No Man's Sky

No Man's Sky

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Camera bobbing inside base?
I just had a go at building my first proper base and the camera keeps shifting backwards and forwards. I didn't have that problem in the little 2X1 box I first built. Am I missing something?
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Showing 1-15 of 18 comments
Anser Feb 23 @ 1:51pm 
Common bug that has existed forever. Some say it is due to uneven terrain, but I have found flat land and built bases that still cause this bug. Some also say its a height issue, but even if you build 3 walls high, the camera will still bob. Idk, it is quite annoying though. Going to first person fixes it, not ideal but better than a constant moving camera.
It seems to be a third person problem. I have never seen it but I grew up with the game when it was first person all the time. It just looks way too odd when I use third person...kind of cartoony. I guess if you like the cosmetics it is the way to go.

That is the one downside of first person, you really don't care what your character looks like. Still remember being surprised on one expedition when I decided to get a photo on my pet T-Rex and discovered I had been a Vy'keen all that time.:steamhappy:
https://steamcommunity.com/sharedfiles/filedetails/?id=2445849934
Last edited by Mr. Bufferlow; Feb 23 @ 1:57pm
In another post, I read that there are 2 possible solutions:

1. Switch to first person view.
2. Totally enclose your base with walls, roof and doors so that you are indoors. The bug is due to the game cycling between indoor mode and outdoor mode.

The above worked for me but I have not fully tested it.
mogadeet Feb 24 @ 9:40am 
Thanks for the replies. 'I had been a Vy'keen all the time' XD. My base is two stories high, so that may be the problem? I do like a high roof though. I guess I will experiment with fist person. I usually play other games in that mode, so it hopefully won't be a problem. I can't see a mod that addresses the issue.
Have my base completely enclosed and it still does this in 3rd person mode. If in 3rd person just hit free camera mode the B key when building.
Last edited by catch22atplay; Feb 24 @ 10:27am
Ozwald Feb 24 @ 10:27am 
I can't play in first person. I will get motion sick. That's not an option or a preference or a fix. The first person players also don't seem to realize that yes, while this has been an ongoing problem (albeit one that was rather easily avoidable), but since W2 it's been 1000x worse in non-prefab bases. Doesn't matter if the building is 'finished' or enclosed, doesn't matter that you're in a giant enclosed space where walls above/behind you aren't a factor, & the overall aggressiveness of the zoom is nauseating.

I begrudgingly have to switch to 1st person while inside my non-prefab bases, move extremely slowly & go outside to switch out of it frequently. I only have 1 main non-prefab base & at this point, I'm just going back to prefab building.
mogadeet Feb 24 @ 10:27am 
Yeah I have to do that to be able to build anything catch22. It's annoying for just day-to-day use. I just switched to first person and that solved the problem.
mogadeet Feb 24 @ 10:31am 
Yeah, it's a weird one Ozwald. I don't have your issue of motion sickness, but I did like seeing my character running around. You say it doesn't happen in prefab bases? I will have to build a few modules and try it out. Thanks.
The camera zooming in and out happens when your base is more than 1 story tall. Like mentioned above, the game can't determine if you're inside or outside. You basically need to be within 1 floor panels distance of a wall or ceiling panel, otherwise you get the camera bobbing.
Last edited by Grimmslayer73; Feb 24 @ 11:14am
Ozwald Feb 24 @ 11:27am 
Originally posted by Grimmslayer73:
The camera zooming in and out happens when your base is more than 1 story tall. Like mentioned above, the game can't determine if you're inside or outside. You basically need to be within 1 floor panels distance of a wall or ceiling panel, otherwise you get the camera bobbing.

That's absolutely not true.

In regards to the W2 camera, it can happen in a single floor with a low ceiling. I've also had mixed results with 2 & 4 story high ceilings.
Nichronos Feb 24 @ 11:40am 
I get this issue all the time.
It only ever happens when 1) Playing in 3rd person (my default) 2) when inside a player made artificial structure.
It never happens in 1st person and never happens in NPC structures like trade posts or factories, etc.
Personally, I'm leaning toward the theory that it has to do with the game not understanding the new geometry the players put over autonomously generated terrain. Consequently, the game cycles between "we're outside, camera zooms out" to "we're inside, camera zooms in."
I'd love to see a consistent fix. Occasionally, the game will register that my base has consistent boundaries and I won't get the camera bob for a while, but it's up to RNG whether it stays that way. So far, I've been managing by going into "free view" when building, hugging walls, or just coping.
Originally posted by Ozwald:
Originally posted by Grimmslayer73:
The camera zooming in and out happens when your base is more than 1 story tall. Like mentioned above, the game can't determine if you're inside or outside. You basically need to be within 1 floor panels distance of a wall or ceiling panel, otherwise you get the camera bobbing.

That's absolutely not true.

In regards to the W2 camera, it can happen in a single floor with a low ceiling. I've also had mixed results with 2 & 4 story high ceilings.
There are some workarounds like building a second floor and placing walls in strategic places to get rid of the open zone that allows the weather to come in but in 4000 hours and 15 saves maxed out with base parts I have never seen it happen to a 1 story building. Not saying it can't happen but claiming it's "absolutely not true" is quite a stretch.
Zoran Feb 24 @ 7:58pm 
I call that the drunk cam.

For me this happens when I have ceilings that are more that two floors tall, or when I have open walls. When I have open walls or stone arches, I place a wooden support beam, not just leave it open.
Anyway, I think this happens when the chase cam can slip outside the building... then corrects itself... it sucks and it can be fiddly to fix... guide: 2 floor max, few open walls.
mogadeet Feb 24 @ 9:20pm 
Yeah Zoran I did end up putting in a floor at normal ceiling height, and that stopped it. I really want a bit more build freedom than that though, so I'm going for the first person view solution. I think I like it better than third person anyway. Thanks for the tip!
Its viciously annoying, no doubt about that, but it gets worse believe it or not....

I built my base with no floor because i enclosed runnaway mold there. So when i am looking in containers the bobbing causes the torch to turn on and off, on and off, on and off, so while i am trying to concentrate on what is in the container, i do not notice the bobbing, but luckily the torch is there to make sure i notice and get annoyed by it.

I tried adding lighting everywhere to make it stop, nope. I could turn the auto torch off, but then it wont work when i need it, so, i endure it.
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Date Posted: Feb 22 @ 12:16pm
Posts: 18