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It also gives them higher maneuverability and pulse boost rates than any other ship type, though those are a more marginal difference. Fighters and exotics can come the closest due to having higher inherent ship type bonus to maneuverability (especially exotics).
Plus it looks cool. :D
Back on topic… I classify Solar ships as the poor man’s Exotic since they have good all around stats & an “S” class makes a great starter pirate killer.
That said, I always fly a fighter in the early game, because it makes a freaking big difference at that point when you don't have all the upgrades, or even the room to slot all the upgrades. I started a new game 5 days ago and I'm still flying a fighter because of that. I'm very close to having it fully upgraded though, so I'm on the hunt for a solar or exotic to switch to (once I have that one upgraded).
Their pulse drive is so efficient that you can run it for hours without recharcge.
Granted it's not that big of an advantage, but they're also well rounded and they look cool.
Even with the extremely lower core damage rate of the crappy ship three S class upgrades make you more powerful than any NPC ship. My main ship is a hauler with three S class shields and photon cannon upgrades and combat is laughably easy.
The only stat that really matters is warp range and that only matters when racing to the core.
I have a Solar purely for the amount of tritium it doesn't consume. Similar gains stalking living frigates.
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The only stat that really matters is warp range and that only matters when racing to the core.
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I'd dispute that given a portal will get you within 6kly of the core, 3 hops for any decently kitted out ship.
I mean in the real world, most cars are pretty much the same as any other except for aesthetics. It don't stop millions of them being produced because most of them aren't much different from another.
Fast, maneuverable and fuel efficient.