posted by cube:
There's a mod for that.[www.nexusmods.com]
I never have good luck with mods (in any game I try them on). They're either always breaking when the game is updated, they break the game, they break achievements (sometimes), etc.

And, too, I think I lean towards keeping my games as vanilla as possible, unless the mods actually fix some game-breaking bugs.

But, thank you for the suggestion! I am somewhat tempted to try this one out.
Originally posted by Lindy Bomber:
If they were going to do multi biomes planets the titan worlds would be the place to do it. They finally have enough planetary assets to make that work and it would make purple systems a much more rewarding destination.

Why they choose not to is a mystery.
I wouldn't quite count them out entirely. Most planets are now getting "localized" hazard events. It really wouldn't take much to make localized weather patterns which would also mean localized biomes if we REALLY wanna get spicy.
Originally posted by Jonathan:
Originally posted by Lindy Bomber:
If they were going to do multi biomes planets the titan worlds would be the place to do it. They finally have enough planetary assets to make that work and it would make purple systems a much more rewarding destination.

Why they choose not to is a mystery.

I don't think there's much mystery to it. They said at an early stage that planets are deliberately single-biomed to encourage exploration. The reasoning is that if planets were more varied, people would spend more time on them and not go off looking for others. And you still have multiple biomes close to each other, because every star system has multiple planets.

(I'm not convinced by this reasoning, but my understanding is that that's why they have never put multiple biomes on planets and almost certainly never will - though I hope I'm wrong about that!)
the only thing having single-biome planets "encourages" you to do is:
-land on a planet
-look around for at most 5 minutes
-leave
cogvos Feb 6 @ 9:40am 
I do wish the devs would sticky if they are or are not going to add more variety to planets. Multi biome (eg desert and arctic) planets may not be possible due to the way they are generated. As @Lindy said if they were going to they would have added them in the purple systems.

Planets with more varied vegetation based on say height, latitude etc, might be possible as the engine knows about these things. Eg you walk along a shoreline and get a splashing sound effect, you do an expedition and it tells you to climb a mountain x units high, or swim z units deep.

Since the engine appears to know about these things, adding different vegetation based on those locations might be possible, so marginal plants, alpine flowers etc.

That said I do not know how that mod Countzero linked works, or what in-game hook it uses to do so.
Last edited by cogvos; Feb 6 @ 9:44am
Originally posted by Grayson.:
İ want visible galaxy center at night on skybox. :(
That would be so awesome!
Originally posted by Jonathan:
Originally posted by Lindy Bomber:
If they were going to do multi biomes planets the titan worlds would be the place to do it. They finally have enough planetary assets to make that work and it would make purple systems a much more rewarding destination.

Why they choose not to is a mystery.

I don't think there's much mystery to it. They said at an early stage that planets are deliberately single-biomed to encourage exploration. The reasoning is that if planets were more varied, people would spend more time on them and not go off looking for others. And you still have multiple biomes close to each other, because every star system has multiple planets.

(I'm not convinced by this reasoning, but my understanding is that that's why they have never put multiple biomes on planets and almost certainly never will - though I hope I'm wrong about that!)

When they said that years ago it made sense based on the amount of assets they had, but they have 3x to 4x the biomes assets they had back then, which should allow for more diversity per planet.

Maybe they have coded themselves into a corner and it's not practical to make a new type of multi biomes planets without making them all that way.

I think at minimum they could do more "only in the north or south" maybe add a few other "only in....". That would at least make you hope around more.
Originally posted by CountZero:
Originally posted by Hykril Tynyx:
You wouldn't believe the amount of dead threads with this exact "original" idea :]
Yeah, true. I can't be the only one wanting this ;-)

I think the tech is there, now that they've improved the engine (look what they've done for "Light No Fire"). It just needs to be implemented. But, it would probably end up being a drastic change that would ruin everyone's planets/bases. Or they'd have to make a new type of star system with the "new" multi-biome planets. Probably too much work, especially since they're busy with LNF, too.

It has also been said, a large amount of times, "most likely" they will never be able to go "multi-biome" without a "Complete Universe Reset" which will 100% wipe everything ever built and/or explored, a full-fledged "start over" for all NMS'ers. Otherwise, they would have done it LONG ago.

That being said, they have done a pretty good job of at least simulating patches of small desert, or dead areas on most all high flora planet surfaces... i think that is the best we will see.

What i think might eventually happen is, after the release of Light No Fire [if from that] the population of NMS players potentially drops down to a consistently lower level, they might introduce LNF multi-biome planetary technology into the game. If that is even possible, at all.
Last edited by +VLFBERHT+; Feb 6 @ 10:58am
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Feb 6 @ 4:24am
Posts: 25