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That's what I was figuring, but I second-guessed since, as-is, it really is too easy. (And coming from me with my anti-combat ways, that's saying something.
I guess it's not too different from the manufacturing facilities, when I think about it. It's just that with those you have to trigger the sentinels in order to get anything, but you can just dash into the building to avoid them. There's no building at the pillars, so I guess that's why HG did it this way, so that triggering the sentinels is entirely optional.
LOL
I'm a person who doesn't watch videos or read wikis or anything before I play a game and for a while after I start playing, because I like to figure things out for myself. So unless the in-game info is unusually thorough, pretty much my entire game experience, especially with a new game, is one big "What if I do this?" :) I just always save beforehand, so if things go tits-up, I can just reload the game.
But yeah, thank you for asking this, cause I was wondering too. I know in the expedition, I was able to walk up with no issues, but I wasn't sure if that was still the case in normal game.
Don't pour cold water on hot Pyrex. There! no wiki, no video.. just oops..
The former is cheaper and shatters easily due to thermal shock; the latter is much tougher.
https://en.wikipedia.org/wiki/Borosilicate_glass
https://www.allrecipes.com/article/what-is-the-difference-between-two-pyrex-types
PS: If you do advanced chemistry, you end up making your own glassware to hold samples on a routine basis, as the more interesting stuff like perchloric acid etches even chem-resistant glass so you can't re-use it.
(Don't try this at home, unless home has a fume hood and drench system.)
ok Indiana Jones. I always found the challenge of messing with sentinel pillars fun to fight them.
Nice..that does sound fun.
Yeah, but what video games involve Pyrex glassware? I do tend to be a little (not a lot, but a little) more careful in real life.
(But also: Don't leave a metal fork in a bowl of food you heat up in the microwave. I did that once, but it was an absent-minded accident, not a case of my insatiable "Wat dis do?" curiosity...)
I had actually wondered about that, but forgot to ask in my original post. So thanks for adding this. :) I saw that mission at the Nexus the other day, and it's actually what started me thinking that maybe my game was borked because why would there be such an easy mission with a a pretty decent reward? But it makes sense that the parameters would change for a mission.
Well, except if you don't like on-foot combat, which I don't. :) I usually avoid it as much as possible. However, with a sentinel pillar near my base, all I have to do is walk in there, disable the sentinels, shoot the shooty bits, then run the few hundred units back to my base, transport to a different system for a second, transport back, and the sentinels are alive again. Lather, rinse, repeat, other than the shooty bits at the pillar don't regenerate. It's slower than fighting waves of sentinels, but easier and eventually very profitable. I don't do that because I have lots of personal rules that govern what I can and can't do because to me the whole point is to NOT have it easy, but I could if I wanted to. I suppose it's more of an exploit than a case of OP, though.
As I said, mostly I just wanted to make sure my game was functioning properly.