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https://steamcommunity.com/sharedfiles/filedetails/?id=2897201809
You can also get them from Nexus missions sometimes, outlaw stations, or pretty much any mission giver, just check their lists.
Goatfungus Save Game Editor is always an option, just sayin...
https://youtu.be/GjUBlDCEYNQ
The beacons for derelict freighters can get expensive if you’re running several a day, but if you’ve got a Stasis Device farm set up, you can more than cover the cost.
About the only other major source is frigate missions. If you’ve got a full compliment of frigates running all 5 available missions, you’ll get a trickle of modules. It’s pretty slow, though.
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As for this thread, for anyone who desires to lower the amount of grind for SFM without outright cheating, there are two mods I have seen which could help with that if you are willing to use mods:
gFreighter Legal Salvaged Frigate Modules[www.nexusmods.com] increases the probability of getting them from all legal sources, and also adds them as loot which pirates you shoot down in space can drop. I tested this one a few weeks ago, and it works great.
Better Salvaged Frigate Module Rewards[www.nexusmods.com] just applies a multiplier to how many of the SFMs you get from existing sources so that you receive more at a time when you do get them. I haven't used this mod, but I checked out the changes it makes and it's fairly straightforward and does exactly what it says.
@DEDloc_© thanks for mentioning my guide!
And how many is 'a few'? Usually I've gotten at least 1-2 modules by the time I've dug up maybe 5 or 6 crashed freighters, but if you only dig up 3 (technically "a few"), especially if they are in the same system, it will definitely be very inconsistent and you may get nothing of any real value at all. That has also happened to me before.
But I do agree about the vendor thing... You can buy all the other modules from the tech vendors. I don't see why we can't buy these as well. For that matter, I honestly don't see why they don't just let us buy ANYTHING we want outright, so long as we've got the units/nanites to pay for it. I thought that is the point of having a currency, is it not?
There is a mod that will make the trade terminals sell pretty much everything in the game, although I can't remember if you can buy those frigate modules this way. But it makes everything too easy if you have a lot of units.
It's still tedious but not insanely so.
What do you think loot pools are? Where do you think the loot gets chosen from all those freighters?
Unless.... you're asking if anything in the game GUARANTEES you a salvaged frigate module? Other than selecting a random quest that offers one, the answer is sadly 'No'.
once you get the item teleportation module, and upgrade the freighters storage, this changes the game considerably for exploring/base building on normal/survival/permadeath
since you can use any items in your freighters storage (not the storage containers) even when its not in the same system. so they become extremely useful for keeping your suit inventory manageable.
as far as the thread topic. as many people have said, getting the frigate modules are tedious, I found the quickest way was with space station missions, there always seems to be at least one mission offering that as an award.
however using a dupe glitch is much, much faster and less risky than a save editor or mods if you want to remove the grind mostly.
Yea just did a mission in nexus was super easy. I had to kill 55 monstrosities by myself. Easy peasy and it even gave me 400 quicksilver too.