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https://steamcommunity.com/sharedfiles/filedetails/?id=2697643208
I think the tech is there, now that they've improved the engine (look what they've done for "Light No Fire"). It just needs to be implemented. But, it would probably end up being a drastic change that would ruin everyone's planets/bases. Or they'd have to make a new type of star system with the "new" multi-biome planets. Probably too much work, especially since they're busy with LNF, too.
Why they choose not to is a mystery.
I don't think there's much mystery to it. They said at an early stage that planets are deliberately single-biomed to encourage exploration. The reasoning is that if planets were more varied, people would spend more time on them and not go off looking for others. And you still have multiple biomes close to each other, because every star system has multiple planets.
(I'm not convinced by this reasoning, but my understanding is that that's why they have never put multiple biomes on planets and almost certainly never will - though I hope I'm wrong about that!)
And, too, I think I lean towards keeping my games as vanilla as possible, unless the mods actually fix some game-breaking bugs.
But, thank you for the suggestion! I am somewhat tempted to try this one out.
-land on a planet
-look around for at most 5 minutes
-leave
Planets with more varied vegetation based on say height, latitude etc, might be possible as the engine knows about these things. Eg you walk along a shoreline and get a splashing sound effect, you do an expedition and it tells you to climb a mountain x units high, or swim z units deep.
Since the engine appears to know about these things, adding different vegetation based on those locations might be possible, so marginal plants, alpine flowers etc.
That said I do not know how that mod Countzero linked works, or what in-game hook it uses to do so.
When they said that years ago it made sense based on the amount of assets they had, but they have 3x to 4x the biomes assets they had back then, which should allow for more diversity per planet.
Maybe they have coded themselves into a corner and it's not practical to make a new type of multi biomes planets without making them all that way.
I think at minimum they could do more "only in the north or south" maybe add a few other "only in....". That would at least make you hope around more.
It has also been said, a large amount of times, "most likely" they will never be able to go "multi-biome" without a "Complete Universe Reset" which will 100% wipe everything ever built and/or explored, a full-fledged "start over" for all NMS'ers. Otherwise, they would have done it LONG ago.
That being said, they have done a pretty good job of at least simulating patches of small desert, or dead areas on most all high flora planet surfaces... i think that is the best we will see.
What i think might eventually happen is, after the release of Light No Fire [if from that] the population of NMS players potentially drops down to a consistently lower level, they might introduce LNF multi-biome planetary technology into the game. If that is even possible, at all.