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번역 관련 문제 보고
That is the one downside of first person, you really don't care what your character looks like. Still remember being surprised on one expedition when I decided to get a photo on my pet T-Rex and discovered I had been a Vy'keen all that time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2445849934
1. Switch to first person view.
2. Totally enclose your base with walls, roof and doors so that you are indoors. The bug is due to the game cycling between indoor mode and outdoor mode.
The above worked for me but I have not fully tested it.
I begrudgingly have to switch to 1st person while inside my non-prefab bases, move extremely slowly & go outside to switch out of it frequently. I only have 1 main non-prefab base & at this point, I'm just going back to prefab building.
That's absolutely not true.
In regards to the W2 camera, it can happen in a single floor with a low ceiling. I've also had mixed results with 2 & 4 story high ceilings.
It only ever happens when 1) Playing in 3rd person (my default) 2) when inside a player made artificial structure.
It never happens in 1st person and never happens in NPC structures like trade posts or factories, etc.
Personally, I'm leaning toward the theory that it has to do with the game not understanding the new geometry the players put over autonomously generated terrain. Consequently, the game cycles between "we're outside, camera zooms out" to "we're inside, camera zooms in."
I'd love to see a consistent fix. Occasionally, the game will register that my base has consistent boundaries and I won't get the camera bob for a while, but it's up to RNG whether it stays that way. So far, I've been managing by going into "free view" when building, hugging walls, or just coping.
For me this happens when I have ceilings that are more that two floors tall, or when I have open walls. When I have open walls or stone arches, I place a wooden support beam, not just leave it open.
Anyway, I think this happens when the chase cam can slip outside the building... then corrects itself... it sucks and it can be fiddly to fix... guide: 2 floor max, few open walls.
I built my base with no floor because i enclosed runnaway mold there. So when i am looking in containers the bobbing causes the torch to turn on and off, on and off, on and off, so while i am trying to concentrate on what is in the container, i do not notice the bobbing, but luckily the torch is there to make sure i notice and get annoyed by it.
I tried adding lighting everywhere to make it stop, nope. I could turn the auto torch off, but then it wont work when i need it, so, i endure it.