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Mid game, automated mining bases, frigate expeditions, upgrade scanners and scann flora and fauna.
Late game, craft high level items.
There are many other ways.
2. buy emergency datas with your navigation data and gather all larvas from abandoned buildings and grab the ship and sell them for scrap from destress signals from same datas.
3. if you find a planet full of gravitino balls and have sentinels, by a sentinels boundary
map with navigation data, find the sourse and disable them easy with the terminal there, then whole planet is sentinel free to gather gravitinos as many as u can carry
It is RNG if you get bones or scrap on a planet early in game. Best methods are to buy artefact maps at space station (a plaque or ruin guides you to it when asking for history) or get X and S scanners and scan everything. Once you get a base, grow frost crystals and solar vines and craft them. I can't remember what they make, but it is most efficient of all plant based products. Multiple tiered crafting usually is not worth the extra effort as largest price gains by percentage is the first crafting. You may need a blueprint from a factory or the anomaly.
I just remembered based on another post above: sell your buried tech. At $50k / tech and tech everywhere, you can take in millions early in game.
Once you can warp get an economy scanner and look for 3 star economies with the money you earned getting set up you can move trade goods from one 3 star economy to a 3 star economy that wants those trade goods. You can earn a couple million per warp this way and once you have those star systems in your list you can use the teleporter in the space station to move from station to station. It takes about 3 real time days for the economies to recover so that you can do it all over again. You can earn 40-50 million units in 20 minutes once you get a nice list of planets to hop to and from all without risking taking any damage or fussing with life support and hazard protection.
Once you have a nice nest egg you can scarp ships and turn some of your cash into nanites.
Once you have some decent modules you can do the riskier stuff like hunt storm crystals or larval cores. My favorite thing to move on to next is to get a radiation protection module and find an irradiated planet that has salt deposits. I mine salt for cash and uranium to replace launch fuel.
if you have a fleet doing frigate missions it'll roll in faster than you can spend it.
I'd also agree bones/storm crystals. In both those cases installing the trade rocket makes it faster. Storm crystals, the Minotaur exosuit makes it a lot easier as well.
It's opportunistic, even a oxygen mine and chlorine cycling can make you wealthy. What I do varies every time I play.
Regardless of difficulty setting and without much investment... learning how to use your jetpack to get away from sentinels and farming gravitrino balls on an aggressive sentinel planet is one of the easiest farm you can do for money.
You will trigger the Sentinels once you pick up a ball, keep paying attention to where they are, and just keep away from them. When you gained enough distance, grab more balls. Lead them in a large circle. When you are done, time resetting their aggro (running their searching clock) out, and then lift off in your space ship. Summon the Anomaly, land, use their teleporter to the nearest space station... wait for an NPC ship to dock and dump all your stock, to prevent the market from crashing.
You summon the Anomaly so cargo scans don't find your gravitrion balls. If you know you won't be scanned by Sentinels you can just fly to the space station and skip the whole Anomaly step.
Alternatively to this, get an exocraft with an antenna that allows you to scan for Abandoned Buildings. Find an Abandoned building, collect larvea. Lead the Abominations around by jumping on the facility or hiding in the facility... grab all larvea, when you are done jump back into your ship and take off. Sell the Eggs at the space station.
That is how you can quickly do your first few millions. Also scanner upgrades, scanning flora and fauna with S class Scanner upgrades can give 50k per Scan... always dig for Tech, as they sell for nice sum.
Next step from here is a Farming Empire. Either via Nutrient Processor, if you have a good selection of animals near your main base.
And if not you start building up to Circuit Boards and Liquid Explosives (both are almost a million each). Start investing your Profits into getting a Freighter and expanding your Flottilla... Eventually you will be able to passively earn 2-3 million from your Ships returning. Finding and Building settlements gives you Trade resources you can every so often pick up and dump. Building an Outpost near a Tradestation that buys the Trade resources your Settlement generates will allow you to quickly hop over to the outpost and drop the resources off. Which can be a lot of money.
If you play "normal" and can have large volumes refined, then you have more options. But to stick to a suggestion that isn't dependent on difficulty...
Once you have a good income with your Farming, and expanded into Liquid Explosives and Ciruit boards... you start to expand your outposts with refining options to bring in gasses. Oxygen to be refined into carbon. With Condensed Carbon, you'll then make Organic Catalysts and Nitrogen Salt. This will then allow you create Fusion Accelerant, which can be combined with Liquid Explosives into Portable Reactors. Portable Reactors sell for 4 million a pop. And the Circuit Board can be turned into a Quantum Processor, which is also 4 million per item.
And all of this is just you teleporting to some of your bases and picking up passive items.... and that isn't even the end of the line. If you invest more into this, you can easily go up to Fusion Ignitor or Stasis Device, both which sell for 15 million per item. Since you keep earning "passively" while you build up to this, its not really that big a deal to invest... you just do a little bit at a time.
At some point you'll be having enough money in the bank that you can hang out in a Tier 3 Trade System and just buy traveling NPC inventory instead of needing to do a lot of the tedious crafting you had to do yourself prior.
Your Fleets will bring you items for the Crafting steps as well... But yeah, when you start out, then scanning flora and fauna, digging tech modules and maybe supplement that with opportune things like Gravino balls and the like, is probably the quickest amount of cash you can get....
Oh and there are big bucks in farming with Livestock as well. Not as big bucks, as i think Horrifying, Gooey Delight is the most expensive you can sell with 200k per item... but Livestock is also a way to generate Nanites. So going for livestock as start while you work on the rest will not be wasted time either.
Upgrading your multitool with 3x S class scanner upgrades is the easiest and quickest way to start making money. Fully upgraded most fauna you scan will get you around 300-700k per discovery.
End game frigate expeditions can bring in a good amount of passive income as well.
Must be using survival or permadeath mode. Most people play normal mode which has very few naughty sentinels or crazy animals.
that stuff can eat milliards of units
basically endgame
in other words: in the long run stasis devices and fusion igniters
but this requires building of (gas)mines,
and "large scale agriculture"
(some "travellers" prefer a freighter farm here, other "travellers", like me, massive biodome-based planetary bases)
https://steamcommunity.com/sharedfiles/filedetails/?id=2940372558
https://steamcommunity.com/sharedfiles/filedetails/?id=2826515895
.....
but as i said, this is more or less endgame