No Man's Sky

No Man's Sky

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mogadeet 2025년 2월 22일 오후 12시 16분
Camera bobbing inside base?
I just had a go at building my first proper base and the camera keeps shifting backwards and forwards. I didn't have that problem in the little 2X1 box I first built. Am I missing something?
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18개 댓글 중 1-15개 표시
Anser 2025년 2월 23일 오후 1시 51분 
Common bug that has existed forever. Some say it is due to uneven terrain, but I have found flat land and built bases that still cause this bug. Some also say its a height issue, but even if you build 3 walls high, the camera will still bob. Idk, it is quite annoying though. Going to first person fixes it, not ideal but better than a constant moving camera.
Mr. Bufferlow 2025년 2월 23일 오후 1시 56분 
It seems to be a third person problem. I have never seen it but I grew up with the game when it was first person all the time. It just looks way too odd when I use third person...kind of cartoony. I guess if you like the cosmetics it is the way to go.

That is the one downside of first person, you really don't care what your character looks like. Still remember being surprised on one expedition when I decided to get a photo on my pet T-Rex and discovered I had been a Vy'keen all that time.:steamhappy:
https://steamcommunity.com/sharedfiles/filedetails/?id=2445849934
Mr. Bufferlow 님이 마지막으로 수정; 2025년 2월 23일 오후 1시 57분
Thornwood 2025년 2월 24일 오전 4시 53분 
In another post, I read that there are 2 possible solutions:

1. Switch to first person view.
2. Totally enclose your base with walls, roof and doors so that you are indoors. The bug is due to the game cycling between indoor mode and outdoor mode.

The above worked for me but I have not fully tested it.
mogadeet 2025년 2월 24일 오전 9시 40분 
Thanks for the replies. 'I had been a Vy'keen all the time' XD. My base is two stories high, so that may be the problem? I do like a high roof though. I guess I will experiment with fist person. I usually play other games in that mode, so it hopefully won't be a problem. I can't see a mod that addresses the issue.
catch22atplay 2025년 2월 24일 오전 10시 25분 
Have my base completely enclosed and it still does this in 3rd person mode. If in 3rd person just hit free camera mode the B key when building.
catch22atplay 님이 마지막으로 수정; 2025년 2월 24일 오전 10시 27분
Ozwald 2025년 2월 24일 오전 10시 27분 
I can't play in first person. I will get motion sick. That's not an option or a preference or a fix. The first person players also don't seem to realize that yes, while this has been an ongoing problem (albeit one that was rather easily avoidable), but since W2 it's been 1000x worse in non-prefab bases. Doesn't matter if the building is 'finished' or enclosed, doesn't matter that you're in a giant enclosed space where walls above/behind you aren't a factor, & the overall aggressiveness of the zoom is nauseating.

I begrudgingly have to switch to 1st person while inside my non-prefab bases, move extremely slowly & go outside to switch out of it frequently. I only have 1 main non-prefab base & at this point, I'm just going back to prefab building.
mogadeet 2025년 2월 24일 오전 10시 27분 
Yeah I have to do that to be able to build anything catch22. It's annoying for just day-to-day use. I just switched to first person and that solved the problem.
mogadeet 2025년 2월 24일 오전 10시 31분 
Yeah, it's a weird one Ozwald. I don't have your issue of motion sickness, but I did like seeing my character running around. You say it doesn't happen in prefab bases? I will have to build a few modules and try it out. Thanks.
Grimmslayer73 2025년 2월 24일 오전 11시 13분 
The camera zooming in and out happens when your base is more than 1 story tall. Like mentioned above, the game can't determine if you're inside or outside. You basically need to be within 1 floor panels distance of a wall or ceiling panel, otherwise you get the camera bobbing.
Grimmslayer73 님이 마지막으로 수정; 2025년 2월 24일 오전 11시 14분
Ozwald 2025년 2월 24일 오전 11시 27분 
Grimmslayer73님이 먼저 게시:
The camera zooming in and out happens when your base is more than 1 story tall. Like mentioned above, the game can't determine if you're inside or outside. You basically need to be within 1 floor panels distance of a wall or ceiling panel, otherwise you get the camera bobbing.

That's absolutely not true.

In regards to the W2 camera, it can happen in a single floor with a low ceiling. I've also had mixed results with 2 & 4 story high ceilings.
Nichronos 2025년 2월 24일 오전 11시 40분 
I get this issue all the time.
It only ever happens when 1) Playing in 3rd person (my default) 2) when inside a player made artificial structure.
It never happens in 1st person and never happens in NPC structures like trade posts or factories, etc.
Personally, I'm leaning toward the theory that it has to do with the game not understanding the new geometry the players put over autonomously generated terrain. Consequently, the game cycles between "we're outside, camera zooms out" to "we're inside, camera zooms in."
I'd love to see a consistent fix. Occasionally, the game will register that my base has consistent boundaries and I won't get the camera bob for a while, but it's up to RNG whether it stays that way. So far, I've been managing by going into "free view" when building, hugging walls, or just coping.
Grimmslayer73 2025년 2월 24일 오전 11시 41분 
Ozwald님이 먼저 게시:
Grimmslayer73님이 먼저 게시:
The camera zooming in and out happens when your base is more than 1 story tall. Like mentioned above, the game can't determine if you're inside or outside. You basically need to be within 1 floor panels distance of a wall or ceiling panel, otherwise you get the camera bobbing.

That's absolutely not true.

In regards to the W2 camera, it can happen in a single floor with a low ceiling. I've also had mixed results with 2 & 4 story high ceilings.
There are some workarounds like building a second floor and placing walls in strategic places to get rid of the open zone that allows the weather to come in but in 4000 hours and 15 saves maxed out with base parts I have never seen it happen to a 1 story building. Not saying it can't happen but claiming it's "absolutely not true" is quite a stretch.
Zoran 2025년 2월 24일 오후 7시 58분 
I call that the drunk cam.

For me this happens when I have ceilings that are more that two floors tall, or when I have open walls. When I have open walls or stone arches, I place a wooden support beam, not just leave it open.
Anyway, I think this happens when the chase cam can slip outside the building... then corrects itself... it sucks and it can be fiddly to fix... guide: 2 floor max, few open walls.
mogadeet 2025년 2월 24일 오후 9시 20분 
Yeah Zoran I did end up putting in a floor at normal ceiling height, and that stopped it. I really want a bit more build freedom than that though, so I'm going for the first person view solution. I think I like it better than third person anyway. Thanks for the tip!
mystikmind2005 2025년 2월 24일 오후 10시 36분 
Its viciously annoying, no doubt about that, but it gets worse believe it or not....

I built my base with no floor because i enclosed runnaway mold there. So when i am looking in containers the bobbing causes the torch to turn on and off, on and off, on and off, so while i am trying to concentrate on what is in the container, i do not notice the bobbing, but luckily the torch is there to make sure i notice and get annoyed by it.

I tried adding lighting everywhere to make it stop, nope. I could turn the auto torch off, but then it wont work when i need it, so, i endure it.
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