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That's a shame, I wonder why they decided to do that.
I looked up Helios' page on the NMS wiki, looks like they axed the free receiver with the Waypoint update.
tl/dr; basically i think that HG thought people were maxing out their freighters too fast so they slowed everyone down that plays the game naturally...
FWIW: those that are prone to use a save file editor are not hampered...
for those who tink it is "too easy", the solution is really easy, do freighter-runs with starter gear, zero upgrades
hAx
LOL....nah, I'm just a cheap bastard. I have a stasis farm making ~200 units per day but the scrounger in me just won't let me overpay for anything :)
i'm not the only one that does or has done this, either... of course the key is to have a bunch of anomaly detectors or to use that glitch where you stash it in your personal refiner to keep it after using it... in my specific case, i had been saving the free detectors from Helios for weeks so i had a nice stack of them to work with...
I'm ok with the fetch this and fetch that, but when you were only getting ONE frigate upgrade module out of every 4 - 6 freighters, crashed, derelict or otherwise and many upgrades require EIGHT or more I drank I nice tall glass of screw this bs I'll just dupe the fukers, been happily No mans Skying at MY pace ever since.
Thats why I use it, I don't mind some effort, but haveing to do it for hours and only get ONE when i need 8 just to make my freighter red star capable yeah I just copy what I need.
probably bothersome to work around