No Man's Sky

No Man's Sky

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Geez3r Jan 20, 2023 @ 7:25am
Salvaged Frigate Modules too hard to acquire
After doing a few freighter salvage runs and tracking down crashed freighters I have found exactly zero SFM's. I'm out 20 mill and hours worth of game time for nothing. There really needs to be a vendor or something to make these easier to get.
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Showing 1-15 of 23 comments
DEDloc_© Jan 20, 2023 @ 7:30am 
Run S-class derelict freighters.
https://steamcommunity.com/sharedfiles/filedetails/?id=2897201809

You can also get them from Nexus missions sometimes, outlaw stations, or pretty much any mission giver, just check their lists.
Last edited by DEDloc_©; Jan 20, 2023 @ 7:32am
Zak Jan 20, 2023 @ 7:33am 
Upgrading freighters is ridiculously expensive, tedious and time consuming and in the end a freighter may not even be that terribly useful to you, other than for the interstellar scanner. I haven't used my freighter for many days now.

Goatfungus Save Game Editor is always an option, just sayin...
Krash Megiddo Jan 20, 2023 @ 7:37am 
All you need is 1: no save editor or mods required
https://youtu.be/GjUBlDCEYNQ
gussmed Jan 20, 2023 @ 8:17am 
Crashed freighters aren’t a good source of salvaged frigate modules. By far the best source is derelict freighters, but you need to find one with a lot of the large blue boxes. Not the vertical locker-type boxes, the chest-type boxes. The chance of getting a module from a box is small, but some of the derelict freighters have a *lot* of the correct boxes, enough to virtually guarantee getting at least one module per run.

The beacons for derelict freighters can get expensive if you’re running several a day, but if you’ve got a Stasis Device farm set up, you can more than cover the cost.

About the only other major source is frigate missions. If you’ve got a full compliment of frigates running all 5 available missions, you’ll get a trickle of modules. It’s pretty slow, though.
Krash Megiddo Jan 20, 2023 @ 8:25am 
Originally posted by gussmed:
About the only other major source is frigate missions. If you’ve got a full compliment of frigates running all 5 available missions, you’ll get a trickle of modules. It’s pretty slow, though.
This is a good point. The only frigate missions that return with SFMs are industrial and balanced. By only running those types, which is 2-3 missions per day, I'll average 1 SFM.
Jaggid Edje Jan 20, 2023 @ 8:33am 
Originally posted by Krash Megiddo:
This is a good point. The only frigate missions that return with SFMs are industrial and balanced. By only running those types, which is 2-3 missions per day, I'll average 1 SFM.
That's because only 4 encounter types reward SFM and 3 of the 4 are Industrial. 1 of them is diplomacy though, so you should occasionally get one from Trade missions.

----

As for this thread, for anyone who desires to lower the amount of grind for SFM without outright cheating, there are two mods I have seen which could help with that if you are willing to use mods:

gFreighter Legal Salvaged Frigate Modules[www.nexusmods.com] increases the probability of getting them from all legal sources, and also adds them as loot which pirates you shoot down in space can drop. I tested this one a few weeks ago, and it works great.

Better Salvaged Frigate Module Rewards[www.nexusmods.com] just applies a multiplier to how many of the SFMs you get from existing sources so that you receive more at a time when you do get them. I haven't used this mod, but I checked out the changes it makes and it's fairly straightforward and does exactly what it says.
When I run the frigate missions, I usually run all five per day. These return an average at least one SFM per day, sometimes two. When I do that every day for one week, I seem to average around 10 SFMs. When I follow that pattern for a month, I seem to average at least 40 SFMs. If I run derelict freighter missions and go after all the crates that might contain them, I pickup a few more. The key is patience and persistence.

@DEDloc_© thanks for mentioning my guide!
Unlucky Jan 20, 2023 @ 8:46am 
Why are you "out 20 mill" by tracking down crashed freighters? I don't see how you could have spent ANYTHING on tracking them down. They cost absolutely nothing... except if you use maps, which only cost maybe a few nav data, which are also free from plenty of sources.

And how many is 'a few'? Usually I've gotten at least 1-2 modules by the time I've dug up maybe 5 or 6 crashed freighters, but if you only dig up 3 (technically "a few"), especially if they are in the same system, it will definitely be very inconsistent and you may get nothing of any real value at all. That has also happened to me before.

But I do agree about the vendor thing... You can buy all the other modules from the tech vendors. I don't see why we can't buy these as well. For that matter, I honestly don't see why they don't just let us buy ANYTHING we want outright, so long as we've got the units/nanites to pay for it. I thought that is the point of having a currency, is it not?
Last edited by Unlucky; Jan 20, 2023 @ 8:49am
Zak Jan 20, 2023 @ 9:12am 
Originally posted by Unlucky:
Why are you "out 20 mill" by tracking down crashed freighters? I don't see how you could have spent ANYTHING on tracking them down. They cost absolutely nothing... except if you use maps, which only cost maybe a few nav data, which are also free from plenty of sources.

And how many is 'a few'? Usually I've gotten at least 1-2 modules by the time I've dug up maybe 5 or 6 crashed freighters, but if you only dig up 3 (technically "a few"), especially if they are in the same system, it will definitely be very inconsistent and you may get nothing of any real value at all. That has also happened to me before.

But I do agree about the vendor thing... You can buy all the other modules from the tech vendors. I don't see why we can't buy these as well. For that matter, I honestly don't see why they don't just let us buy ANYTHING we want outright, so long as we've got the units/nanites to pay for it. I thought that is the point of having a currency, is it not?
He probably meant those derelicts in space. You have to buy a locator from a scrap dealer to find them and these costs several millions a pop. Those on the ground, you often just come across by chance for free.

There is a mod that will make the trade terminals sell pretty much everything in the game, although I can't remember if you can buy those frigate modules this way. But it makes everything too easy if you have a lot of units.
RPG Gamer Man Jan 20, 2023 @ 9:53am 
The anomaly nexus missions tend to give you 2 or 3 on the mission. It does pops up and can be faster if you do it with other people.
Geez3r Jan 20, 2023 @ 2:45pm 
Originally posted by RPG Gamer Man:
The anomaly nexus missions tend to give you 2 or 3 on the mission. It does pops up and can be faster if you do it with other people.
Ah, I forgot to check Anomaly missions. I just would rather not be at the mercy of the RNG gods to find them.
taniwhat Jan 20, 2023 @ 4:31pm 
Piracy in the right system (or with a kind RNG) has worked for me. O.K. you only get around 3 from each rampage around the system. Leave, sell the booty, come back and repeat.

It's still tedious but not insanely so.
Unlucky Jan 20, 2023 @ 4:47pm 
Originally posted by Geez3r:
Originally posted by RPG Gamer Man:
The anomaly nexus missions tend to give you 2 or 3 on the mission. It does pops up and can be faster if you do it with other people.
Ah, I forgot to check Anomaly missions. I just would rather not be at the mercy of the RNG gods to find them.
Games are pretty much almost all RNG, though....
What do you think loot pools are? Where do you think the loot gets chosen from all those freighters?

Unless.... you're asking if anything in the game GUARANTEES you a salvaged frigate module? Other than selecting a random quest that offers one, the answer is sadly 'No'.
Last edited by Unlucky; Jan 20, 2023 @ 9:01pm
amosdway Jan 20, 2023 @ 5:27pm 
Originally posted by Zak:
Upgrading freighters is ridiculously expensive, tedious and time consuming and in the end a freighter may not even be that terribly useful to you, other than for the interstellar scanner. I haven't used my freighter for many days now.

Goatfungus Save Game Editor is always an option, just sayin...

once you get the item teleportation module, and upgrade the freighters storage, this changes the game considerably for exploring/base building on normal/survival/permadeath

since you can use any items in your freighters storage (not the storage containers) even when its not in the same system. so they become extremely useful for keeping your suit inventory manageable.

as far as the thread topic. as many people have said, getting the frigate modules are tedious, I found the quickest way was with space station missions, there always seems to be at least one mission offering that as an award.

however using a dupe glitch is much, much faster and less risky than a save editor or mods if you want to remove the grind mostly.
RPG Gamer Man Jan 20, 2023 @ 7:04pm 
Originally posted by Geez3r:
Originally posted by RPG Gamer Man:
The anomaly nexus missions tend to give you 2 or 3 on the mission. It does pops up and can be faster if you do it with other people.
Ah, I forgot to check Anomaly missions. I just would rather not be at the mercy of the RNG gods to find them.

Yea just did a mission in nexus was super easy. I had to kill 55 monstrosities by myself. Easy peasy and it even gave me 400 quicksilver too.
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Date Posted: Jan 20, 2023 @ 7:25am
Posts: 23